Player Matchup

Sol
Sol
Gold III
AyostevoYT
Sol
Gold III
Level 129
God Stats
3W - 4L
1,578 SR
Queue Stats
140W - 142L
1,307 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 129
1,578 SR
1,307 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 40
1,256 SR
1,100 MMR
Cerberus
Cerberus
Bronze IV
goatboy69
Cerberus
Bronze IV
Level 40
God Stats
0W - 1L
1,256 SR
Queue Stats
0W - 5L
1,100 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 0
9,019
1,002
9,908
6,833
1,882
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bans
SetAnubisErlang ShenKing ArthurHades

VS

Bans
CthulhuAnhurFafnirBakasuraKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
goatboy69
Cerberus
12
1 / 5 / 0
6,728
748
3,219
14,407
5,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
5
Kills
1
1
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
1
0
5
L
Cerberus
goatboy69
Cerberus
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,908
Damage
3,219
6,833
Taken
14,407
1,882
Mitigated
5,727
4,862
Healing
3,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,908
4,647
0
4,862
6,833
1,882
2,842
3,339
3,494
52,097
0
L
Cerberus
goatboy69
Cerberus
3,219
515
0
3,911
14,407
5,727
0
9,952
4,455
27,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,019
Gold Earned
6,728
71
Minions Killed
60
0
Camps Cleared
0
137,874
Distance Traveled
154,961
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,019
1,002
71
8
0
137,874
0
L
Cerberus
6,728
748
60
7
0
154,961
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role