Player Matchup

Rama
Rama
DangoTheHyena
Rama
Level 28
God Stats
1W - 1L
1,309 SR
Queue Stats
37W - 35L
1,457 Elo+
Party 2
Guan Yu
Guan Yu
Donner_Ziege
Guan Yu
Level 54
God Stats
3W - 0L
1,500 SR
Queue Stats
53W - 66L
1,449 Elo+
Party 2
Sol
Sol
Groupbeef
Sol
Level 49
God Stats
2W - 3L
1,475 SR
Queue Stats
51W - 70L
1,340 Elo+
Party 2
Team Averages
Level 44
1,428 SR
1,415 Elo+

VS

Team Averages
Level 21
1,602 SR
1,380 Elo+
Fenrir
Fenrir
IAmEminentRL
Fenrir
Level 27
God Stats
11W - 8L
1,763 SR
Queue Stats
157W - 130L
1,487 Elo+
Party 1
Kali
Kali
MuddyTrench
Kali
Level 29
God Stats
18W - 23L
1,516 SR
Queue Stats
88W - 99L
1,436 Elo+
Party 1
Olorun
Olorun
RedAngstrom
Olorun
Level 6
God Stats
0W - 3L
1,526 SR
Queue Stats
1W - 8L
1,217 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 9
9,602
739
7,033
10,770
3,839
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
Donner_Ziege
Guan Yu
12
5 / 2 / 7
9,972
767
6,733
9,057
6,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
6 / 2 / 4
9,496
730
10,817
9,016
2,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
2 / 5 / 2
8,481
652
6,612
12,199
3,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 6 / 3
8,872
682
6,010
11,595
3,602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
10
2 / 4 / 0
7,654
589
4,831
9,290
2,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
15
Kills
7
7
Deaths
15
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
3
9
2.83
W
Guan Yu
Donner_Ziege
Guan Yu
5
2
7
4.25
W
6
2
4
4
L
Fenrir
2
5
2
0.6
L
3
6
3
0.75
L
Olorun
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,583
Damage
17,453
28,843
Taken
33,084
12,503
Mitigated
10,503
13,469
Healing
7,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,033
5,467
0
4,887
10,770
3,839
1,323
1,204
9,566
0
40,593
W
Guan Yu
Donner_Ziege
Guan Yu
6,733
423
1,558
3,182
9,057
6,012
691
2,108
6,949
0
18,589
W
10,817
2,753
0
3,842
9,016
2,652
746
1,614
7,402
45,867
0
L
Fenrir
6,612
2,343
0
716
12,199
3,919
0
2,993
9,206
0
17,419
L
6,010
3,611
282
2,400
11,595
3,602
0
4,024
7,571
0
17,941
L
Olorun
4,831
1,231
830
3,339
9,290
2,982
346
3,844
5,446
27,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,070
Gold Earned
25,007
134
Minions Killed
81
0
Camps Cleared
0
665,680
Distance Traveled
583,293
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,602
739
56
4
0
197,729
0
W
Guan Yu
9,972
767
23
2
0
243,453
1
W
Sol
9,496
730
55
4
0
224,498
2
L
Fenrir
8,481
652
14
1
0
237,898
1
L
Kali
8,872
682
21
2
0
196,319
2
L
Olorun
7,654
589
46
4
0
149,076
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role