Player Matchup

Artio
Artio
Platinum I
ChaiKai
Artio
Platinum I
Level 159
God Stats
13W - 3L
1,942 SR
Queue Stats
193W - 175L
2,010 MMR
Solo
Merlin
Merlin
Diamond V
KÒBE
Merlin
Diamond V
Level 56
God Stats
0W - 2L
1,243 SR
Queue Stats
52W - 42L
2,160 MMR
Solo
Hun Batz
Hun Batz
Diamond IV
NinjaChucks
Hun Batz
Diamond IV
Level 141
God Stats
5W - 5L
1,575 SR
Queue Stats
299W - 281L
2,198 MMR
Solo
Izanami
Izanami
Diamond V
Sizks
Izanami
Diamond V
Level 85
God Stats
67W - 54L
1,884 SR
Queue Stats
213W - 163L
2,486 MMR
Solo
Rama
Rama
Platinum III
knightwolf25
Rama
Platinum III
Level 147
God Stats
1W - 5L
1,283 SR
Queue Stats
156W - 155L
2,036 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 118
1,585 SR
2,178 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 134
1,703 SR
2,098 MMR
Janus
Janus
Masters
Bzir
Janus
Masters
Level 104
God Stats
7W - 11L
1,671 SR
Queue Stats
262W - 199L
2,514 MMR
Party 1
Chiron
Chiron
Diamond V
IbnAlkalb
Chiron
Diamond V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Platinum II
NotNotMason
Sun Wukong
Platinum II
Level 159
God Stats
3W - 5L
1,731 SR
Queue Stats
82W - 49L
1,967 MMR
Solo
Fenrir
Fenrir
Diamond V
Strokeit91
Fenrir
Diamond V
Level 102
God Stats
2W - 0L
1,856 SR
Queue Stats
264W - 206L
1,946 MMR
Solo
Nemesis
Nemesis
Masters
ishtao
Nemesis
Masters
Level 149
God Stats
5W - 3L
1,759 SR
Queue Stats
67W - 39L
2,562 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
ChaiKai
Artio
12
0 / 4 / 3
6,687
372
5,172
17,308
11,761
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
KÒBE
Merlin
18
1 / 5 / 0
9,993
555
4,639
9,862
3,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
NinjaChucks
Hun Batz
15
0 / 4 / 1
8,647
480
5,910
12,501
4,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Sizks
Izanami
15
2 / 7 / 1
9,624
535
12,103
17,900
7,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 6 / 0
8,466
470
6,552
13,474
6,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
SetPersephoneDanzaburouScyllaApollo

VS

Bans
KaliKhepriCupidAresChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bzir
Janus
19
7 / 1 / 4
12,517
695
10,179
9,217
3,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
IbnAlkalb
Chiron
19
4 / 1 / 4
11,950
664
7,205
11,952
4,089
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
NotNotMason
Sun Wukong
20
9 / 1 / 5
12,796
711
12,831
18,103
12,197
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fenrir
Strokeit91
Fenrir
13
0 / 2 / 4
9,221
512
4,111
11,502
5,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
ishtao
Nemesis
19
6 / 1 / 13
12,005
667
18,703
14,957
7,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
56
5
Kills
26
26
Deaths
6
5
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Janus
Bzir
Janus
7
1
4
9
L
Artio
ChaiKai
Artio
0
4
3
0.38
W
Chiron
IbnAlkalb
Chiron
4
1
4
6
L
Merlin
KÒBE
Merlin
1
5
0
0.2
L
Hun Batz
NinjaChucks
Hun Batz
0
4
1
0.13
W
Sun Wukong
NotNotMason
Sun Wukong
9
1
5
11.5
L
Izanami
Sizks
Izanami
2
7
1
0.36
W
Fenrir
Strokeit91
Fenrir
0
2
4
1
W
Nemesis
ishtao
Nemesis
6
1
13
12.5
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,376
Damage
53,029
71,045
Taken
65,731
34,324
Mitigated
31,692
18,148
Healing
26,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Bzir
Janus
10,179
1,361
0
2,638
9,217
3,164
87
2,572
6,509
99,564
0
L
Artio
ChaiKai
Artio
5,172
895
1,015
3,104
17,308
11,761
0
2,699
14,491
16,696
0
W
Chiron
IbnAlkalb
Chiron
7,205
4,122
485
6,365
11,952
4,089
4,981
903
10,972
0
84,621
L
Merlin
KÒBE
Merlin
4,639
193
0
1,300
9,862
3,770
150
2,455
7,290
92,713
0
L
Hun Batz
NinjaChucks
Hun Batz
5,910
1,942
0
4,278
12,501
4,538
0
2,140
10,287
0
69,161
W
Sun Wukong
NotNotMason
Sun Wukong
12,831
2,924
0
8,933
18,103
12,197
4,850
736
17,357
0
88,719
L
Izanami
Sizks
Izanami
12,103
8,513
0
5,676
17,900
7,625
920
1,587
16,283
0
61,545
W
Fenrir
Strokeit91
Fenrir
4,111
1,966
0
3,504
11,502
5,027
719
3,209
8,219
0
28,071
W
Nemesis
ishtao
Nemesis
18,703
12,202
0
4,518
14,957
7,215
2,681
2,091
12,824
0
79,631
L
6,552
5,048
0
2,775
13,474
6,630
0
922
12,515
0
59,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,417
Gold Earned
58,489
578
Minions Killed
693
0
Camps Cleared
0
1,662,903
Distance Traveled
1,950,196
28
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,517
695
193
11
0
428,057
8
L
Artio
6,687
372
8
0
0
357,954
7
W
Chiron
11,950
664
166
9
0
330,519
0
L
Merlin
9,993
555
210
12
0
331,624
0
L
Hun Batz
8,647
480
119
7
0
374,269
7
W
Sun Wukong
12,796
711
160
9
0
388,516
4
L
Izanami
9,624
535
122
7
0
310,723
6
W
Fenrir
9,221
512
42
2
0
393,182
8
W
Nemesis
12,005
667
132
7
0
409,922
5
L
Rama
8,466
470
119
7
0
288,333
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role