Player Matchup

Odin
Odin
ReggieDaPrynce
Odin
Level 62
God Stats
2W - 7L
1,317 SR
Queue Stats
122W - 133L
1,570 Elo+
Party 1
Zeus
Zeus
YoungerGrub888
Zeus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 34L
1,435 Elo+
Party 1
Chiron
Chiron
o Anima 0
Chiron
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 31L
1,317 Elo+
Party 1
Team Averages
Level 32
1,439 SR
1,441 Elo+

VS

Team Averages
Level 66
1,517 SR
1,539 Elo+
Neith
Neith
DEDSCYTHE
Neith
Level 28
God Stats
15W - 4L
1,663 SR
Queue Stats
16W - 6L
1,705 Elo+
Party 2
Cerberus
Cerberus
SnapitThrough
Cerberus
Level 47
God Stats
28W - 16L
1,388 SR
Queue Stats
132W - 136L
1,350 Elo+
Party 2
Merlin
Merlin
Spacetranaught
Merlin
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 22L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
7,625
587
3,261
12,281
6,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 6 / 1
7,305
562
4,648
7,344
1,984
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chiron
o Anima 0
Chiron
10
1 / 3 / 0
7,311
562
5,360
11,306
4,098
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DEDSCYTHE
Neith
11
4 / 1 / 4
8,992
692
6,138
4,521
1,367
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
SnapitThrough
Cerberus
13
4 / 0 / 7
10,015
770
6,815
11,815
11,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 0 / 6
9,729
748
11,267
5,661
1,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
13
13
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Neith
DEDSCYTHE
Neith
4
1
4
6
L
0
4
0
0
W
Cerberus
SnapitThrough
Cerberus
4
0
7
7.5
W
5
0
6
8
L
0
6
1
0.08
L
Chiron
o Anima 0
Chiron
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,269
Damage
24,220
30,931
Taken
21,997
12,831
Mitigated
14,913
9,885
Healing
8,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
DEDSCYTHE
Neith
6,138
3,086
471
2,172
4,521
1,367
1,318
343
4,126
0
27,207
L
3,261
270
830
3,835
12,281
6,749
0
5,860
6,421
0
20,523
W
Cerberus
SnapitThrough
Cerberus
6,815
491
928
3,746
11,815
11,627
529
1,845
9,884
33,478
0
W
11,267
438
0
918
5,661
1,919
455
2,330
3,229
56,773
0
L
4,648
953
216
962
7,344
1,984
0
5,756
1,588
21,326
0
L
Chiron
o Anima 0
Chiron
5,360
1,034
605
3,437
11,306
4,098
0
6,466
4,792
0
20,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,241
Gold Earned
28,736
94
Minions Killed
219
0
Camps Cleared
0
594,837
Distance Traveled
693,873
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,992
692
35
3
0
185,188
0
L
Odin
7,625
587
39
3
0
230,072
3
W
Cerberus
10,015
770
85
7
0
269,214
3
W
Merlin
9,729
748
99
8
0
239,471
1
L
Zeus
7,305
562
29
2
0
132,811
0
L
Chiron
7,311
562
26
2
0
231,954
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role