Player Matchup

Nemesis
Nemesis
AmazingTingle
Nemesis
Level 48
God Stats
0W - 7L
1,013 SR
Queue Stats
0W - 27L
884 Elo+
Party 1
Nox
Nox
DivineMurder1017
Nox
Level 122
God Stats
0W - 1L
1,298 SR
Queue Stats
6W - 15L
1,552 Elo+
Party 1
Horus
Horus
JWILLnotFALL
Horus
Level 18
God Stats
0W - 6L
1,029 SR
Queue Stats
0W - 28L
879 Elo+
Party 1
Kukulkan
Kukulkan
MaZe USMC
Kukulkan
Level 18
God Stats
0W - 28L
1,181 SR
Queue Stats
0W - 28L
879 Elo+
Party 1
Team Averages
Level 52
1,130 SR
1,049 Elo+

VS

Team Averages
Level 84
1,616 SR
1,755 Elo+
Da Ji
Da Ji
GreenAztec
Da Ji
Level 48
God Stats
4W - 3L
1,797 SR
Queue Stats
12W - 17L
1,996 Elo+
Party 2
Heimdallr
Heimdallr
JR_Warlock94
Heimdallr
Level 157
God Stats
1W - 0L
1,296 SR
Queue Stats
11W - 4L
1,996 Elo+
Party 2
Ymir
Ymir
NightMa3rxGam3r
Ymir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
YvngSSimp
Chaac
Level 22
God Stats
4W - 1L
1,872 SR
Queue Stats
5W - 5L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
13
0 / 7 / 3
8,016
668
3,999
10,974
4,049
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

13
1 / 6 / 2
8,525
710
2,620
10,291
5,074
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 6 / 1
8,245
687
2,781
9,696
8,366
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
MaZe USMC
Kukulkan
14
2 / 8 / 1
8,710
726
6,402
9,880
4,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
16
7 / 1 / 11
10,640
887
9,879
5,765
2,742
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Heimdallr
JR_Warlock94
Heimdallr
17
6 / 0 / 10
10,995
916
6,592
3,505
2,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
8 / 3 / 13
10,640
887
12,418
11,077
9,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chaac
YvngSSimp
Chaac
15
6 / 0 / 13
10,154
846
8,567
9,886
7,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
74
4
Kills
27
27
Deaths
4
7
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Nemesis
0
7
3
0.21
L
1
6
2
0.33
W
Da Ji
7
1
11
12.5
W
Heimdallr
JR_Warlock94
Heimdallr
6
0
10
11
L
1
6
1
0.25
L
Kukulkan
MaZe USMC
Kukulkan
2
8
1
0.31
W
8
3
13
4.83
W
Chaac
YvngSSimp
Chaac
6
0
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,802
Damage
37,456
40,841
Taken
30,233
21,960
Mitigated
21,270
3,330
Healing
7,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
3,999
1,813
0
1,086
10,974
4,049
400
1,923
8,835
0
15,533
L
2,620
234
11
770
10,291
5,074
0
3,950
6,241
15,331
0
W
Da Ji
9,879
3,720
0
1,607
5,765
2,742
1,465
2,372
3,393
0
26,406
W
Heimdallr
JR_Warlock94
Heimdallr
6,592
2,482
0
832
3,505
2,045
4,896
1,136
2,369
0
52,606
L
2,781
1,676
545
812
9,696
8,366
0
3,628
5,940
0
10,781
L
Kukulkan
MaZe USMC
Kukulkan
6,402
161
0
106
9,880
4,471
0
3,368
6,462
28,813
0
W
12,418
3,473
0
562
11,077
9,440
695
3,313
7,245
26,793
1,611
W
Chaac
YvngSSimp
Chaac
8,567
1,968
1,044
2,955
9,886
7,043
528
2,674
5,522
0
19,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,496
Gold Earned
42,429
103
Minions Killed
193
8
Camps Cleared
14
778,982
Distance Traveled
967,230
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,016
668
23
2
2
188,976
0
L
Nox
8,525
710
25
2
0
203,520
3
W
Da Ji
10,640
887
42
4
2
262,486
0
W
Heimdallr
10,995
916
99
8
7
213,999
3
L
Horus
8,245
687
14
1
2
214,061
0
L
Kukulkan
8,710
726
41
3
4
172,425
1
W
Ymir
10,640
887
29
2
4
248,218
2
W
Chaac
10,154
846
23
2
1
242,527
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role