Player Matchup

Yemoja
Yemoja
HK I SaLeM
Yemoja
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 51L
1,495 Elo+
Party 2
Ra
Ra
MalSainTt
Ra
Level 146
God Stats
17W - 8L
1,795 SR
Queue Stats
107W - 145L
1,481 Elo+
Party 2
Cupid
Cupid
SymbioticBeast
Cupid
Level 78
God Stats
2W - 5L
1,500 SR
Queue Stats
173W - 189L
1,473 Elo+
Solo
Team Averages
Level 97
1,598 SR
1,483 Elo+

VS

Team Averages
Level 73
1,495 SR
1,542 Elo+
Bellona
Bellona
DishonouredSage
Bellona
Level 28
God Stats
4W - 4L
1,467 SR
Queue Stats
20W - 17L
1,535 Elo+
Solo
Nu Wa
Nu Wa
Legokinky
Nu Wa
Level 77
God Stats
10W - 9L
1,517 SR
Queue Stats
66W - 66L
1,512 Elo+
Party 1
Neith
Neith
Samarra09
Neith
Level 114
God Stats
9W - 10L
1,500 SR
Queue Stats
179W - 201L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
HK I SaLeM
Yemoja
9
0 / 3 / 1
6,206
621
4,549
11,308
4,577
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

10
1 / 5 / 2
6,959
696
4,600
8,619
2,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 6 / 0
6,791
679
2,871
9,782
3,490
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 8
8,289
829
7,881
9,360
7,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
Legokinky
Nu Wa
11
5 / 2 / 6
7,864
786
6,571
5,267
1,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Samarra09
Neith
12
4 / 0 / 10
8,428
843
10,352
5,906
3,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
3
Kills
14
14
Deaths
3
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
5
1
8
9
L
Yemoja
HK I SaLeM
Yemoja
0
3
1
0.17
W
Nu Wa
Legokinky
Nu Wa
5
2
6
4
L
1
5
2
0.4
W
Neith
Samarra09
Neith
4
0
10
9
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,020
Damage
24,804
29,709
Taken
20,533
10,972
Mitigated
12,132
7,778
Healing
6,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,881
1,841
220
2,847
9,360
7,242
394
3,645
5,425
0
23,473
L
Yemoja
HK I SaLeM
Yemoja
4,549
1,412
1,736
1,252
11,308
4,577
532
2,371
8,787
14,822
0
W
Nu Wa
Legokinky
Nu Wa
6,571
1,540
0
659
5,267
1,729
1,026
1,890
3,277
18,069
0
L
4,600
84
843
2,118
8,619
2,905
301
1,957
6,537
31,737
0
W
Neith
Samarra09
Neith
10,352
3,879
0
2,512
5,906
3,161
1,612
3,132
2,672
0
41,131
L
2,871
1,577
742
1,087
9,782
3,490
637
2,339
7,302
0
17,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,956
Gold Earned
24,581
109
Minions Killed
114
0
Camps Cleared
0
494,997
Distance Traveled
570,564
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,289
829
35
4
0
209,168
1
L
Yemoja
6,206
621
12
1
0
161,970
0
W
Nu Wa
7,864
786
27
3
0
168,956
3
L
Ra
6,959
696
72
7
0
174,827
1
W
Neith
8,428
843
52
5
0
192,440
1
L
Cupid
6,791
679
25
3
0
158,200
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role