Player Matchup

Odin
Odin
ApexH20
Odin
Level 30
God Stats
10W - 16L
1,486 SR
Queue Stats
283W - 316L
1,552 Elo+
Solo
Thanatos
Thanatos
CrystalE8ght
Thanatos
Level 23
God Stats
4W - 2L
1,500 SR
Queue Stats
6W - 3L
1,520 Elo+
Solo
Danzaburou
Danzaburou
Dauru
Danzaburou
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 38L
1,360 Elo+
Solo
Set
Set
SweetMec
Set
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
znyckyj
Arachne
Level 25
God Stats
29W - 14L
1,500 SR
Queue Stats
237W - 142L
1,665 Elo+
Solo
Team Averages
Level 24
1,497 SR
1,519 Elo+

VS

Team Averages
Level 11
1,462 SR
1,390 Elo+
Amaterasu
Amaterasu
DYLTHESKILL
Amaterasu
Level 8
God Stats
0W - 2L
1,308 SR
Queue Stats
279W - 301L
1,431 Elo+
Solo
Merlin
Merlin
Lakeith
Merlin
Level 7
God Stats
26W - 26L
1,570 SR
Queue Stats
132W - 115L
1,479 Elo+
Solo
Nike
Nike
Velocityupri
Nike
Level 17
God Stats
48W - 51L
1,431 SR
Queue Stats
158W - 172L
1,356 Elo+
Solo
Danzaburou
Danzaburou
maurokawwan
Danzaburou
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 6L
1,204 Elo+
Solo
Hercules
Hercules
mythmoolikesguys
Hercules
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 45L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
ApexH20
Odin
17
2 / 6 / 7
10,809
491
8,173
15,759
8,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
CrystalE8ght
Thanatos
11
0 / 11 / 6
8,861
403
3,698
12,424
3,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Dauru
Danzaburou
17
2 / 1 / 10
11,000
500
6,350
9,985
3,644
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
3 / 5 / 3
10,897
495
5,609
16,048
6,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
znyckyj
Arachne
20
25 / 2 / 4
15,520
705
27,829
24,360
19,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DYLTHESKILL
Amaterasu
16
4 / 7 / 3
9,988
454
12,210
24,885
13,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
Lakeith
Merlin
18
8 / 5 / 8
12,061
548
13,445
12,711
5,820
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 7 / 0
9,371
426
3,014
12,709
5,007
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
maurokawwan
Danzaburou
13
0 / 12 / 2
8,317
378
3,395
14,121
5,622
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
8 / 2 / 2
10,035
456
9,754
10,266
7,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
37
32
Kills
22
25
Deaths
33
30
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Odin
ApexH20
Odin
2
6
7
0.92
W
Thanatos
CrystalE8ght
Thanatos
0
11
6
0.27
L
Amaterasu
DYLTHESKILL
Amaterasu
4
7
3
0.79
W
Danzaburou
Dauru
Danzaburou
2
1
10
7
L
Merlin
Lakeith
Merlin
8
5
8
2.4
W
3
5
3
0.9
L
2
7
0
0.29
L
Danzaburou
maurokawwan
Danzaburou
0
12
2
0.08
L
8
2
2
4.5
W
Arachne
znyckyj
Arachne
25
2
4
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,659
Damage
41,818
78,576
Taken
74,692
42,030
Mitigated
37,788
27,972
Healing
15,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
ApexH20
Odin
8,173
4,026
0
3,853
15,759
8,953
1,975
1,040
14,388
0
43,332
W
Thanatos
CrystalE8ght
Thanatos
3,698
1,364
0
1,711
12,424
3,583
868
2,631
9,497
0
18,848
L
Amaterasu
DYLTHESKILL
Amaterasu
12,210
8,669
0
11,192
24,885
13,999
1,231
0
24,885
0
76,424
W
Danzaburou
Dauru
Danzaburou
6,350
2,358
0
4,941
9,985
3,644
2,583
4,047
5,820
0
59,361
L
Merlin
Lakeith
Merlin
13,445
836
0
1,524
12,711
5,820
159
0
12,711
86,045
0
W
5,609
3,476
0
4,693
16,048
6,674
796
3,784
12,011
0
59,483
L
3,014
564
0
0
12,709
5,007
0
0
12,709
0
47,951
L
Danzaburou
maurokawwan
Danzaburou
3,395
807
0
587
14,121
5,622
100
0
14,121
0
23,777
L
9,754
3,253
0
2,511
10,266
7,340
839
0
10,266
0
41,784
W
Arachne
znyckyj
Arachne
27,829
19,754
0
12,774
24,360
19,176
871
5,395
18,708
0
131,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,087
Gold Earned
49,772
428
Minions Killed
516
0
Camps Cleared
0
1,897,586
Distance Traveled
1,722,941
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,809
491
71
3
0
426,715
3
W
Thanatos
8,861
403
27
1
0
312,929
0
L
Amaterasu
9,988
454
124
6
0
390,367
1
W
Danzaburou
11,000
500
101
5
0
342,666
5
L
Merlin
12,061
548
160
7
0
353,191
5
W
Set
10,897
495
98
4
0
381,946
0
L
Nike
9,371
426
98
4
0
367,972
6
L
Danzaburou
8,317
378
56
3
0
321,449
1
L
Hercules
10,035
456
78
4
0
289,962
4
W
Arachne
15,520
705
131
6
0
433,330
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role