Player Matchup

Zeus
Zeus
Andrej0ne
Zeus
Level 146
God Stats
9W - 3L
1,755 SR
Queue Stats
440W - 484L
1,522 Elo+
Solo
Hachiman
Hachiman
Marciella
Hachiman
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,472 Elo+
Party 2
Fenrir
Fenrir
krisz1234
Fenrir
Level 115
God Stats
4W - 3L
1,313 SR
Queue Stats
187W - 180L
1,569 Elo+
Party 1
Jormungandr
Jormungandr
malac14
Jormungandr
Level 127
God Stats
30W - 30L
1,581 SR
Queue Stats
543W - 582L
1,460 Elo+
Party 1
Cthulhu
Cthulhu
ulvermann
Cthulhu
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 48L
1,536 Elo+
Party 2
Team Averages
Level 95
1,530 SR
1,512 Elo+

VS

Team Averages
Level 82
1,536 SR
1,470 Elo+
Baron Samedi
Baron Samedi
LittlerDevil
Baron Samedi
Level 102
God Stats
5W - 7L
1,500 SR
Queue Stats
447W - 456L
1,509 Elo+
Party 3
Guan Yu
Guan Yu
MozzeltheAxo
Guan Yu
Level 38
God Stats
2W - 1L
1,715 SR
Queue Stats
209W - 201L
1,311 Elo+
Solo
Heimdallr
Heimdallr
ewesty333
Heimdallr
Level 123
God Stats
21W - 24L
1,467 SR
Queue Stats
504W - 511L
1,538 Elo+
Party 3
Zeus
Zeus
hazaorange18
Zeus
Level 126
God Stats
19W - 12L
1,500 SR
Queue Stats
409W - 399L
1,494 Elo+
Party 4
Thor
Thor
justkegs
Thor
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 62L
1,495 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
20
3 / 4 / 10
13,743
550
20,952
15,395
6,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Marciella
Hachiman
19
4 / 7 / 11
12,712
508
13,486
20,771
7,216
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
krisz1234
Fenrir
20
14 / 4 / 4
14,950
598
21,582
22,408
12,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
malac14
Jormungandr
20
4 / 2 / 10
13,906
556
12,272
26,057
30,934
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
ulvermann
Cthulhu
17
3 / 6 / 8
12,307
492
9,949
25,229
23,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LittlerDevil
Baron Samedi
17
4 / 8 / 6
10,676
427
6,765
22,766
19,498
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
MozzeltheAxo
Guan Yu
18
0 / 4 / 4
10,787
431
7,298
24,127
27,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
ewesty333
Heimdallr
20
10 / 2 / 4
14,046
562
23,586
20,451
9,187
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
6 / 7 / 2
13,128
525
19,067
18,600
7,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
15
2 / 7 / 4
10,498
420
8,026
19,297
7,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
42
28
Kills
22
23
Deaths
28
43
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Zeus
3
4
10
2
L
Baron Samedi
LittlerDevil
Baron Samedi
4
8
6
0.88
W
Hachiman
Marciella
Hachiman
4
7
11
1.36
L
Guan Yu
MozzeltheAxo
Guan Yu
0
4
4
0.5
L
Heimdallr
ewesty333
Heimdallr
10
2
4
6
L
6
7
2
1
L
Thor
2
7
4
0.57
W
Fenrir
krisz1234
Fenrir
14
4
4
4
W
Jormungandr
malac14
Jormungandr
4
2
10
4.5
W
Cthulhu
ulvermann
Cthulhu
3
6
8
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,241
Damage
64,742
109,860
Taken
105,241
79,754
Mitigated
71,013
33,690
Healing
31,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
20,952
1,832
1,048
5,627
15,395
6,191
1,721
6,922
8,242
102,460
0
L
Baron Samedi
LittlerDevil
Baron Samedi
6,765
868
1,338
3,393
22,766
19,498
0
12,558
10,208
44,047
0
W
Hachiman
Marciella
Hachiman
13,486
8,327
0
8,302
20,771
7,216
3,567
4,308
16,416
0
92,413
L
Guan Yu
MozzeltheAxo
Guan Yu
7,298
1,127
3,158
7,868
24,127
27,222
0
12,916
11,211
0
59,456
L
Heimdallr
ewesty333
Heimdallr
23,586
12,239
0
8,874
20,451
9,187
2,348
6,749
13,702
0
122,601
L
19,067
1,957
0
2,350
18,600
7,587
782
4,487
14,113
85,965
0
L
Thor
8,026
1,393
0
4,786
19,297
7,519
0
6,463
12,834
0
56,740
W
Fenrir
krisz1234
Fenrir
21,582
5,097
0
5,997
22,408
12,143
702
6,876
15,188
0
89,090
W
Jormungandr
malac14
Jormungandr
12,272
2,931
0
8,321
26,057
30,934
1,217
3,866
21,556
89,301
0
W
Cthulhu
ulvermann
Cthulhu
9,949
823
821
3,574
25,229
23,270
200
3,144
21,956
49,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,618
Gold Earned
59,135
663
Minions Killed
613
0
Camps Cleared
0
2,340,852
Distance Traveled
2,203,534
25
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
13,743
550
187
7
0
444,995
6
L
Baron Samedi
10,676
427
55
2
0
427,011
8
W
Hachiman
12,712
508
130
5
0
494,174
4
L
Guan Yu
10,787
431
116
5
0
480,528
3
L
Heimdallr
14,046
562
187
7
0
500,121
5
L
Zeus
13,128
525
165
7
0
407,991
5
L
Thor
10,498
420
90
4
0
387,883
0
W
Fenrir
14,950
598
111
4
0
552,449
3
W
Jormungandr
13,906
556
167
7
0
412,876
8
W
Cthulhu
12,307
492
68
3
0
436,358
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role