Player Matchup

Sylvanus
Sylvanus
Silver I
 
Sylvanus
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Silver II
EddyMonster_
Chang'e
Silver II
Level 124
God Stats
168W - 159L
1,293 SR
Queue Stats
487W - 491L
1,097 MMR
Party 1
Osiris
Osiris
Silver I
LAFLAMESPONGE8
Osiris
Silver I
Level 119
God Stats
28W - 37L
1,601 SR
Queue Stats
750W - 756L
1,183 MMR
Solo
Awilix
Awilix
Gold V
OJBare
Awilix
Gold V
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 83L
1,255 MMR
Party 1
Skadi
Skadi
Silver I
TheBenjiWay
Skadi
Silver I
Level 100
God Stats
109W - 86L
1,301 SR
Queue Stats
1,026W - 1,033L
1,248 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,439 SR
1,257 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 132
1,574 SR
1,197 MMR
Fenrir
Fenrir
Silver I
Jimmy_Kudo420
Fenrir
Silver I
Level 141
God Stats
22W - 25L
1,473 SR
Queue Stats
117W - 141L
1,180 MMR
Solo
Arachne
Arachne
Silver I
dbHeadShotzdb
Arachne
Silver I
Level 133
God Stats
10W - 16L
1,632 SR
Queue Stats
182W - 178L
1,238 MMR
Solo
Agni
Agni
Silver I
exesalda16
Agni
Silver I
Level 129
God Stats
2W - 0L
1,726 SR
Queue Stats
45W - 51L
1,166 MMR
Solo
Cupid
Cupid
Silver I
hunt3r552001
Cupid
Silver I
Level 156
God Stats
17W - 13L
1,541 SR
Queue Stats
35W - 44L
1,236 MMR
Solo
Ares
Ares
Silver I
xTitansfan93x
Ares
Silver I
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
254W - 272L
1,167 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
1 / 5 / 7
9,698
373
11,315
24,183
17,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chang'e
EddyMonster_
Chang'e
18
5 / 8 / 1
11,846
456
15,445
21,648
8,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

18
0 / 9 / 4
11,344
436
11,741
27,033
18,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Awilix
OJBare
Awilix
16
7 / 9 / 3
11,084
426
9,356
22,067
8,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
5 / 7 / 5
12,040
463
20,044
21,199
8,272
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
TsukuyomiCthulhuDanzaburouNemesisCu Chulainn

VS

Bans
HeraYmirNikeKing ArthurScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 0 / 14
14,000
538
21,751
26,068
28,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Arachne
20
15 / 4 / 15
14,658
564
16,031
23,499
17,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
5 / 3 / 19
14,299
550
20,205
12,434
4,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
8 / 4 / 11
14,658
564
16,589
17,541
8,567
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
1 / 7 / 21
12,988
500
13,320
27,869
34,338
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
117
18
Kills
37
38
Deaths
18
20
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
5
7
0.9
L
Chang'e
EddyMonster_
Chang'e
5
8
1
0.69
W
8
0
14
15
L
0
9
4
0.22
L
Awilix
OJBare
Awilix
7
9
3
0.94
L
5
7
5
1.07
W
Arachne
15
4
15
5.63
W
5
3
19
4.83
W
8
4
11
3.38
W
1
7
21
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,901
Damage
87,896
116,130
Taken
107,411
61,802
Mitigated
93,711
34,454
Healing
41,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
11,315
1,845
3,210
10,131
24,183
17,979
42
8,640
15,223
52,404
0
L
Chang'e
EddyMonster_
Chang'e
15,445
412
1,511
6,165
21,648
8,124
407
7,501
13,678
84,682
0
W
21,751
4,544
0
10,663
26,068
28,197
2,432
4,343
21,466
13,426
62,830
L
11,741
4,022
0
7,746
27,033
18,775
582
6,260
20,090
0
80,060
L
Awilix
OJBare
Awilix
9,356
3,572
0
1,893
22,067
8,652
1,158
7,512
14,275
0
56,172
L
20,044
10,983
0
3,798
21,199
8,272
298
5,628
15,312
0
86,796
W
Arachne
16,031
9,199
1,263
10,685
23,499
17,623
5,780
6,205
16,983
0
80,075
W
20,205
1,461
0
4,011
12,434
4,986
2,522
3,426
8,723
94,126
0
W
16,589
10,773
947
9,373
17,541
8,567
8,017
3,717
13,645
0
101,523
W
13,320
825
0
4,122
27,869
34,338
731
8,503
18,629
43,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,012
Gold Earned
70,603
627
Minions Killed
539
0
Camps Cleared
0
2,150,952
Distance Traveled
2,537,043
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,698
373
83
3
0
393,625
7
L
Chang'e
11,846
456
157
6
0
422,781
10
W
Fenrir
14,000
538
90
3
0
540,972
4
L
Osiris
11,344
436
152
6
0
437,193
3
L
Awilix
11,084
426
92
4
0
463,773
1
L
Skadi
12,040
463
143
6
0
433,580
0
W
Arachne
14,658
564
101
4
0
514,678
2
W
Agni
14,299
550
168
6
0
505,460
7
W
Cupid
14,658
564
131
5
0
495,441
10
W
Ares
12,988
500
49
2
0
480,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role