Player Matchup

Cthulhu
Cthulhu
ArFgErT
Cthulhu
Level 155
God Stats
4W - 4L
1,481 SR
Queue Stats
186W - 169L
1,666 Elo+
Solo
Erlang Shen
Erlang Shen
CAVALAAR
Erlang Shen
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Kisuria
Nox
Level 94
God Stats
7W - 13L
1,441 SR
Queue Stats
107W - 92L
1,521 Elo+
Solo
Bellona
Bellona
Ratataskar
Bellona
Level 48
God Stats
12W - 19L
1,456 SR
Queue Stats
229W - 270L
1,383 Elo+
Solo
Izanami
Izanami
StormyZA
Izanami
Level 147
God Stats
4W - 6L
1,331 SR
Queue Stats
202W - 229L
1,328 Elo+
Solo
Team Averages
Level 106
1,442 SR
1,479 Elo+

VS

Team Averages
Level 104
1,443 SR
1,511 Elo+
Kukulkan
Kukulkan
Clown333
Kukulkan
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,575 Elo+
Solo
Hera
Hera
RakiEdutTuTu
Hera
Level 48
God Stats
2W - 4L
1,169 SR
Queue Stats
16W - 29L
1,225 Elo+
Solo
Artemis
Artemis
Succram
Artemis
Level 145
God Stats
80W - 37L
1,545 SR
Queue Stats
112W - 89L
1,520 Elo+
Solo
Fenrir
Fenrir
彭拨鼠料理君乄RZ
Fenrir
Level 147
God Stats
7W - 9L
1,500 SR
Queue Stats
110W - 90L
1,701 Elo+
Solo
Jormungandr
Jormungandr
王大卫233
Jormungandr
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 119L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ArFgErT
Cthulhu
13
2 / 3 / 2
8,926
525
7,368
14,111
7,168
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Erlang Shen
CAVALAAR
Erlang Shen
15
4 / 3 / 2
9,098
535
5,765
18,677
8,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nox
13
1 / 5 / 3
7,990
470
6,071
8,175
2,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
Ratataskar
Bellona
15
5 / 5 / 0
9,174
540
11,344
15,034
8,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
StormyZA
Izanami
9
2 / 4 / 1
7,207
424
2,293
5,988
1,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Clown333
Kukulkan
16
6 / 0 / 7
10,180
599
11,827
6,997
2,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 5 / 3
8,804
518
7,012
9,140
3,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Succram
Artemis
13
3 / 4 / 4
8,422
495
9,006
11,685
3,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
5 / 1 / 3
9,321
548
4,850
15,230
6,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jormungandr
王大卫233
Jormungandr
15
5 / 4 / 6
9,175
540
7,374
11,481
7,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
42
14
Kills
19
20
Deaths
14
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ArFgErT
Cthulhu
2
3
2
1
L
Erlang Shen
CAVALAAR
Erlang Shen
4
3
2
1.67
W
Kukulkan
Clown333
Kukulkan
6
0
7
9.5
L
Nox
1
5
3
0.5
W
0
5
3
0.3
L
Bellona
Ratataskar
Bellona
5
5
0
1
L
Izanami
StormyZA
Izanami
2
4
1
0.63
W
Artemis
Succram
Artemis
3
4
4
1.25
W
5
1
3
6.5
W
Jormungandr
王大卫233
Jormungandr
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,841
Damage
40,069
61,985
Taken
54,533
28,618
Mitigated
23,064
19,648
Healing
16,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ArFgErT
Cthulhu
7,368
656
77
2,313
14,111
7,168
0
4,664
9,447
45,638
0
L
Erlang Shen
CAVALAAR
Erlang Shen
5,765
2,371
0
9,874
18,677
8,164
710
10,371
8,306
0
47,892
W
Kukulkan
Clown333
Kukulkan
11,827
2,931
0
1,578
6,997
2,717
802
1,113
5,806
44,305
0
L
Nox
6,071
459
0
1,997
8,175
2,973
0
4,622
3,553
35,348
0
W
7,012
2,055
0
0
9,140
3,075
2,516
453
8,641
58,784
0
L
Bellona
Ratataskar
Bellona
11,344
4,244
0
3,659
15,034
8,803
640
5,577
9,457
0
59,097
L
Izanami
StormyZA
Izanami
2,293
1,626
0
1,728
5,988
1,510
0
979
5,009
0
28,018
W
Artemis
Succram
Artemis
9,006
4,007
0
4,339
11,685
3,947
2,506
4,653
6,952
0
42,421
W
4,850
1,204
0
7,954
15,230
6,184
20
2,130
12,980
0
57,211
W
Jormungandr
王大卫233
Jormungandr
7,374
1,962
709
1,686
11,481
7,141
637
4,582
6,715
42,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,395
Gold Earned
45,902
395
Minions Killed
431
0
Camps Cleared
0
1,364,155
Distance Traveled
1,512,561
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,926
525
59
3
0
311,584
3
L
Erlang Shen
9,098
535
85
5
0
268,263
1
W
Kukulkan
10,180
599
85
5
0
320,841
1
L
Nox
7,990
470
75
4
0
300,495
5
W
Hera
8,804
518
109
6
0
262,631
6
L
Bellona
9,174
540
114
7
0
351,644
1
L
Izanami
7,207
424
62
4
0
132,169
1
W
Artemis
8,422
495
75
4
0
279,526
5
W
Fenrir
9,321
548
96
6
0
325,788
0
W
Jormungandr
9,175
540
66
4
0
323,775
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role