Player Matchup

Mercury
Mercury
JustMizantrop
Mercury
Level 148
God Stats
6W - 4L
1,500 SR
Queue Stats
418W - 427L
1,293 Elo+
Solo
Xbalanque
Xbalanque
Rafynodon
Xbalanque
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
250W - 222L
1,467 Elo+
Solo
Sylvanus
Sylvanus
Rilcaz
Sylvanus
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 30L
1,571 Elo+
Solo
Fafnir
Fafnir
WLADOK
Fafnir
Level 145
God Stats
22W - 15L
1,670 SR
Queue Stats
106W - 113L
1,492 Elo+
Solo
Merlin
Merlin
qApplied
Merlin
Level 143
God Stats
3W - 2L
1,799 SR
Queue Stats
124W - 119L
1,585 Elo+
Solo
Team Averages
Level 148
1,594 SR
1,482 Elo+

VS

Team Averages
Level 139
1,719 SR
1,615 Elo+
Chang'e
Chang'e
JaceQ
Chang'e
Level 160
God Stats
3W - 0L
1,749 SR
Queue Stats
79W - 73L
1,610 Elo+
Solo
Neith
Neith
TescoChad
Neith
Level 155
God Stats
7W - 7L
1,754 SR
Queue Stats
177W - 182L
1,694 Elo+
Solo
Artio
Artio
Ykkaru
Artio
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 83L
1,550 Elo+
Solo
Achilles
Achilles
alleharaids
Achilles
Level 147
God Stats
3W - 2L
1,806 SR
Queue Stats
177W - 173L
1,527 Elo+
Solo
Nemesis
Nemesis
swsh13
Nemesis
Level 119
God Stats
23W - 13L
1,785 SR
Queue Stats
78W - 57L
1,694 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
13
1 / 12 / 4
9,257
402
4,526
19,670
6,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
Rafynodon
Xbalanque
18
4 / 4 / 4
11,103
483
18,839
17,131
6,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sylvanus
Rilcaz
Sylvanus
17
2 / 6 / 1
10,923
475
19,296
29,584
33,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Fafnir
WLADOK
Fafnir
13
1 / 4 / 5
9,834
428
4,772
27,138
32,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
qApplied
Merlin
19
2 / 3 / 1
11,674
508
13,337
15,193
7,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
JaceQ
Chang'e
20
5 / 1 / 7
14,358
624
19,327
15,088
5,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Neith
TescoChad
Neith
20
5 / 4 / 9
12,915
562
17,158
16,589
7,139
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Artio
Ykkaru
Artio
18
1 / 2 / 14
11,786
512
15,110
28,428
27,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Achilles
alleharaids
Achilles
17
2 / 3 / 9
10,625
462
12,754
24,192
22,574
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Nemesis
swsh13
Nemesis
20
16 / 0 / 6
14,558
633
21,827
18,674
10,139
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
74
10
Kills
29
29
Deaths
10
15
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Chang'e
JaceQ
Chang'e
5
1
7
8.5
L
Mercury
1
12
4
0.25
L
Xbalanque
Rafynodon
Xbalanque
4
4
4
1.5
L
Sylvanus
Rilcaz
Sylvanus
2
6
1
0.42
W
Neith
TescoChad
Neith
5
4
9
2.38
L
Fafnir
WLADOK
Fafnir
1
4
5
0.88
W
Artio
Ykkaru
Artio
1
2
14
4
W
Achilles
alleharaids
Achilles
2
3
9
2.17
L
Merlin
qApplied
Merlin
2
3
1
0.83
W
Nemesis
swsh13
Nemesis
16
0
6
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,770
Damage
86,176
108,716
Taken
102,971
86,224
Mitigated
72,911
32,710
Healing
53,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
JaceQ
Chang'e
19,327
1,209
7,712
9,740
15,088
5,700
636
7,617
7,109
122,902
0
L
Mercury
4,526
2,367
0
3,222
19,670
6,048
265
3,869
15,650
0
50,149
L
Xbalanque
Rafynodon
Xbalanque
18,839
12,342
0
3,704
17,131
6,593
1,184
2,016
14,881
0
99,570
L
Sylvanus
Rilcaz
Sylvanus
19,296
4,702
2,017
10,907
29,584
33,787
0
14,204
14,436
58,972
10,399
W
Neith
TescoChad
Neith
17,158
7,290
0
6,103
16,589
7,139
5,574
2,156
14,411
0
110,561
L
Fafnir
WLADOK
Fafnir
4,772
968
1,086
8,237
27,138
32,354
0
7,216
19,328
20,414
0
W
Artio
Ykkaru
Artio
15,110
1,795
1,489
14,879
28,428
27,359
437
14,661
13,611
70,396
0
W
Achilles
alleharaids
Achilles
12,754
2,570
0
4,565
24,192
22,574
428
7,828
16,192
0
39,141
L
Merlin
qApplied
Merlin
13,337
552
359
3,178
15,193
7,442
0
5,378
9,507
104,763
0
W
Nemesis
swsh13
Nemesis
21,827
13,023
0
9,344
18,674
10,139
4,190
4,925
13,627
0
112,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,791
Gold Earned
64,242
610
Minions Killed
689
0
Camps Cleared
0
1,911,184
Distance Traveled
2,269,421
34
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
14,358
624
225
10
0
458,482
6
L
Mercury
9,257
402
101
4
0
339,439
5
L
Xbalanque
11,103
483
167
7
0
406,697
10
L
Sylvanus
10,923
475
122
5
0
357,267
0
W
Neith
12,915
562
160
7
0
390,727
7
L
Fafnir
9,834
428
25
1
0
391,893
8
W
Artio
11,786
512
123
5
0
418,926
2
W
Achilles
10,625
462
33
1
0
456,190
3
L
Merlin
11,674
508
195
8
0
415,888
11
W
Nemesis
14,558
633
148
6
0
545,096
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role