Player Matchup

Nemesis
Nemesis
Gold V
DFS14
Nemesis
Gold V
Level 158
God Stats
13W - 6L
1,535 SR
Queue Stats
27W - 15L
1,595 MMR
Party 1
Scylla
Scylla
Gold IV
LuckRa
Scylla
Gold IV
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Silver II
Tøushiro
Aphrodite
Silver II
Level 144
God Stats
6W - 4L
1,627 SR
Queue Stats
78W - 73L
1,495 MMR
Solo
Izanami
Izanami
Gold III
xMaTeUsJaQuEsx
Izanami
Gold III
Level 153
God Stats
16W - 5L
1,966 SR
Queue Stats
318W - 321L
1,548 MMR
Solo
Athena
Athena
Gold IV
zSnowy
Athena
Gold IV
Level 155
God Stats
9W - 12L
1,500 SR
Queue Stats
805W - 771L
1,354 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 139
1,626 SR
1,498 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 107
1,653 SR
1,467 MMR
Chang'e
Chang'e
Gold I
DeveIing
Chang'e
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Gold V
Flameryan64
Cupid
Gold V
Level 103
God Stats
5W - 6L
1,622 SR
Queue Stats
182W - 182L
1,259 MMR
Party 3
Sun Wukong
Sun Wukong
Gold V
byTuTex
Sun Wukong
Gold V
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 64L
1,491 MMR
Party 2
Cerberus
Cerberus
Silver III
fourguard
Cerberus
Silver III
Level 139
God Stats
3W - 3L
2,009 SR
Queue Stats
26W - 29L
1,594 MMR
Party 3
Mercury
Mercury
Gold V
iiRush
Mercury
Gold V
Level 65
God Stats
6W - 5L
1,632 SR
Queue Stats
67W - 59L
1,491 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DFS14
Nemesis
20
8 / 0 / 16
15,587
649
20,270
18,217
10,571
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Scylla
LuckRa
Scylla
20
5 / 1 / 9
16,002
667
14,764
8,753
3,597
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
Tøushiro
Aphrodite
20
9 / 0 / 4
14,869
620
11,715
10,473
6,911
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
4 / 3 / 10
13,895
579
12,750
14,844
5,751
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Athena
zSnowy
Athena
18
2 / 4 / 12
11,776
491
4,809
24,445
20,214
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
TsukuyomiDanzaburouPersephoneApolloCthulhu

VS

Bans
SetKumbhakarnaFenrirCu ChulainnNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DeveIing
Chang'e
17
0 / 5 / 3
10,443
435
9,507
15,807
5,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
4 / 5 / 4
11,185
466
14,426
17,507
8,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
byTuTex
Sun Wukong
17
0 / 7 / 0
10,541
439
6,734
17,029
12,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cerberus
fourguard
Cerberus
14
2 / 5 / 3
9,499
396
6,033
18,514
13,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
iiRush
Mercury
17
2 / 6 / 1
10,421
434
5,891
17,522
8,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
19
28
Kills
8
8
Deaths
28
51
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nemesis
DFS14
Nemesis
8
0
16
16
L
Chang'e
DeveIing
Chang'e
0
5
3
0.3
L
4
5
4
1.2
W
Scylla
LuckRa
Scylla
5
1
9
9.5
W
Aphrodite
Tøushiro
Aphrodite
9
0
4
11
L
Sun Wukong
byTuTex
Sun Wukong
0
7
0
0
L
Cerberus
fourguard
Cerberus
2
5
3
0.7
L
Mercury
iiRush
Mercury
2
6
1
0.42
W
4
3
10
3
W
Athena
zSnowy
Athena
2
4
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,308
Damage
42,591
76,732
Taken
86,379
47,044
Mitigated
48,320
33,366
Healing
23,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
DFS14
Nemesis
20,270
11,115
0
2,229
18,217
10,571
4,330
3,229
14,858
0
126,626
L
Chang'e
DeveIing
Chang'e
9,507
702
1,455
5,600
15,807
5,123
0
6,893
8,760
84,554
0
L
14,426
7,811
537
4,767
17,507
8,705
75
4,767
12,704
0
85,012
W
Scylla
LuckRa
Scylla
14,764
2,328
0
3,609
8,753
3,597
2,743
3,756
4,797
131,184
0
W
Aphrodite
Tøushiro
Aphrodite
11,715
1,469
8,008
8,323
10,473
6,911
3,032
1,096
9,373
96,518
0
L
Sun Wukong
byTuTex
Sun Wukong
6,734
1,130
0
1,372
17,029
12,631
0
7,833
9,160
0
71,156
L
Cerberus
fourguard
Cerberus
6,033
150
0
5,022
18,514
13,260
0
8,034
10,396
25,022
0
L
Mercury
iiRush
Mercury
5,891
2,457
0
4,786
17,522
8,601
416
3,855
13,595
0
69,816
W
12,750
9,657
0
6,952
14,844
5,751
6,910
2,803
11,957
0
114,237
W
Athena
zSnowy
Athena
4,809
1,520
474
3,771
24,445
20,214
460
6,139
18,172
34,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,129
Gold Earned
52,089
777
Minions Killed
672
0
Camps Cleared
0
2,505,545
Distance Traveled
2,302,417
28
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
15,587
649
173
7
0
616,421
6
L
Chang'e
10,443
435
167
7
0
452,659
5
L
Cupid
11,185
466
156
7
0
414,696
3
W
Scylla
16,002
667
229
10
0
490,207
14
W
Aphrodite
14,869
620
152
6
0
465,632
1
L
Sun Wukong
10,541
439
145
6
0
445,734
3
L
Cerberus
9,499
396
59
2
0
475,639
6
L
Mercury
10,421
434
145
6
0
513,689
3
W
Izanami
13,895
579
165
7
0
436,392
3
W
Athena
11,776
491
58
2
0
496,893
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role