Player Matchup

Nu Wa
Nu Wa
BigZukMk5
Nu Wa
Level 21
God Stats
1W - 0L
1,756 SR
Queue Stats
13W - 2L
1,899 Elo+
Party 1
Apollo
Apollo
BootyAvengerMk20
Apollo
Level 7
God Stats
2W - 0L
1,891 SR
Queue Stats
23W - 10L
1,899 Elo+
Party 1
Nemesis
Nemesis
Cerentric
Nemesis
Level 9
God Stats
5W - 2L
1,500 SR
Queue Stats
19W - 17L
1,695 Elo+
Party 3
Bacchus
Bacchus
CookingWithUrf
Bacchus
Level 16
God Stats
6W - 2L
1,748 SR
Queue Stats
20W - 14L
1,539 Elo+
Party 3
Bellona
Bellona
StrangeMartian
Bellona
Level 8
God Stats
1W - 2L
1,291 SR
Queue Stats
29W - 33L
1,451 Elo+
Party 3
Team Averages
Level 12
1,637 SR
1,697 Elo+

VS

Team Averages
Level 39
1,562 SR
1,537 Elo+
Kukulkan
Kukulkan
Bahamut11
Kukulkan
Level 5
God Stats
4W - 4L
1,500 SR
Queue Stats
47W - 41L
1,500 Elo+
Party 4
Heimdallr
Heimdallr
JasiTheStepdad
Heimdallr
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
MickloEse
Sun Wukong
Level 18
God Stats
3W - 3L
1,719 SR
Queue Stats
34W - 31L
1,629 Elo+
Solo
Ymir
Ymir
Spode
Ymir
Level 25
God Stats
23W - 23L
1,593 SR
Queue Stats
198W - 207L
1,554 Elo+
Party 2
Nemesis
Nemesis
Zarane
Nemesis
Level 117
God Stats
22W - 17L
1,500 SR
Queue Stats
266W - 233L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BigZukMk5
Nu Wa
19
9 / 3 / 6
12,278
682
18,701
8,695
3,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
10 / 2 / 9
12,131
674
13,371
13,397
5,697
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
Cerentric
Nemesis
16
5 / 2 / 5
10,193
566
4,167
12,713
5,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
4 / 4 / 11
9,419
523
7,576
10,868
10,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
0 / 3 / 3
8,909
495
5,289
11,829
10,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Bahamut11
Kukulkan
12
1 / 9 / 1
7,611
423
3,039
9,944
3,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
JasiTheStepdad
Heimdallr
10
3 / 8 / 2
6,990
388
5,682
11,807
3,104
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
MickloEse
Sun Wukong
16
0 / 2 / 2
9,728
540
9,071
14,016
8,636
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ymir
Spode
Ymir
12
2 / 5 / 3
8,113
451
4,054
13,115
7,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
Zarane
Nemesis
15
8 / 5 / 1
9,639
536
10,972
14,372
5,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
23
28
Kills
14
14
Deaths
29
34
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Bahamut11
Kukulkan
1
9
1
0.17
W
Nu Wa
BigZukMk5
Nu Wa
9
3
6
4
W
10
2
9
7.25
W
Nemesis
Cerentric
Nemesis
5
2
5
3.75
W
4
4
11
2.38
L
Heimdallr
JasiTheStepdad
Heimdallr
3
8
2
0.5
L
Sun Wukong
MickloEse
Sun Wukong
0
2
2
0.5
L
Ymir
Spode
Ymir
2
5
3
0.7
W
0
3
3
0.5
L
Nemesis
Zarane
Nemesis
8
5
1
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,104
Damage
32,818
57,502
Taken
63,254
35,200
Mitigated
27,826
18,105
Healing
13,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Bahamut11
Kukulkan
3,039
82
0
0
9,944
3,103
804
6,423
3,062
25,237
0
W
Nu Wa
BigZukMk5
Nu Wa
18,701
3,416
0
1,738
8,695
3,368
330
1,772
6,923
84,632
0
W
13,371
7,180
0
6,236
13,397
5,697
2,972
2,377
10,906
0
86,026
W
Nemesis
Cerentric
Nemesis
4,167
1,848
0
6,668
12,713
5,184
0
287
12,426
0
71,264
W
7,576
1,168
0
1,078
10,868
10,679
366
2,105
8,763
18,085
0
L
Heimdallr
JasiTheStepdad
Heimdallr
5,682
1,723
0
1,566
11,807
3,104
0
5,619
5,961
0
25,702
L
Sun Wukong
MickloEse
Sun Wukong
9,071
1,361
0
4,854
14,016
8,636
0
2,962
10,891
0
73,429
L
Ymir
Spode
Ymir
4,054
1,401
344
1,818
13,115
7,503
0
4,983
7,932
23,451
0
W
5,289
1,744
0
2,385
11,829
10,272
1,352
552
11,147
0
42,354
L
Nemesis
Zarane
Nemesis
10,972
5,866
0
4,862
14,372
5,480
0
5,057
9,131
0
55,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,930
Gold Earned
42,081
510
Minions Killed
373
0
Camps Cleared
0
1,937,917
Distance Traveled
1,589,849
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,611
423
65
4
0
286,291
0
W
Nu Wa
12,278
682
139
8
0
325,847
2
W
Apollo
12,131
674
154
9
0
441,300
0
W
Nemesis
10,193
566
109
6
0
407,450
0
W
Bacchus
9,419
523
19
1
0
412,182
3
L
Heimdallr
6,990
388
46
3
0
284,695
1
L
Sun Wukong
9,728
540
145
8
0
345,391
6
L
Ymir
8,113
451
26
1
0
306,500
3
W
Bellona
8,909
495
89
5
0
351,138
1
L
Nemesis
9,639
536
91
5
0
366,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role