Player Matchup

Fafnir
Fafnir
Bierhalen
Fafnir
Level 49
God Stats
3W - 4L
1,643 SR
Queue Stats
33W - 40L
1,414 Elo+
Party 1
Baron Samedi
Baron Samedi
MarZe-kun
Baron Samedi
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ShaneRemie
Danzaburou
Level 65
God Stats
2W - 3L
1,238 SR
Queue Stats
149W - 136L
1,411 Elo+
Party 1
Bellona
Bellona
gypsiedanger
Bellona
Level 96
God Stats
17W - 10L
1,500 SR
Queue Stats
167W - 182L
1,356 Elo+
Solo
Thoth
Thoth
Теклис
Thoth
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 61
1,476 SR
1,436 Elo+

VS

Team Averages
Level 105
1,474 SR
1,457 Elo+
Cthulhu
Cthulhu
Tomasius117
Cthulhu
Level 88
God Stats
65W - 36L
1,586 SR
Queue Stats
416W - 421L
1,421 Elo+
Solo
Pele
Pele
TundraBuccaneer
Pele
Level 138
God Stats
9W - 5L
1,500 SR
Queue Stats
129W - 124L
1,482 Elo+
Solo
Bellona
Bellona
WemsenWerner
Bellona
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
autocorgaera
Apollo
Level 69
God Stats
17W - 19L
1,285 SR
Queue Stats
307W - 317L
1,380 Elo+
Solo
Izanami
Izanami
phoenix19920
Izanami
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Bierhalen
Fafnir
10
0 / 3 / 0
6,686
446
3,322
10,903
7,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
MarZe-kun
Baron Samedi
10
0 / 5 / 1
5,782
385
2,461
7,260
2,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
ShaneRemie
Danzaburou
12
0 / 2 / 0
7,010
467
1,814
5,313
1,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
gypsiedanger
Bellona
11
1 / 2 / 0
6,749
450
3,189
10,813
6,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 6 / 0
6,162
411
4,334
8,310
2,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Tomasius117
Cthulhu
12
2 / 0 / 6
7,579
505
6,674
8,465
8,366
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
6 / 0 / 3
9,460
631
6,507
9,292
2,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bellona
WemsenWerner
Bellona
15
3 / 0 / 1
9,493
633
5,251
10,973
7,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
13
3 / 0 / 3
8,412
561
4,395
6,276
2,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
phoenix19920
Izanami
15
4 / 1 / 5
9,498
633
7,384
7,291
3,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
1
Kills
18
18
Deaths
1
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Bierhalen
Fafnir
0
3
0
0
L
Baron Samedi
MarZe-kun
Baron Samedi
0
5
1
0.1
L
Danzaburou
ShaneRemie
Danzaburou
0
2
0
0
W
Cthulhu
Tomasius117
Cthulhu
2
0
6
5
W
6
0
3
7.5
W
Bellona
WemsenWerner
Bellona
3
0
1
3.5
W
Apollo
3
0
3
4.5
L
Bellona
gypsiedanger
Bellona
1
2
0
0.5
W
Izanami
phoenix19920
Izanami
4
1
5
6.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,120
Damage
30,211
42,599
Taken
42,297
20,345
Mitigated
24,420
12,544
Healing
20,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Bierhalen
Fafnir
3,322
1,134
0
3,322
10,903
7,332
0
2,918
7,985
14,789
0
L
Baron Samedi
MarZe-kun
Baron Samedi
2,461
306
0
2,123
7,260
2,772
0
659
6,601
25,803
0
L
Danzaburou
ShaneRemie
Danzaburou
1,814
315
0
2,271
5,313
1,350
0
1,688
3,625
0
44,738
W
Cthulhu
Tomasius117
Cthulhu
6,674
97
578
2,901
8,465
8,366
290
2,012
6,453
25,029
0
W
6,507
941
0
5,709
9,292
2,916
177
1,017
8,275
0
62,674
W
Bellona
WemsenWerner
Bellona
5,251
1,704
0
5,847
10,973
7,262
2,786
2,601
8,372
0
51,581
W
Apollo
4,395
2,521
0
3,187
6,276
2,159
2,158
1,665
4,611
0
44,539
L
Bellona
gypsiedanger
Bellona
3,189
955
0
3,939
10,813
6,682
0
765
10,048
0
34,153
W
Izanami
phoenix19920
Izanami
7,384
4,681
0
2,277
7,291
3,717
3,301
2,822
4,469
0
60,162
L
4,334
265
0
889
8,310
2,209
387
644
7,666
34,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,389
Gold Earned
44,442
264
Minions Killed
493
0
Camps Cleared
0
1,253,694
Distance Traveled
1,438,071
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,686
446
12
1
0
276,804
5
L
Baron Samedi
5,782
385
22
1
0
186,224
2
L
Danzaburou
7,010
467
96
6
0
265,207
1
W
Cthulhu
7,579
505
51
3
0
293,389
2
W
Pele
9,460
631
98
7
0
298,343
4
W
Bellona
9,493
633
129
9
0
290,885
1
W
Apollo
8,412
561
90
6
0
278,341
6
L
Bellona
6,749
450
76
5
0
266,326
4
W
Izanami
9,498
633
125
8
0
277,113
3
L
Thoth
6,162
411
58
4
0
259,133
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role