Player Matchup

Izanami
Izanami
 
Izanami
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Geids226
Tsukuyomi
Level 13
God Stats
0W - 2L
1,259 SR
Queue Stats
9W - 9L
1,508 Elo+
Solo
Cthulhu
Cthulhu
Mr-_sad_-
Cthulhu
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 24L
1,430 Elo+
Solo
Apollo
Apollo
Tubo
Apollo
Level 16
God Stats
0W - 1L
1,200 SR
Queue Stats
10W - 9L
1,503 Elo+
Solo
Bellona
Bellona
rafael_sfe
Bellona
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
211W - 247L
1,419 Elo+
Solo
Team Averages
Level 14
1,392 SR
1,472 Elo+

VS

Team Averages
Level 19
1,543 SR
1,431 Elo+
Yemoja
Yemoja
Fenö
Yemoja
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
26W - 30L
1,373 Elo+
Solo
Olorun
Olorun
Low Mace
Olorun
Level 28
God Stats
2W - 3L
1,465 SR
Queue Stats
96W - 57L
1,615 Elo+
Solo
Neith
Neith
Pots And Pandas
Neith
Level 16
God Stats
1W - 3L
1,338 SR
Queue Stats
9W - 13L
1,319 Elo+
Solo
Mercury
Mercury
TGalacticSpyTTV
Mercury
Level 24
God Stats
10W - 4L
1,822 SR
Queue Stats
82W - 67L
1,412 Elo+
Solo
Erlang Shen
Erlang Shen
kaminari1228
Erlang Shen
Level 18
God Stats
19W - 16L
1,588 SR
Queue Stats
120W - 137L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 3 / 1
7,501
469
8,642
13,679
5,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tsukuyomi
Geids226
Tsukuyomi
12
1 / 5 / 1
7,281
455
4,367
12,436
3,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Mr-_sad_-
Cthulhu
1
0 / 1 / 0
4,708
294
129
685
219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Apollo
Tubo
Apollo
13
2 / 5 / 1
7,746
484
4,460
9,952
3,529
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
rafael_sfe
Bellona
12
0 / 3 / 0
6,850
428
4,203
13,678
9,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Fenö
Yemoja
11
0 / 2 / 6
7,354
460
2,679
6,140
3,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Olorun
Low Mace
Olorun
18
7 / 0 / 1
10,636
665
9,477
9,305
3,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
3 / 0 / 3
8,996
562
10,027
8,113
3,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 1 / 0
8,733
546
2,453
7,743
2,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Erlang Shen
kaminari1228
Erlang Shen
16
3 / 2 / 2
9,652
603
7,549
9,277
6,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
5
Kills
17
17
Deaths
5
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
3
1
0.83
W
Yemoja
Fenö
Yemoja
0
2
6
1.5
L
Tsukuyomi
Geids226
Tsukuyomi
1
5
1
0.3
W
Olorun
Low Mace
Olorun
7
0
1
7.5
L
Cthulhu
Mr-_sad_-
Cthulhu
0
1
0
0
W
3
0
3
4.5
W
4
1
0
4
L
Apollo
Tubo
Apollo
2
5
1
0.5
W
Erlang Shen
kaminari1228
Erlang Shen
3
2
2
2
L
Bellona
rafael_sfe
Bellona
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,801
Damage
32,185
50,430
Taken
40,578
22,246
Mitigated
19,402
13,523
Healing
15,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,642
5,708
0
4,110
13,679
5,534
1,936
5,258
8,421
0
46,820
W
Yemoja
Fenö
Yemoja
2,679
649
951
1,847
6,140
3,131
388
0
6,140
10,633
0
L
Tsukuyomi
Geids226
Tsukuyomi
4,367
1,505
0
2,910
12,436
3,836
0
2,260
10,176
0
46,804
W
Olorun
Low Mace
Olorun
9,477
6,719
0
3,775
9,305
3,986
2,102
0
9,305
86,136
0
L
Cthulhu
Mr-_sad_-
Cthulhu
129
60
0
0
685
219
0
0
685
246
0
W
10,027
6,499
0
3,962
8,113
3,440
2,331
129
7,984
0
52,666
W
2,453
279
0
500
7,743
2,750
0
0
7,743
0
61,567
L
Apollo
Tubo
Apollo
4,460
2,637
0
2,312
9,952
3,529
1,121
2,071
7,881
0
32,276
W
Erlang Shen
kaminari1228
Erlang Shen
7,549
2,441
0
4,755
9,277
6,095
1,101
0
9,277
0
52,361
L
Bellona
rafael_sfe
Bellona
4,203
1,105
0
4,191
13,678
9,128
397
2,567
11,111
0
36,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,086
Gold Earned
45,371
298
Minions Killed
510
0
Camps Cleared
0
1,109,134
Distance Traveled
1,467,612
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,501
469
94
6
0
241,699
0
W
Yemoja
7,354
460
22
1
0
279,040
3
L
Tsukuyomi
7,281
455
71
4
0
282,013
0
W
Olorun
10,636
665
155
10
0
314,224
5
L
Cthulhu
4,708
294
0
0
0
22,728
0
W
Neith
8,996
562
100
6
0
238,241
0
W
Mercury
8,733
546
115
7
0
337,466
0
L
Apollo
7,746
484
78
5
0
250,028
0
W
Erlang Shen
9,652
603
118
7
0
298,641
2
L
Bellona
6,850
428
55
3
0
312,666
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role