Player Matchup

Cu Chulainn
Cu Chulainn
Ikiriguya
Cu Chulainn
Level 88
God Stats
4W - 9L
1,500 SR
Queue Stats
232W - 262L
1,564 Elo+
Solo
Nox
Nox
Kedigori
Nox
Level 63
God Stats
4W - 2L
1,804 SR
Queue Stats
23W - 20L
1,829 Elo+
Party 3
Skadi
Skadi
KiaraLwl
Skadi
Level 71
God Stats
2W - 0L
1,620 SR
Queue Stats
2W - 1L
1,182 Elo+
Party 2
Geb
Geb
SirBinbin
Geb
Level 28
God Stats
1W - 0L
1,478 SR
Queue Stats
2W - 1L
1,182 Elo+
Party 2
Loki
Loki
VioletIcarus
Loki
Level 24
God Stats
22W - 18L
1,641 SR
Queue Stats
196W - 185L
1,544 Elo+
Party 3
Team Averages
Level 55
1,609 SR
1,460 Elo+

VS

Team Averages
Level 97
1,580 SR
1,571 Elo+
Chernobog
Chernobog
Cherudon
Chernobog
Level 127
God Stats
6W - 4L
1,645 SR
Queue Stats
270W - 232L
1,640 Elo+
Party 1
Pele
Pele
DegenerateLex
Pele
Level 115
God Stats
12W - 11L
1,684 SR
Queue Stats
444W - 398L
1,572 Elo+
Party 1
Sun Wukong
Sun Wukong
RyuKatashi
Sun Wukong
Level 42
God Stats
3W - 9L
1,360 SR
Queue Stats
6W - 12L
1,531 Elo+
Party 1
Geb
Geb
Santosg21
Geb
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 78L
1,463 Elo+
Solo
Nu Wa
Nu Wa
Thanos799
Nu Wa
Level 115
God Stats
1W - 1L
1,713 SR
Queue Stats
315W - 291L
1,651 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Ikiriguya
Cu Chulainn
13
3 / 1 / 0
7,633
545
8,580
9,555
8,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 1 / 6
7,675
548
7,157
5,704
1,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
KiaraLwl
Skadi
9
1 / 4 / 1
5,879
420
3,452
6,722
1,500
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

8
0 / 3 / 2
5,875
420
2,592
7,022
4,419
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
8 / 1 / 1
8,703
622
9,398
10,237
3,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Cherudon
Chernobog
12
3 / 2 / 3
7,055
504
5,491
8,280
4,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
2 / 3 / 3
7,587
542
4,818
10,822
3,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sun Wukong
RyuKatashi
Sun Wukong
12
1 / 3 / 0
6,771
484
4,841
10,532
6,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
3 / 2 / 4
7,083
506
4,953
11,281
5,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
Thanos799
Nu Wa
11
1 / 6 / 2
6,779
484
5,507
8,844
2,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
22
16
Kills
10
10
Deaths
16
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chernobog
Cherudon
Chernobog
3
2
3
2.25
L
2
3
3
1.17
W
Cu Chulainn
Ikiriguya
Cu Chulainn
3
1
0
3
W
4
1
6
7
W
Skadi
KiaraLwl
Skadi
1
4
1
0.38
L
Sun Wukong
RyuKatashi
Sun Wukong
1
3
0
0.33
L
3
2
4
2.5
W
0
3
2
0.33
L
Nu Wa
Thanos799
Nu Wa
1
6
2
0.33
W
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,179
Damage
25,610
39,240
Taken
49,759
19,887
Mitigated
22,713
8,659
Healing
13,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
Cherudon
Chernobog
5,491
2,606
0
2,598
8,280
4,519
0
1,480
6,789
136
38,171
L
4,818
949
0
3,649
10,822
3,588
34
1,470
9,258
0
52,708
W
Cu Chulainn
Ikiriguya
Cu Chulainn
8,580
2,198
0
2,046
9,555
8,771
223
1,306
7,843
0
49,474
W
7,157
1,134
0
250
5,704
1,979
477
2,575
3,031
38,922
0
W
Skadi
KiaraLwl
Skadi
3,452
1,397
0
1,090
6,722
1,500
505
1,342
5,288
0
22,405
L
Sun Wukong
RyuKatashi
Sun Wukong
4,841
1,495
0
2,871
10,532
6,305
55
0
10,532
0
33,172
L
4,953
972
0
2,682
11,281
5,561
17
3,629
7,510
20,873
0
W
2,592
803
135
1,226
7,022
4,419
396
1,767
5,155
9,622
0
L
Nu Wa
Thanos799
Nu Wa
5,507
1,101
75
1,239
8,844
2,740
13
2,731
5,921
32,178
0
W
9,398
3,239
0
3,912
10,237
3,218
0
3,136
6,964
0
51,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,765
Gold Earned
35,275
299
Minions Killed
333
0
Camps Cleared
0
1,294,683
Distance Traveled
1,328,764
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,055
504
70
5
0
237,830
2
L
Pele
7,587
542
99
7
0
294,530
0
W
Cu Chulainn
7,633
545
77
6
0
287,213
6
W
Nox
7,675
548
87
6
0
247,233
3
W
Skadi
5,879
420
39
3
0
257,541
0
L
Sun Wukong
6,771
484
76
5
0
241,142
2
L
Geb
7,083
506
23
2
0
310,652
1
W
Geb
5,875
420
15
1
0
241,291
3
L
Nu Wa
6,779
484
65
5
0
244,610
0
W
Loki
8,703
622
81
6
0
261,405
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role