Player Matchup

Hades
Hades
Hixyoyo13
Hades
Level 125
God Stats
1W - 0L
1,777 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 3
Hercules
Hercules
YEAH_ReDFuLl_
Hercules
Level 107
God Stats
7W - 7L
1,548 SR
Queue Stats
33W - 37L
1,511 Elo+
Solo
Cupid
Cupid
iKonicDave
Cupid
Level 149
God Stats
1W - 0L
1,777 SR
Queue Stats
7W - 5L
1,271 Elo+
Party 3
Ra
Ra
iKonicF03
Ra
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,271 Elo+
Party 3
Cthulhu
Cthulhu
iKonicImperator
Cthulhu
Level 147
God Stats
1W - 0L
1,727 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 3
Team Averages
Level 131
1,666 SR
1,411 Elo+

VS

Team Averages
Level 111
1,507 SR
1,541 Elo+
Artemis
Artemis
 
Artemis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
MordeiCool
Janus
Level 109
God Stats
3W - 4L
1,500 SR
Queue Stats
84W - 76L
1,572 Elo+
Party 2
Cabrakan
Cabrakan
Saimli
Cabrakan
Level 57
God Stats
3W - 2L
1,500 SR
Queue Stats
17W - 16L
1,587 Elo+
Party 2
Achilles
Achilles
WC ATOMICBALZZZ
Achilles
Level 156
God Stats
74W - 105L
1,535 SR
Queue Stats
336W - 399L
1,489 Elo+
Party 1
Mulan
Mulan
jumpman_23_7
Mulan
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 52L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Hixyoyo13
Hades
15
4 / 4 / 9
9,359
780
9,470
13,188
9,590
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
YEAH_ReDFuLl_
Hercules
16
8 / 1 / 11
10,788
899
9,599
15,104
11,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cupid
16
4 / 1 / 10
9,507
792
11,272
7,602
3,369
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 2 / 10
8,968
747
10,118
10,157
4,815
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 3 / 10
9,019
752
5,366
15,625
15,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
1 / 1 / 6
8,365
697
7,896
8,075
3,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
14
1 / 5 / 5
8,238
687
14,470
8,906
3,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
Saimli
Cabrakan
12
1 / 8 / 4
7,501
625
5,064
14,262
16,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
15
4 / 1 / 3
8,720
727
6,614
9,694
11,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
4 / 5 / 4
9,084
757
8,402
13,957
15,236
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
33
20
Kills
11
11
Deaths
20
50
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
1
6
4
W
Hades
Hixyoyo13
Hades
4
4
9
2.13
L
Janus
1
5
5
0.7
L
Cabrakan
Saimli
Cabrakan
1
8
4
0.38
L
Achilles
4
1
3
5.5
W
Hercules
YEAH_ReDFuLl_
Hercules
8
1
11
13.5
W
Cupid
4
1
10
9
W
3
2
10
4
W
1
3
10
2
L
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,825
Damage
42,446
61,676
Taken
54,894
44,011
Mitigated
48,879
21,543
Healing
6,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
7,896
2,640
0
2,024
8,075
3,523
0
2,562
5,463
0
28,297
W
Hades
Hixyoyo13
Hades
9,470
593
661
2,973
13,188
9,590
1,075
4,265
8,545
26,933
0
L
Janus
14,470
486
0
650
8,906
3,026
0
4,938
3,943
34,946
0
L
Cabrakan
Saimli
Cabrakan
5,064
1,061
354
1,259
14,262
16,091
0
6,940
7,154
8,622
0
L
Achilles
6,614
409
0
1,954
9,694
11,003
0
4,565
5,002
0
17,443
W
Hercules
YEAH_ReDFuLl_
Hercules
9,599
3,759
0
6,764
15,104
11,021
528
4,691
10,092
0
20,391
W
Cupid
11,272
5,080
1,156
1,582
7,602
3,369
2,794
2,099
5,342
0
43,209
W
10,118
2,017
4,199
3,344
10,157
4,815
1,496
3,185
6,688
35,727
0
W
5,366
558
0
864
15,625
15,216
315
4,629
10,565
16,769
0
L
8,402
2,332
0
626
13,957
15,236
0
6,018
7,739
0
19,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,641
Gold Earned
41,908
241
Minions Killed
182
8
Camps Cleared
5
1,085,014
Distance Traveled
984,635
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,365
697
57
5
2
186,974
4
W
Hades
9,359
780
39
3
2
214,196
1
L
Janus
8,238
687
53
4
2
210,036
0
L
Cabrakan
7,501
625
14
1
0
184,309
1
L
Achilles
8,720
727
32
3
1
224,754
1
W
Hercules
10,788
899
23
2
2
230,543
2
W
Cupid
9,507
792
78
7
2
203,854
0
W
Ra
8,968
747
70
6
1
210,767
5
W
Cthulhu
9,019
752
31
3
1
225,654
1
L
Mulan
9,084
757
26
2
0
178,562
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role