Player Matchup

Neith
Neith
Bearcccd
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,479 Elo+
Solo
Athena
Athena
Dangomushi
Athena
Level 17
God Stats
6W - 5L
1,694 SR
Queue Stats
27W - 23L
1,621 Elo+
Solo
Guan Yu
Guan Yu
SeM04kA
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,415 Elo+
Solo
Persephone
Persephone
Winie3
Persephone
Level 26
God Stats
3W - 4L
1,469 SR
Queue Stats
41W - 35L
1,625 Elo+
Solo
Hun Batz
Hun Batz
shergill
Hun Batz
Level 28
God Stats
2W - 1L
1,683 SR
Queue Stats
29W - 22L
1,664 Elo+
Solo
Team Averages
Level 16
1,569 SR
1,561 Elo+

VS

Team Averages
Level 21
1,632 SR
1,649 Elo+
Sylvanus
Sylvanus
FlashCannon312
Sylvanus
Level 27
God Stats
10W - 9L
1,712 SR
Queue Stats
355W - 243L
1,799 Elo+
Solo
Guan Yu
Guan Yu
GoneRogue34
Guan Yu
Level 29
God Stats
15W - 19L
1,667 SR
Queue Stats
37W - 46L
1,682 Elo+
Solo
Pele
Pele
JurrasickPark
Pele
Level 8
God Stats
9W - 3L
1,700 SR
Queue Stats
121W - 71L
1,582 Elo+
Solo
Artemis
Artemis
RentableMerci
Artemis
Level 15
God Stats
7W - 1L
1,500 SR
Queue Stats
136W - 107L
1,652 Elo+
Solo
Hera
Hera
chev4life
Hera
Level 28
God Stats
28W - 24L
1,580 SR
Queue Stats
59W - 53L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bearcccd
Neith
8
0 / 6 / 1
4,771
398
3,182
6,951
1,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
Dangomushi
Athena
9
1 / 1 / 0
5,661
472
2,623
6,802
3,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guan Yu
SeM04kA
Guan Yu
7
1 / 4 / 1
5,039
420
1,661
7,252
3,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Persephone
Winie3
Persephone
10
2 / 3 / 2
6,088
507
4,050
5,419
1,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
shergill
Hun Batz
10
3 / 4 / 2
6,205
517
3,879
9,854
3,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
4 / 1 / 1
7,748
646
3,422
4,024
3,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate

Breastplate

+20
Physical Protection

Guan Yu
GoneRogue34
Guan Yu
10
1 / 2 / 7
6,864
572
4,583
6,972
4,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
3 / 2 / 4
6,301
525
5,349
7,157
3,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
11
5 / 1 / 6
6,980
582
8,495
6,193
1,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hera
11
5 / 2 / 2
6,513
543
4,139
4,175
1,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
7
Kills
18
18
Deaths
8
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Neith
Bearcccd
Neith
0
6
1
0.08
L
Athena
Dangomushi
Athena
1
1
0
1
W
Sylvanus
4
1
1
4.5
W
Guan Yu
GoneRogue34
Guan Yu
1
2
7
2.25
W
3
2
4
2.5
W
Artemis
5
1
6
8
L
Guan Yu
SeM04kA
Guan Yu
1
4
1
0.38
L
Persephone
Winie3
Persephone
2
3
2
1
W
Hera
5
2
2
3
L
Hun Batz
shergill
Hun Batz
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,395
Damage
25,988
36,278
Taken
28,521
12,542
Mitigated
13,658
10,332
Healing
10,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Bearcccd
Neith
3,182
1,897
0
1,373
6,951
1,364
0
235
6,693
0
19,155
L
Athena
Dangomushi
Athena
2,623
860
453
2,820
6,802
3,552
0
667
6,095
19,145
0
W
Sylvanus
3,422
1,411
147
1,338
4,024
3,168
0
0
3,958
37,452
10,290
W
Guan Yu
GoneRogue34
Guan Yu
4,583
840
860
2,714
6,972
4,223
38
2,023
4,899
0
17,301
W
5,349
1,140
0
1,640
7,157
3,467
0
1,631
5,482
0
33,997
W
Artemis
8,495
5,218
0
2,763
6,193
1,658
196
957
5,211
0
38,135
L
Guan Yu
SeM04kA
Guan Yu
1,661
389
342
1,051
7,252
3,253
0
1,892
5,210
0
8,143
L
Persephone
Winie3
Persephone
4,050
106
0
1,101
5,419
1,332
176
1,444
3,788
34,226
0
W
Hera
4,139
758
0
721
4,175
1,142
532
2,062
2,113
24,310
0
L
Hun Batz
shergill
Hun Batz
3,879
1,306
0
3,192
9,854
3,041
0
2,405
7,349
0
32,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,764
Gold Earned
34,406
196
Minions Killed
314
0
Camps Cleared
0
1,119,307
Distance Traveled
1,089,129
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,771
398
36
3
0
220,395
1
L
Athena
5,661
472
31
3
0
211,260
1
W
Sylvanus
7,748
646
122
10
0
182,992
4
W
Guan Yu
6,864
572
37
3
0
245,360
2
W
Pele
6,301
525
51
4
0
257,328
3
W
Artemis
6,980
582
54
5
0
178,424
0
L
Guan Yu
5,039
420
19
2
0
255,416
2
L
Persephone
6,088
507
44
4
0
213,888
4
W
Hera
6,513
543
50
4
0
225,025
0
L
Hun Batz
6,205
517
66
6
0
218,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role