Player Matchup

Hercules
Hercules
ChuckNorris Vic
Hercules
Level 102
God Stats
15W - 13L
1,753 SR
Queue Stats
1,117W - 1,071L
1,549 Elo+
Party 2
Ao Kuang
Ao Kuang
Hawazian
Ao Kuang
Level 46
God Stats
17W - 19L
1,516 SR
Queue Stats
299W - 359L
1,396 Elo+
Solo
Hel
Hel
I_AM_EDGE666
Hel
Level 92
God Stats
3W - 3L
1,500 SR
Queue Stats
351W - 355L
1,451 Elo+
Solo
Artemis
Artemis
OO2AstralFox
Artemis
Level 74
God Stats
23W - 23L
1,337 SR
Queue Stats
408W - 382L
1,435 Elo+
Party 2
Heimdallr
Heimdallr
asurawei46
Heimdallr
Level 48
God Stats
0W - 2L
1,270 SR
Queue Stats
0W - 5L
1,274 Elo+
Solo
Team Averages
Level 72
1,475 SR
1,421 Elo+

VS

Team Averages
Level 94
1,436 SR
1,531 Elo+
Odin
Odin
InSaNe_BlAcKFiRe
Odin
Level 69
God Stats
6W - 4L
1,456 SR
Queue Stats
69W - 60L
1,438 Elo+
Party 1
Artemis
Artemis
Rinagaid
Artemis
Level 149
God Stats
23W - 24L
1,705 SR
Queue Stats
543W - 562L
1,441 Elo+
Solo
Poseidon
Poseidon
Sleepless_Gaara
Poseidon
Level 109
God Stats
2W - 2L
1,361 SR
Queue Stats
6W - 7L
1,703 Elo+
Party 3
Cerberus
Cerberus
ThatLooper05
Cerberus
Level 31
God Stats
8W - 10L
1,403 SR
Queue Stats
128W - 103L
1,459 Elo+
Party 1
Pele
Pele
yubel_uchiha
Pele
Level 112
God Stats
2W - 0L
1,255 SR
Queue Stats
22W - 16L
1,615 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
0 / 4 / 1
9,600
480
10,183
22,089
24,520
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
Hawazian
Ao Kuang
16
4 / 4 / 1
10,141
507
7,888
11,432
5,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 8 / 1
9,304
465
6,293
13,681
5,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Artemis
OO2AstralFox
Artemis
16
3 / 5 / 0
9,563
478
7,791
12,337
3,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heimdallr
asurawei46
Heimdallr
13
0 / 9 / 1
8,249
412
8,297
14,833
4,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 1
9,718
486
6,218
10,097
8,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Artemis
Rinagaid
Artemis
18
10 / 1 / 5
11,179
559
20,129
13,373
5,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Poseidon
19
8 / 2 / 2
12,283
614
11,909
11,609
4,427
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
ThatLooper05
Cerberus
16
5 / 2 / 8
10,768
538
7,149
13,386
12,385
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
6 / 1 / 3
10,515
526
5,982
16,018
6,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
49
8
Kills
30
30
Deaths
8
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
4
1
0.13
L
Ao Kuang
Hawazian
Ao Kuang
4
4
1
1.13
L
1
8
1
0.19
W
1
2
1
0.75
L
Artemis
OO2AstralFox
Artemis
3
5
0
0.6
W
Artemis
Rinagaid
Artemis
10
1
5
12.5
W
Poseidon
8
2
2
4.5
W
Cerberus
ThatLooper05
Cerberus
5
2
8
4.5
L
Heimdallr
asurawei46
Heimdallr
0
9
1
0.06
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,452
Damage
51,387
74,372
Taken
64,483
44,263
Mitigated
37,744
24,172
Healing
17,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
10,183
4,095
0
7,532
22,089
24,520
0
944
20,590
0
64,781
L
Ao Kuang
Hawazian
Ao Kuang
7,888
1,785
0
3,020
11,432
5,962
0
2,004
9,428
54,555
5,576
L
6,293
567
2,016
4,102
13,681
5,477
0
7,401
6,280
55,986
0
W
6,218
2,655
0
814
10,097
8,176
338
2,283
7,814
0
49,825
L
Artemis
OO2AstralFox
Artemis
7,791
2,549
412
4,607
12,337
3,978
96
3,540
8,797
0
37,292
W
Artemis
Rinagaid
Artemis
20,129
12,460
0
3,987
13,373
5,860
2,849
1,287
12,080
0
86,719
W
Poseidon
11,909
1,325
0
4,927
11,609
4,427
1,781
6,378
4,803
93,466
0
W
Cerberus
ThatLooper05
Cerberus
7,149
518
0
4,143
13,386
12,385
765
1,563
11,811
37,156
0
L
Heimdallr
asurawei46
Heimdallr
8,297
5,200
0
2,483
14,833
4,326
0
5,169
9,664
0
47,230
W
5,982
2,050
0
4,019
16,018
6,896
19
1,876
14,106
0
65,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,857
Gold Earned
54,463
503
Minions Killed
561
0
Camps Cleared
0
1,642,793
Distance Traveled
1,885,973
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,600
480
130
7
0
368,290
2
L
Ao Kuang
10,141
507
106
5
0
356,753
1
L
Hel
9,304
465
114
6
0
330,362
2
W
Odin
9,718
486
110
6
0
399,102
1
L
Artemis
9,563
478
66
3
0
338,974
7
W
Artemis
11,179
559
114
6
0
333,328
3
W
Poseidon
12,283
614
169
8
0
366,512
6
W
Cerberus
10,768
538
78
4
0
383,019
3
L
Heimdallr
8,249
412
87
4
0
248,414
0
W
Pele
10,515
526
90
5
0
404,012
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role