Player Matchup

Thanatos
Thanatos
AbelAHC
Thanatos
Level 104
God Stats
6W - 11L
1,280 SR
Queue Stats
139W - 138L
1,455 Elo+
Party 1
Bellona
Bellona
ArkadiosSama
Bellona
Level 157
God Stats
18W - 6L
1,776 SR
Queue Stats
129W - 129L
1,507 Elo+
Party 1
Scylla
Scylla
Mu964
Scylla
Level 147
God Stats
7W - 2L
1,750 SR
Queue Stats
257W - 261L
1,463 Elo+
Party 1
Bacchus
Bacchus
Nyctos4862
Bacchus
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 75L
1,512 Elo+
Party 4
Heimdallr
Heimdallr
Squ1d9561
Heimdallr
Level 104
God Stats
4W - 5L
1,232 SR
Queue Stats
82W - 76L
1,593 Elo+
Party 4
Team Averages
Level 132
1,508 SR
1,506 Elo+

VS

Team Averages
Level 121
1,490 SR
1,547 Elo+
Osiris
Osiris
ACTIVEJR
Osiris
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
364W - 311L
1,567 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Masterhulio
Tsukuyomi
Level 138
God Stats
7W - 5L
1,716 SR
Queue Stats
42W - 34L
1,735 Elo+
Solo
Jormungandr
Jormungandr
PlagooDoctor
Jormungandr
Level 122
God Stats
0W - 2L
1,273 SR
Queue Stats
115W - 96L
1,463 Elo+
Party 3
Janus
Janus
TPP-Phantom
Janus
Level 123
God Stats
25W - 33L
1,463 SR
Queue Stats
103W - 111L
1,501 Elo+
Party 2
Jing Wei
Jing Wei
TabP
Jing Wei
Level 121
God Stats
1W - 3L
1,500 SR
Queue Stats
194W - 166L
1,469 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AbelAHC
Thanatos
18
7 / 1 / 8
12,330
560
10,785
12,899
7,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
ArkadiosSama
Bellona
18
4 / 4 / 7
12,242
556
14,509
21,034
17,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
Mu964
Scylla
20
3 / 2 / 7
12,948
589
8,208
10,837
3,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Nyctos4862
Bacchus
15
3 / 2 / 4
10,086
458
8,531
17,593
18,616
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
Squ1d9561
Heimdallr
19
5 / 1 / 3
12,692
577
8,510
7,192
4,508
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
ACTIVEJR
Osiris
17
1 / 3 / 3
9,777
444
6,473
12,563
9,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tsukuyomi
Masterhulio
Tsukuyomi
17
6 / 4 / 1
10,367
471
8,016
14,987
5,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
PlagooDoctor
Jormungandr
13
0 / 5 / 3
7,813
355
8,764
13,634
9,097
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
2 / 5 / 3
10,766
489
8,629
12,502
4,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
TabP
Jing Wei
16
1 / 5 / 1
10,115
460
6,027
13,890
4,369
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
21
22
Kills
10
10
Deaths
22
29
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Osiris
ACTIVEJR
Osiris
1
3
3
0.83
W
Thanatos
AbelAHC
Thanatos
7
1
8
11
W
Bellona
ArkadiosSama
Bellona
4
4
7
1.88
L
Tsukuyomi
Masterhulio
Tsukuyomi
6
4
1
1.63
W
Scylla
Mu964
Scylla
3
2
7
3.25
W
Bacchus
Nyctos4862
Bacchus
3
2
4
2.5
L
Jormungandr
PlagooDoctor
Jormungandr
0
5
3
0.3
W
Heimdallr
Squ1d9561
Heimdallr
5
1
3
6.5
L
2
5
3
0.7
L
Jing Wei
TabP
Jing Wei
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,543
Damage
37,909
69,555
Taken
67,576
52,489
Mitigated
33,400
34,031
Healing
13,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
ACTIVEJR
Osiris
6,473
2,205
0
2,540
12,563
9,631
0
2,360
10,159
0
50,349
W
Thanatos
AbelAHC
Thanatos
10,785
2,898
0
12,352
12,899
7,916
1,989
2,518
10,337
0
80,464
W
Bellona
ArkadiosSama
Bellona
14,509
5,913
0
10,591
21,034
17,501
1,479
4,844
15,930
0
68,455
L
Tsukuyomi
Masterhulio
Tsukuyomi
8,016
2,779
0
3,667
14,987
5,673
0
3,223
11,718
0
78,721
W
Scylla
Mu964
Scylla
8,208
443
416
3,429
10,837
3,948
854
3,248
7,465
98,615
0
W
Bacchus
Nyctos4862
Bacchus
8,531
1,380
490
5,064
17,593
18,616
0
4,522
12,979
37,754
0
L
Jormungandr
PlagooDoctor
Jormungandr
8,764
662
576
1,006
13,634
9,097
0
4,980
8,572
29,248
0
W
Heimdallr
Squ1d9561
Heimdallr
8,510
3,406
0
1,689
7,192
4,508
4,266
1,741
5,451
0
100,785
L
8,629
226
0
1,338
12,502
4,630
0
3,942
8,354
84,204
0
L
Jing Wei
TabP
Jing Wei
6,027
5,128
0
4,720
13,890
4,369
0
1,856
12,034
0
70,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,298
Gold Earned
48,838
642
Minions Killed
591
0
Camps Cleared
0
2,197,494
Distance Traveled
2,197,561
25
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,777
444
115
5
0
442,163
5
W
Thanatos
12,330
560
113
5
0
489,112
3
W
Bellona
12,242
556
126
6
0
398,242
4
L
Tsukuyomi
10,367
471
119
5
0
445,006
2
W
Scylla
12,948
589
195
9
0
423,855
5
W
Bacchus
10,086
458
34
2
0
450,802
6
L
Jormungandr
7,813
355
35
2
0
405,488
4
W
Heimdallr
12,692
577
174
8
0
435,483
7
L
Janus
10,766
489
173
8
0
442,397
11
L
Jing Wei
10,115
460
149
7
0
462,507
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role