Player Matchup

Fenrir
Fenrir
Nazgul1989
Fenrir
Level 129
God Stats
1W - 2L
1,483 SR
Queue Stats
29W - 43L
1,564 Elo+
Solo
Zhong Kui
Zhong Kui
TigerSoulzz
Zhong Kui
Level 86
God Stats
13W - 6L
1,651 SR
Queue Stats
221W - 165L
1,508 Elo+
Party 1
Hercules
Hercules
xXMootezXx
Hercules
Level 143
God Stats
18W - 10L
1,696 SR
Queue Stats
479W - 409L
1,604 Elo+
Party 1
Team Averages
Level 119
1,610 SR
1,559 Elo+

VS

Team Averages
Level 117
1,499 SR
1,523 Elo+
Sun Wukong
Sun Wukong
NopeDude
Sun Wukong
Level 107
God Stats
4W - 8L
1,500 SR
Queue Stats
88W - 123L
1,507 Elo+
Solo
Cthulhu
Cthulhu
PowerOfNow
Cthulhu
Level 116
God Stats
60W - 62L
1,497 SR
Queue Stats
586W - 650L
1,546 Elo+
Solo
Baron Samedi
Baron Samedi
RekrerusGivus
Baron Samedi
Level 127
God Stats
5W - 2L
1,500 SR
Queue Stats
246W - 229L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Nazgul1989
Fenrir
20
6 / 10 / 5
18,013
600
20,077
46,063
37,125
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zhong Kui
TigerSoulzz
Zhong Kui
20
4 / 8 / 6
18,541
618
27,549
37,110
26,478
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
xXMootezXx
Hercules
20
5 / 8 / 8
17,927
598
22,260
44,064
52,009
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
NopeDude
Sun Wukong
20
5 / 5 / 16
19,209
640
27,788
29,049
43,992
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
PowerOfNow
Cthulhu
20
14 / 3 / 10
19,918
664
41,625
28,586
15,252
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Baron Samedi
RekrerusGivus
Baron Samedi
20
7 / 8 / 15
19,063
635
31,914
32,257
24,020
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
67
15
Kills
26
26
Deaths
16
19
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Nazgul1989
Fenrir
6
10
5
0.85
W
Sun Wukong
NopeDude
Sun Wukong
5
5
16
2.6
W
Cthulhu
PowerOfNow
Cthulhu
14
3
10
6.33
W
Baron Samedi
RekrerusGivus
Baron Samedi
7
8
15
1.81
L
Zhong Kui
TigerSoulzz
Zhong Kui
4
8
6
0.88
L
Hercules
xXMootezXx
Hercules
5
8
8
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,886
Damage
101,327
127,237
Taken
89,892
115,612
Mitigated
83,264
32,591
Healing
35,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Nazgul1989
Fenrir
20,077
4,318
0
9,677
46,063
37,125
1,240
26,790
18,088
0
87,058
W
Sun Wukong
NopeDude
Sun Wukong
27,788
4,240
1,295
4,359
29,049
43,992
251
10,562
18,487
0
95,409
W
Cthulhu
PowerOfNow
Cthulhu
41,625
1,438
2,809
9,065
28,586
15,252
1,587
9,862
18,724
128,554
0
W
Baron Samedi
RekrerusGivus
Baron Samedi
31,914
726
5,915
12,280
32,257
24,020
1,554
9,172
23,085
114,110
0
L
Zhong Kui
TigerSoulzz
Zhong Kui
27,549
986
0
14,209
37,110
26,478
581
19,467
16,889
138,654
0
L
Hercules
xXMootezXx
Hercules
22,260
5,191
0
8,705
44,064
52,009
0
24,996
18,065
2,021
77,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,481
Gold Earned
58,190
309
Minions Killed
318
0
Camps Cleared
0
1,526,995
Distance Traveled
1,632,002
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
18,013
600
81
3
0
534,422
2
W
Sun Wukong
19,209
640
90
3
0
608,165
4
W
Cthulhu
19,918
664
124
4
0
558,003
10
W
Baron Samedi
19,063
635
104
3
0
465,834
4
L
Zhong Kui
18,541
618
164
5
0
481,038
2
L
Hercules
17,927
598
64
2
0
511,535
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role