Player Matchup

Sobek
Sobek
Gold I
Aranker
Sobek
Gold I
Level 142
God Stats
17W - 11L
1,883 SR
Queue Stats
138W - 135L
1,879 MMR
Party 1
Aphrodite
Aphrodite
Gold III
Darsharok
Aphrodite
Gold III
Level 101
God Stats
2W - 3L
1,342 SR
Queue Stats
45W - 49L
1,738 MMR
Solo
Fenrir
Fenrir
Gold V
QwErTyBoy
Fenrir
Gold V
Level 126
God Stats
3W - 4L
1,740 SR
Queue Stats
171W - 151L
1,725 MMR
Solo
Anhur
Anhur
Platinum V
Torrent99
Anhur
Platinum V
Level 156
God Stats
60W - 49L
1,652 SR
Queue Stats
207W - 175L
1,728 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold II
Wydupczasty
Cu Chulainn
Gold II
Level 149
God Stats
6W - 1L
1,674 SR
Queue Stats
87W - 84L
1,600 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 135
1,658 SR
1,734 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 128
1,639 SR
1,636 MMR
Cabrakan
Cabrakan
Platinum II
K4byl
Cabrakan
Platinum II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold II
KinderBoono
Jing Wei
Gold II
Level 128
God Stats
0W - 1L
1,782 SR
Queue Stats
12W - 10L
1,723 MMR
Solo
Erlang Shen
Erlang Shen
Platinum V
Venatyx
Erlang Shen
Platinum V
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 22L
1,733 MMR
Solo
Raijin
Raijin
Platinum III
Zhawphy
Raijin
Platinum III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Silver I
ΜέγαςΑλέξανδρος
Tyr
Silver I
Level 63
God Stats
16W - 11L
1,911 SR
Queue Stats
47W - 34L
1,725 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Aranker
Sobek
17
1 / 4 / 15
12,657
487
8,431
27,384
30,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Aphrodite
Darsharok
Aphrodite
20
6 / 4 / 6
15,009
577
16,457
20,086
11,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
QwErTyBoy
Fenrir
20
4 / 5 / 11
13,842
532
12,878
25,526
17,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anhur
Torrent99
Anhur
20
7 / 1 / 6
16,219
624
25,696
18,037
11,227
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cu Chulainn
Wydupczasty
Cu Chulainn
20
4 / 5 / 9
14,460
556
18,092
27,780
30,940
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
ScyllaDanzaburouSetTsukuyomiCthulhu

VS

Bans
Nu WaNemesisAresPeleArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
K4byl
Cabrakan
20
6 / 4 / 11
12,931
497
20,624
21,177
13,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
KinderBoono
Jing Wei
20
2 / 3 / 0
12,722
489
12,574
23,904
7,605
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
Venatyx
Erlang Shen
18
4 / 6 / 7
11,116
428
10,506
22,792
15,178
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Raijin
Zhawphy
Raijin
20
5 / 4 / 7
13,415
516
19,672
12,874
5,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
2 / 5 / 5
13,408
516
13,547
24,503
28,936
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
49
22
Kills
19
19
Deaths
22
47
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sobek
Aranker
Sobek
1
4
15
2.13
W
Aphrodite
Darsharok
Aphrodite
6
4
6
2.25
L
Cabrakan
K4byl
Cabrakan
6
4
11
2.88
L
Jing Wei
KinderBoono
Jing Wei
2
3
0
0.67
W
Fenrir
QwErTyBoy
Fenrir
4
5
11
1.9
W
Anhur
Torrent99
Anhur
7
1
6
10
L
Erlang Shen
Venatyx
Erlang Shen
4
6
7
1.25
W
Cu Chulainn
Wydupczasty
Cu Chulainn
4
5
9
1.7
L
Raijin
Zhawphy
Raijin
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,554
Damage
76,923
118,813
Taken
105,250
101,866
Mitigated
71,259
61,369
Healing
28,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Aranker
Sobek
8,431
785
0
8,541
27,384
30,641
497
11,282
15,718
30,868
0
W
Aphrodite
Darsharok
Aphrodite
16,457
1,502
9,055
13,763
20,086
11,449
1,027
10,052
9,692
109,320
0
L
Cabrakan
K4byl
Cabrakan
20,624
2,773
0
6,371
21,177
13,769
0
9,534
11,259
110,743
0
L
Jing Wei
KinderBoono
Jing Wei
12,574
9,820
0
8,145
23,904
7,605
0
1,709
21,796
0
102,482
W
Fenrir
QwErTyBoy
Fenrir
12,878
4,210
0
6,824
25,526
17,609
1,162
9,263
15,931
0
90,325
W
Anhur
Torrent99
Anhur
25,696
16,848
0
11,738
18,037
11,227
4,750
3,198
14,797
0
166,056
L
Erlang Shen
Venatyx
Erlang Shen
10,506
5,817
0
3,709
22,792
15,178
23
5,808
16,597
0
55,708
W
Cu Chulainn
Wydupczasty
Cu Chulainn
18,092
3,519
0
11,448
27,780
30,940
1,440
7,018
20,599
0
87,490
L
Raijin
Zhawphy
Raijin
19,672
1,167
0
2,701
12,874
5,771
0
3,580
8,969
115,159
0
L
13,547
1,133
0
7,123
24,503
28,936
363
3,446
20,226
0
93,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,187
Gold Earned
63,592
735
Minions Killed
819
0
Camps Cleared
0
2,471,957
Distance Traveled
2,476,978
41
Wards Purchased
46
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,657
487
15
1
0
514,371
13
W
Aphrodite
15,009
577
200
8
0
503,402
6
L
Cabrakan
12,931
497
145
6
0
484,231
12
L
Jing Wei
12,722
489
196
8
0
518,505
12
W
Fenrir
13,842
532
127
5
0
517,340
8
W
Anhur
16,219
624
239
9
0
451,570
6
L
Erlang Shen
11,116
428
61
2
0
510,825
3
W
Cu Chulainn
14,460
556
154
6
0
485,274
8
L
Raijin
13,415
516
239
9
0
470,711
15
L
Tyr
13,408
516
178
7
0
492,706
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role