Player Matchup

Ne Zha
Ne Zha
CSOCSI69
Ne Zha
Level 32
God Stats
1W - 4L
1,500 SR
Queue Stats
93W - 156L
1,355 Elo+
Party 3
Artemis
Artemis
Jonathans
Artemis
Level 88
God Stats
0W - 2L
1,384 SR
Queue Stats
9W - 8L
1,645 Elo+
Party 1
Scylla
Scylla
Kacsablo
Scylla
Level 59
God Stats
4W - 11L
1,336 SR
Queue Stats
57W - 84L
1,350 Elo+
Party 3
Cthulhu
Cthulhu
Ninjamichael100
Cthulhu
Level 24
God Stats
1W - 5L
1,385 SR
Queue Stats
1W - 5L
1,368 Elo+
Party 1
Ra
Ra
charliehero
Ra
Level 144
God Stats
9W - 13L
1,500 SR
Queue Stats
57W - 49L
1,557 Elo+
Solo
Team Averages
Level 69
1,421 SR
1,455 Elo+

VS

Team Averages
Level 109
1,560 SR
1,475 Elo+
Vamana
Vamana
JJAYLL
Vamana
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Kalaris345
Nemesis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Lounaa
Nu Wa
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
MrBready
Ymir
Level 96
God Stats
40W - 39L
1,387 SR
Queue Stats
70W - 79L
1,412 Elo+
Party 2
Hou Yi
Hou Yi
Trina
Hou Yi
Level 116
God Stats
2W - 2L
1,913 SR
Queue Stats
26W - 28L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
CSOCSI69
Ne Zha
6
0 / 4 / 0
4,368
437
929
5,644
1,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Artemis
Jonathans
Artemis
8
0 / 1 / 1
4,817
482
4,672
4,584
1,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Kacsablo
Scylla
7
0 / 1 / 0
4,642
464
739
3,286
750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
1 / 2 / 0
4,848
485
1,997
6,587
2,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

11
2 / 3 / 0
5,869
587
3,662
5,589
1,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
JJAYLL
Vamana
11
3 / 1 / 2
6,556
656
3,462
8,104
3,207
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Kalaris345
Nemesis
11
4 / 1 / 3
6,398
640
2,952
6,420
2,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
Lounaa
Nu Wa
11
2 / 0 / 2
6,151
615
2,664
2,682
727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
8
1 / 1 / 2
5,313
531
2,363
6,065
2,599
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hou Yi
Trina
Hou Yi
10
1 / 0 / 2
5,666
567
3,711
5,434
1,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
3
Kills
11
11
Deaths
3
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
CSOCSI69
Ne Zha
0
4
0
0
W
Vamana
JJAYLL
Vamana
3
1
2
4
L
Artemis
Jonathans
Artemis
0
1
1
0.5
L
Scylla
Kacsablo
Scylla
0
1
0
0
W
Nemesis
Kalaris345
Nemesis
4
1
3
5.5
W
Nu Wa
Lounaa
Nu Wa
2
0
2
3
W
Ymir
1
1
2
2
L
1
2
0
0.5
W
Hou Yi
Trina
Hou Yi
1
0
2
2
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,999
Damage
15,152
25,690
Taken
28,705
7,965
Mitigated
10,316
7,325
Healing
10,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
CSOCSI69
Ne Zha
929
350
0
1,710
5,644
1,539
0
944
4,700
0
13,819
W
Vamana
JJAYLL
Vamana
3,462
1,192
0
1,850
8,104
3,207
57
2,427
5,677
0
36,393
L
Artemis
Jonathans
Artemis
4,672
1,130
0
1,675
4,584
1,246
0
1,964
2,620
0
24,939
L
Scylla
Kacsablo
Scylla
739
156
0
1,234
3,286
750
0
652
2,634
15,906
0
W
Nemesis
Kalaris345
Nemesis
2,952
1,514
0
3,393
6,420
2,241
110
1,441
4,885
0
29,170
W
Nu Wa
Lounaa
Nu Wa
2,664
560
0
647
2,682
727
402
540
2,118
32,238
0
W
Ymir
2,363
258
0
1,194
6,065
2,599
0
1,138
4,927
17,710
0
L
1,997
143
81
895
6,587
2,745
0
1,283
5,304
11,425
0
W
Hou Yi
Trina
Hou Yi
3,711
1,308
0
3,196
5,434
1,542
420
734
4,700
0
27,742
L
3,662
117
52
1,678
5,589
1,685
0
184
5,405
32,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,544
Gold Earned
30,084
216
Minions Killed
267
0
Camps Cleared
0
783,594
Distance Traveled
908,504
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,368
437
36
4
0
132,405
0
W
Vamana
6,556
656
60
6
0
194,312
1
L
Artemis
4,817
482
54
5
0
172,931
1
L
Scylla
4,642
464
40
4
0
111,646
2
W
Nemesis
6,398
640
61
6
0
192,140
1
W
Nu Wa
6,151
615
58
6
0
158,166
0
W
Ymir
5,313
531
36
4
0
198,774
5
L
Cthulhu
4,848
485
21
2
0
181,505
0
W
Hou Yi
5,666
567
52
5
0
165,112
2
L
Ra
5,869
587
65
7
0
185,107
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role