Player Matchup

Amaterasu
Amaterasu
BatFlashDC
Amaterasu
Level 108
God Stats
5W - 4L
1,591 SR
Queue Stats
294W - 263L
1,410 Elo+
Party 1
Tyr
Tyr
Loqient
Tyr
Level 37
God Stats
37W - 32L
1,528 SR
Queue Stats
115W - 103L
1,492 Elo+
Party 1
Janus
Janus
PrettycooIguy
Janus
Level 27
God Stats
2W - 1L
1,400 SR
Queue Stats
35W - 49L
1,428 Elo+
Party 1
Mercury
Mercury
Vigilante03
Mercury
Level 63
God Stats
4W - 1L
1,815 SR
Queue Stats
316W - 276L
1,496 Elo+
Party 1
Neith
Neith
littlestgoob
Neith
Level 25
God Stats
4W - 10L
1,123 SR
Queue Stats
46W - 61L
1,448 Elo+
Party 1
Team Averages
Level 52
1,491 SR
1,455 Elo+

VS

Team Averages
Level 94
1,539 SR
1,540 Elo+
Osiris
Osiris
Azekker
Osiris
Level 146
God Stats
20W - 8L
1,745 SR
Queue Stats
177W - 140L
1,548 Elo+
Party 2
Ymir
Ymir
Binomad
Ymir
Level 13
God Stats
7W - 2L
1,720 SR
Queue Stats
11W - 8L
1,538 Elo+
Party 2
He Bo
He Bo
ToolAcademy
He Bo
Level 86
God Stats
5W - 3L
1,344 SR
Queue Stats
64W - 54L
1,472 Elo+
Party 2
Skadi
Skadi
iSleepPlayz
Skadi
Level 68
God Stats
36W - 32L
1,749 SR
Queue Stats
378W - 357L
1,535 Elo+
Solo
Ne Zha
Ne Zha
skurtSKURT74
Ne Zha
Level 158
God Stats
18W - 14L
1,138 SR
Queue Stats
620W - 561L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BatFlashDC
Amaterasu
12
0 / 6 / 0
6,590
471
3,211
12,031
6,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tyr
13
3 / 1 / 1
7,452
532
4,234
6,819
2,359
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 4 / 3
7,291
521
2,736
8,133
2,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Vigilante03
Mercury
13
3 / 4 / 1
7,362
526
3,707
10,434
3,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
0 / 5 / 1
5,895
421
1,032
6,825
1,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Azekker
Osiris
14
5 / 2 / 3
8,937
638
9,935
8,732
6,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ymir
Binomad
Ymir
12
0 / 0 / 4
7,699
550
385
3,107
1,776
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
4 / 4 / 3
8,797
628
5,776
5,740
1,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
6 / 1 / 0
8,780
627
8,213
4,956
1,725
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ne Zha
16
5 / 1 / 4
9,410
672
8,193
10,021
3,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
8
Kills
20
20
Deaths
8
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Osiris
Azekker
Osiris
5
2
3
3.25
L
Amaterasu
BatFlashDC
Amaterasu
0
6
0
0
W
Ymir
Binomad
Ymir
0
0
4
2
L
Tyr
3
1
1
3.5
L
2
4
3
0.88
W
4
4
3
1.38
L
Mercury
Vigilante03
Mercury
3
4
1
0.88
W
6
1
0
6
L
0
5
1
0.1
W
Ne Zha
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,920
Damage
32,502
44,242
Taken
32,556
16,329
Mitigated
15,703
6,585
Healing
11,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Azekker
Osiris
9,935
3,726
0
4,304
8,732
6,450
696
571
7,854
0
40,200
L
Amaterasu
BatFlashDC
Amaterasu
3,211
1,199
0
2,208
12,031
6,253
475
691
11,340
0
32,337
W
Ymir
Binomad
Ymir
385
35
0
555
3,107
1,776
272
0
3,107
15,604
0
L
Tyr
4,234
403
0
1,506
6,819
2,359
122
1,543
5,276
0
35,689
L
2,736
479
0
1,165
8,133
2,451
0
2,673
5,460
37,735
0
W
5,776
75
0
456
5,740
1,966
510
762
4,888
43,243
0
L
Mercury
Vigilante03
Mercury
3,707
844
0
620
10,434
3,629
0
1,213
9,221
0
43,890
W
8,213
3,681
0
2,325
4,956
1,725
2,576
135
4,821
0
71,017
L
1,032
126
0
1,086
6,825
1,637
0
41
6,784
0
19,401
W
Ne Zha
8,193
2,851
0
3,589
10,021
3,786
533
1,028
8,829
0
65,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,590
Gold Earned
43,623
372
Minions Killed
409
0
Camps Cleared
0
1,411,745
Distance Traveled
1,341,263
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,937
638
77
6
0
267,554
3
L
Amaterasu
6,590
471
88
6
0
268,914
0
W
Ymir
7,699
550
32
2
0
261,092
0
L
Tyr
7,452
532
58
4
0
326,501
5
L
Janus
7,291
521
88
6
0
268,738
3
W
He Bo
8,797
628
81
6
0
247,811
1
L
Mercury
7,362
526
88
6
0
310,637
3
W
Skadi
8,780
627
108
8
0
260,690
2
L
Neith
5,895
421
50
4
0
236,955
3
W
Ne Zha
9,410
672
111
8
0
304,116
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role