Player Matchup

Amaterasu
Amaterasu
HermannHoppe
Amaterasu
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baba Yaga
Baba Yaga
Juninn
Baba Yaga
Level 160
God Stats
3W - 0L
1,732 SR
Queue Stats
454W - 111L
2,008 Elo+
Party 1
Sylvanus
Sylvanus
Khαriη
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
SópostoWIN
Izanami
Level 68
God Stats
2W - 1L
1,543 SR
Queue Stats
44W - 19L
1,820 Elo+
Party 1
Da Ji
Da Ji
iPhilipe
Da Ji
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 140
1,555 SR
1,666 Elo+

VS

Team Averages
Level 143
1,581 SR
1,546 Elo+
Yemoja
Yemoja
Aquiles1998
Yemoja
Level 105
God Stats
15W - 10L
1,796 SR
Queue Stats
186W - 154L
1,616 Elo+
Party 2
Fenrir
Fenrir
Audioslavee
Fenrir
Level 160
God Stats
8W - 6L
1,583 SR
Queue Stats
145W - 132L
1,517 Elo+
Party 2
Jing Wei
Jing Wei
Eukaryon
Jing Wei
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
Romasterius
Vulcan
Level 153
God Stats
35W - 23L
1,525 SR
Queue Stats
245W - 202L
1,600 Elo+
Party 2
Ne Zha
Ne Zha
Taaddde
Ne Zha
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
HermannHoppe
Amaterasu
13
0 / 2 / 1
7,401
617
6,181
10,803
6,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baba Yaga
Juninn
Baba Yaga
12
4 / 1 / 2
7,247
604
4,600
4,318
1,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sylvanus
Khαriη
Sylvanus
11
3 / 0 / 3
6,891
574
3,187
5,835
2,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
SópostoWIN
Izanami
12
1 / 1 / 2
7,128
594
5,643
6,410
2,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
iPhilipe
Da Ji
14
3 / 0 / 1
7,498
625
3,845
7,041
2,403
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
1 / 3 / 1
5,645
470
3,141
8,083
2,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
1
0 / 1 / 0
3,889
324
0
1,479
298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
Eukaryon
Jing Wei
10
1 / 2 / 0
5,668
472
3,693
7,585
1,830
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vulcan
10
1 / 4 / 0
5,460
455
2,014
5,599
1,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
Taaddde
Ne Zha
13
1 / 1 / 0
6,694
558
7,249
9,128
5,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
11
Kills
4
4
Deaths
11
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Yemoja
1
3
1
0.5
L
Fenrir
0
1
0
0
L
Jing Wei
Eukaryon
Jing Wei
1
2
0
0.5
W
Amaterasu
HermannHoppe
Amaterasu
0
2
1
0.25
W
Baba Yaga
Juninn
Baba Yaga
4
1
2
5
W
Sylvanus
Khαriη
Sylvanus
3
0
3
4.5
L
Vulcan
1
4
0
0.25
W
Izanami
SópostoWIN
Izanami
1
1
2
2
L
Ne Zha
Taaddde
Ne Zha
1
1
0
1
W
Da Ji
iPhilipe
Da Ji
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,456
Damage
16,097
34,407
Taken
31,874
16,786
Mitigated
11,930
18,639
Healing
6,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
3,141
529
243
650
8,083
2,979
0
2,519
5,472
16,345
0
L
Fenrir
0
0
0
388
1,479
298
0
186
1,293
0
1,819
L
Jing Wei
Eukaryon
Jing Wei
3,693
2,841
0
2,025
7,585
1,830
0
1,058
6,527
0
27,340
W
Amaterasu
HermannHoppe
Amaterasu
6,181
2,707
0
5,209
10,803
6,845
0
445
9,857
0
42,882
W
Baba Yaga
Juninn
Baba Yaga
4,600
293
0
1,447
4,318
1,777
123
1,590
2,588
41,160
0
W
Sylvanus
Khαriη
Sylvanus
3,187
634
1,608
3,328
5,835
2,898
669
1,124
4,691
14,931
0
L
Vulcan
2,014
218
0
323
5,599
1,516
0
3,680
1,667
23,569
0
W
Izanami
SópostoWIN
Izanami
5,643
3,847
0
2,809
6,410
2,863
1,562
1,336
5,074
0
58,885
L
Ne Zha
Taaddde
Ne Zha
7,249
3,229
0
2,957
9,128
5,307
0
0
9,128
0
43,595
W
Da Ji
iPhilipe
Da Ji
3,845
1,508
0
4,238
7,041
2,403
0
428
6,541
0
50,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,165
Gold Earned
27,356
421
Minions Killed
200
0
Camps Cleared
0
1,153,947
Distance Traveled
989,104
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,645
470
18
2
0
245,919
3
L
Fenrir
3,889
324
3
0
0
21,161
0
L
Jing Wei
5,668
472
60
5
0
233,831
4
W
Amaterasu
7,401
617
82
7
0
244,736
3
W
Baba Yaga
7,247
604
103
9
0
240,403
1
W
Sylvanus
6,891
574
30
3
0
227,976
1
L
Vulcan
5,460
455
39
3
0
243,197
4
W
Izanami
7,128
594
111
9
0
180,572
1
L
Ne Zha
6,694
558
80
7
0
244,996
1
W
Da Ji
7,498
625
95
8
0
260,260
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role