Player Matchup

Apollo
Apollo
ArthPursuit
Apollo
Level 21
God Stats
9W - 6L
1,716 SR
Queue Stats
111W - 70L
1,624 Elo+
Solo
Sobek
Sobek
Cre8tion
Sobek
Level 16
God Stats
14W - 14L
1,702 SR
Queue Stats
582W - 508L
1,611 Elo+
Solo
Nemesis
Nemesis
Idkaname213
Nemesis
Level 29
God Stats
10W - 15L
1,294 SR
Queue Stats
355W - 358L
1,558 Elo+
Solo
Nu Wa
Nu Wa
TKAgodsnavell
Nu Wa
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 11L
1,652 Elo+
Solo
Danzaburou
Danzaburou
skcidNI3m
Danzaburou
Level 18
God Stats
13W - 17L
1,467 SR
Queue Stats
39W - 46L
1,648 Elo+
Solo
Team Averages
Level 21
1,536 SR
1,619 Elo+

VS

Team Averages
Level 14
1,526 SR
1,679 Elo+
Ymir
Ymir
Dmetrius
Ymir
Level 20
God Stats
26W - 26L
1,627 SR
Queue Stats
68W - 92L
1,648 Elo+
Solo
Janus
Janus
FROSTEDTYKO
Janus
Level 22
God Stats
19W - 15L
1,500 SR
Queue Stats
110W - 100L
1,705 Elo+
Solo
Anhur
Anhur
IronicYard55034
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,629 Elo+
Solo
Bellona
Bellona
St4nl3yOH1
Bellona
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,890 Elo+
Solo
Neith
Neith
zWaco
Neith
Level 14
God Stats
30W - 25L
1,500 SR
Queue Stats
30W - 26L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
11
4 / 2 / 2
6,505
651
5,732
7,183
2,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
Cre8tion
Sobek
11
6 / 0 / 5
6,298
630
4,148
7,758
3,829
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Idkaname213
Nemesis
10
1 / 1 / 2
5,518
552
2,025
4,562
2,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 2 / 3
5,815
582
5,037
5,121
1,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
skcidNI3m
Danzaburou
11
5 / 2 / 4
6,629
663
5,444
4,717
2,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
0 / 5 / 2
4,674
467
1,200
7,755
4,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
2 / 4 / 0
5,756
576
3,976
5,888
1,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
1 / 4 / 0
4,167
417
1,487
5,242
1,062
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
St4nl3yOH1
Bellona
10
1 / 2 / 1
5,248
525
3,177
7,081
4,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Neith
zWaco
Neith
8
3 / 1 / 2
5,333
533
3,283
5,162
1,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
16
Kills
7
7
Deaths
16
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Apollo
4
2
2
2.5
W
Sobek
Cre8tion
Sobek
6
0
5
8.5
L
Ymir
0
5
2
0.2
L
2
4
0
0.5
W
Nemesis
Idkaname213
Nemesis
1
1
2
2
L
1
4
0
0.25
L
Bellona
St4nl3yOH1
Bellona
1
2
1
0.75
W
0
2
3
0.75
W
Danzaburou
skcidNI3m
Danzaburou
5
2
4
3.5
L
Neith
zWaco
Neith
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,386
Damage
13,123
29,341
Taken
31,128
12,506
Mitigated
13,001
12,649
Healing
6,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
5,732
3,183
0
2,591
7,183
2,206
420
2,231
4,634
0
32,366
W
Sobek
Cre8tion
Sobek
4,148
476
326
4,821
7,758
3,829
0
1,206
6,482
14,802
0
L
Ymir
1,200
234
0
688
7,755
4,413
0
2,122
5,603
10,230
0
L
3,976
0
0
613
5,888
1,477
344
906
4,952
29,182
0
W
Nemesis
Idkaname213
Nemesis
2,025
818
0
930
4,562
2,628
0
857
3,684
0
32,016
L
1,487
761
0
822
5,242
1,062
0
1,655
3,573
0
7,224
L
Bellona
St4nl3yOH1
Bellona
3,177
427
0
2,936
7,081
4,545
0
3,594
3,125
0
28,223
W
5,037
1,572
0
2,009
5,121
1,368
0
0
4,721
31,564
0
W
Danzaburou
skcidNI3m
Danzaburou
5,444
1,960
0
1,972
4,717
2,475
1,312
473
4,244
0
38,789
L
Neith
zWaco
Neith
3,283
1,461
0
1,283
5,162
1,504
0
442
4,690
0
18,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,765
Gold Earned
25,178
308
Minions Killed
192
0
Camps Cleared
0
924,832
Distance Traveled
858,243
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,505
651
71
7
0
185,825
0
W
Sobek
6,298
630
23
2
0
219,317
3
L
Ymir
4,674
467
14
1
0
180,688
1
L
Janus
5,756
576
63
6
0
195,386
1
W
Nemesis
5,518
552
74
7
0
189,953
2
L
Anhur
4,167
417
16
2
0
140,223
2
L
Bellona
5,248
525
55
6
0
169,319
0
W
Nu Wa
5,815
582
77
8
0
159,158
1
W
Danzaburou
6,629
663
63
6
0
170,579
3
L
Neith
5,333
533
44
4
0
172,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role