Player Matchup

Danzaburou
Danzaburou
Asdeath
Danzaburou
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 42L
1,382 Elo+
Party 3
Mercury
Mercury
BravoCatt
Mercury
Level 29
God Stats
38W - 46L
1,526 SR
Queue Stats
363W - 420L
1,442 Elo+
Party 1
Bacchus
Bacchus
DillPickle569
Bacchus
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,287 Elo+
Party 3
Agni
Agni
memo9914
Agni
Level 40
God Stats
0W - 2L
1,292 SR
Queue Stats
34W - 38L
1,454 Elo+
Solo
Vamana
Vamana
mohrgames
Vamana
Level 94
God Stats
5W - 6L
1,500 SR
Queue Stats
436W - 467L
1,489 Elo+
Party 1
Team Averages
Level 45
1,464 SR
1,411 Elo+

VS

Team Averages
Level 109
1,768 SR
1,581 Elo+
Eset
Eset
AikoWarrior
Eset
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 30L
1,476 Elo+
Solo
Neith
Neith
EpicaRebel
Neith
Level 45
God Stats
3W - 3L
1,897 SR
Queue Stats
23W - 33L
1,718 Elo+
Party 2
Arachne
Arachne
ProCras108R
Arachne
Level 141
God Stats
8W - 3L
1,979 SR
Queue Stats
46W - 60L
1,577 Elo+
Party 2
Zhong Kui
Zhong Kui
T43678
Zhong Kui
Level 109
God Stats
5W - 5L
1,733 SR
Queue Stats
247W - 237L
1,572 Elo+
Party 2
Aphrodite
Aphrodite
florulic
Aphrodite
Level 109
God Stats
14W - 14L
1,728 SR
Queue Stats
198W - 196L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Asdeath
Danzaburou
9
2 / 3 / 0
5,274
527
5,435
6,322
1,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
BravoCatt
Mercury
8
0 / 6 / 1
5,157
516
3,675
6,977
3,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bacchus
7
0 / 4 / 2
4,831
483
1,547
6,429
3,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Agni
6
1 / 5 / 0
4,412
441
2,316
4,602
1,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Vamana
mohrgames
Vamana
10
0 / 0 / 0
5,761
576
4,037
8,601
6,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 5
5,578
558
2,934
6,833
2,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Neith
11
3 / 0 / 5
6,205
621
5,368
4,105
1,276
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
ProCras108R
Arachne
12
11 / 1 / 4
7,557
756
5,651
10,293
3,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
T43678
Zhong Kui
11
0 / 0 / 0
6,468
647
5,176
5,523
3,578
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Aphrodite
florulic
Aphrodite
11
3 / 0 / 6
6,847
685
4,855
5,563
1,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
37
3
Kills
17
18
Deaths
3
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
0
2
5
1.25
L
Danzaburou
Asdeath
Danzaburou
2
3
0
0.67
L
Mercury
BravoCatt
Mercury
0
6
1
0.08
L
Bacchus
0
4
2
0.25
W
Neith
3
0
5
5.5
W
Arachne
ProCras108R
Arachne
11
1
4
13
W
Zhong Kui
T43678
Zhong Kui
0
0
0
0
W
Aphrodite
florulic
Aphrodite
3
0
6
6
L
Agni
1
5
0
0.2
L
Vamana
mohrgames
Vamana
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,010
Damage
23,984
32,931
Taken
32,317
15,980
Mitigated
12,415
8,358
Healing
18,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,934
665
233
1,160
6,833
2,324
371
790
6,043
16,509
0
L
Danzaburou
Asdeath
Danzaburou
5,435
1,481
0
2,453
6,322
1,759
0
1,668
4,654
0
28,760
L
Mercury
BravoCatt
Mercury
3,675
1,220
0
60
6,977
3,396
0
1,945
4,916
0
31,565
L
Bacchus
1,547
315
0
783
6,429
3,361
0
1,174
5,255
7,584
0
W
Neith
5,368
2,887
0
1,644
4,105
1,276
979
662
3,443
0
29,277
W
Arachne
ProCras108R
Arachne
5,651
3,758
0
6,239
10,293
3,438
1,460
705
9,440
0
32,190
W
Zhong Kui
T43678
Zhong Kui
5,176
1,323
0
4,318
5,523
3,578
453
0
5,523
38,253
0
W
Aphrodite
florulic
Aphrodite
4,855
817
903
4,286
5,563
1,799
1,415
1,336
4,005
36,038
0
L
Agni
2,316
252
0
861
4,602
1,218
0
1,977
2,415
9,904
0
L
Vamana
mohrgames
Vamana
4,037
2,019
0
4,201
8,601
6,246
0
5,815
2,726
0
33,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,435
Gold Earned
32,655
222
Minions Killed
318
0
Camps Cleared
0
927,694
Distance Traveled
979,857
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
5,578
558
28
3
0
186,205
2
L
Danzaburou
5,274
527
55
6
0
172,613
1
L
Mercury
5,157
516
63
6
0
224,621
0
L
Bacchus
4,831
483
8
1
0
179,149
0
W
Neith
6,205
621
65
7
0
195,305
2
W
Arachne
7,557
756
61
6
0
223,199
0
W
Zhong Kui
6,468
647
97
10
0
186,607
0
W
Aphrodite
6,847
685
67
7
0
188,541
4
L
Agni
4,412
441
20
2
0
130,274
2
L
Vamana
5,761
576
76
8
0
221,037
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role