Player Matchup

Nemesis
Nemesis
Anado_
Nemesis
Level 87
God Stats
0W - 1L
1,337 SR
Queue Stats
31W - 31L
1,639 Elo+
Party 2
Guan Yu
Guan Yu
BMLR2K03
Guan Yu
Level 28
God Stats
0W - 1L
1,571 SR
Queue Stats
32W - 57L
1,407 Elo+
Party 2
He Bo
He Bo
Stonietooo
He Bo
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 34L
1,487 Elo+
Party 2
Team Averages
Level 66
1,469 SR
1,511 Elo+

VS

Team Averages
Level 10
1,531 SR
1,521 Elo+
Bakasura
Bakasura
Apolo1718
Bakasura
Level 5
God Stats
2W - 2L
1,477 SR
Queue Stats
3W - 12L
1,263 Elo+
Solo
Janus
Janus
BitKetchup31405
Janus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
TWR Orpie
Danzaburou
Level 18
God Stats
16W - 13L
1,617 SR
Queue Stats
21W - 19L
1,799 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Anado_
Nemesis
17
5 / 8 / 3
13,893
731
14,471
17,297
8,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
BMLR2K03
Guan Yu
14
3 / 9 / 3
12,072
635
8,918
25,074
22,032
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

He Bo
15
1 / 12 / 6
11,710
616
5,359
16,280
5,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Apolo1718
Bakasura
9
0 / 4 / 9
10,440
549
2,422
7,262
2,068
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

20
23 / 2 / 6
16,048
845
28,293
15,151
5,134
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
TWR Orpie
Danzaburou
18
6 / 3 / 19
14,170
746
18,160
14,458
5,284
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
63
9
Kills
29
29
Deaths
9
12
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Anado_
Nemesis
5
8
3
0.81
W
Bakasura
Apolo1718
Bakasura
0
4
9
1.13
L
Guan Yu
BMLR2K03
Guan Yu
3
9
3
0.5
W
23
2
6
13
L
He Bo
1
12
6
0.33
W
Danzaburou
TWR Orpie
Danzaburou
6
3
19
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,748
Damage
48,875
58,651
Taken
36,871
36,251
Mitigated
12,486
13,324
Healing
5,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Anado_
Nemesis
14,471
5,207
0
3,400
17,297
8,777
2,424
7,791
8,966
31
69,983
W
Bakasura
Apolo1718
Bakasura
2,422
1,594
0
173
7,262
2,068
0
373
6,889
0
13,661
L
Guan Yu
BMLR2K03
Guan Yu
8,918
1,211
2,020
6,968
25,074
22,032
0
9,101
15,314
0
49,990
W
28,293
2,367
212
2,432
15,151
5,134
1,062
3,361
11,790
92,502
0
L
He Bo
5,359
88
0
936
16,280
5,442
243
10,467
5,382
45,837
0
W
Danzaburou
TWR Orpie
Danzaburou
18,160
11,618
0
2,756
14,458
5,284
2,007
1,690
12,768
0
54,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,675
Gold Earned
40,658
206
Minions Killed
214
0
Camps Cleared
0
963,324
Distance Traveled
890,726
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
13,893
731
79
4
0
334,447
3
W
Bakasura
10,440
549
31
2
0
217,974
0
L
Guan Yu
12,072
635
61
3
0
354,169
0
W
Janus
16,048
845
96
5
0
352,078
1
L
He Bo
11,710
616
66
3
0
274,708
2
W
Danzaburou
14,170
746
87
5
0
320,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role