Player Matchup

Izanami
Izanami
FrostbittenEdge
Izanami
Level 128
God Stats
1W - 2L
1,229 SR
Queue Stats
5W - 11L
1,340 Elo+
Party 1
Cthulhu
Cthulhu
M1sT44
Cthulhu
Level 156
God Stats
11W - 12L
1,568 SR
Queue Stats
253W - 190L
1,605 Elo+
Party 1
Khepri
Khepri
WRC Blood Queen
Khepri
Level 109
God Stats
7W - 5L
1,526 SR
Queue Stats
18W - 22L
1,564 Elo+
Party 1
Danzaburou
Danzaburou
Watch1piece
Danzaburou
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
thisluka
Bellona
Level 88
God Stats
2W - 1L
1,731 SR
Queue Stats
5W - 12L
1,440 Elo+
Party 1
Team Averages
Level 128
1,511 SR
1,490 Elo+

VS

Team Averages
Level 146
1,646 SR
1,549 Elo+
Discordia
Discordia
Cudderism
Discordia
Level 156
God Stats
0W - 1L
1,802 SR
Queue Stats
8W - 9L
1,380 Elo+
Solo
Tsukuyomi
Tsukuyomi
Dr McCutYa
Tsukuyomi
Level 159
God Stats
2W - 6L
1,601 SR
Queue Stats
121W - 109L
1,558 Elo+
Party 2
Chang'e
Chang'e
OutlawReturns
Chang'e
Level 127
God Stats
16W - 17L
1,729 SR
Queue Stats
131W - 100L
1,643 Elo+
Solo
Ymir
Ymir
SyntheticID
Ymir
Level 159
God Stats
4W - 7L
1,597 SR
Queue Stats
154W - 138L
1,535 Elo+
Party 2
Danzaburou
Danzaburou
Vellaunus
Danzaburou
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
121W - 114L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 2
9,752
610
8,310
10,904
4,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
M1sT44
Cthulhu
14
6 / 1 / 12
9,086
568
20,732
10,960
5,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 0 / 11
7,700
481
3,495
8,682
7,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
Watch1piece
Danzaburou
16
6 / 2 / 6
10,004
625
7,576
11,142
4,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
thisluka
Bellona
16
3 / 0 / 5
9,308
582
3,411
10,320
9,299
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Cudderism
Discordia
12
0 / 7 / 1
7,240
453
4,784
8,960
2,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Dr McCutYa
Tsukuyomi
14
3 / 6 / 0
8,596
537
8,022
13,338
4,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
14
0 / 2 / 2
8,295
518
8,751
11,370
5,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 4 / 3
6,763
423
4,556
15,737
7,334
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
Vellaunus
Danzaburou
12
0 / 2 / 1
7,838
490
6,846
9,181
3,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
10
21
Kills
3
3
Deaths
21
36
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Discordia
Cudderism
Discordia
0
7
1
0.07
L
Tsukuyomi
Dr McCutYa
Tsukuyomi
3
6
0
0.5
W
5
0
2
6
W
Cthulhu
M1sT44
Cthulhu
6
1
12
12
L
Chang'e
0
2
2
0.5
L
0
4
3
0.38
L
Danzaburou
Vellaunus
Danzaburou
0
2
1
0.25
W
1
0
11
6.5
W
Danzaburou
Watch1piece
Danzaburou
6
2
6
4.5
W
Bellona
thisluka
Bellona
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,524
Damage
32,959
52,008
Taken
58,586
31,474
Mitigated
23,869
16,259
Healing
20,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Cudderism
Discordia
4,784
305
0
436
8,960
2,532
0
4,678
4,048
43,865
0
L
Tsukuyomi
Dr McCutYa
Tsukuyomi
8,022
1,486
0
3,258
13,338
4,744
498
2,553
10,623
0
53,427
W
8,310
5,222
0
3,745
10,904
4,389
2,491
1,495
9,409
0
71,884
W
Cthulhu
M1sT44
Cthulhu
20,732
791
1,604
730
10,960
5,586
0
5,757
5,203
53,248
0
L
Chang'e
8,751
493
3,180
6,686
11,370
5,956
544
5,140
6,024
58,572
0
L
4,556
586
422
4,192
15,737
7,334
38
8,325
7,111
24,796
0
L
Danzaburou
Vellaunus
Danzaburou
6,846
3,390
0
2,457
9,181
3,303
1,276
2,529
6,553
0
47,467
W
3,495
347
0
1,994
8,682
7,944
3
3,789
4,893
10,664
0
W
Danzaburou
Watch1piece
Danzaburou
7,576
2,089
0
5,190
11,142
4,256
0
2,631
8,511
0
53,445
W
Bellona
thisluka
Bellona
3,411
822
0
2,996
10,320
9,299
834
4,419
5,901
0
59,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,850
Gold Earned
38,732
481
Minions Killed
446
0
Camps Cleared
0
1,691,519
Distance Traveled
1,432,912
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,240
453
92
6
0
284,906
5
L
Tsukuyomi
8,596
537
106
7
0
323,290
3
W
Izanami
9,752
610
142
9
0
291,442
5
W
Cthulhu
9,086
568
82
5
0
350,304
3
L
Chang'e
8,295
518
113
7
0
290,038
6
L
Ymir
6,763
423
41
3
0
286,558
9
L
Danzaburou
7,838
490
94
6
0
248,120
0
W
Khepri
7,700
481
10
1
0
355,349
4
W
Danzaburou
10,004
625
105
7
0
330,044
0
W
Bellona
9,308
582
142
9
0
364,380
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role