Player Matchup

Sylvanus
Sylvanus
Bronze III
Powercalafrio
Sylvanus
Bronze III
Level 124
God Stats
0W - 2L
1,485 SR
Queue Stats
30W - 31L
1,500 MMR
Party 1
Chang'e
Chang'e
Bronze III
StevieWonder04
Chang'e
Bronze III
Level 56
God Stats
2W - 5L
1,378 SR
Queue Stats
6W - 12L
1,476 MMR
Solo
Medusa
Medusa
Bronze III
creeper NK1
Medusa
Bronze III
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 32L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 109
1,454 SR
1,492 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 131
1,630 SR
1,473 MMR
Sobek
Sobek
Gold I
EZbuckets206
Sobek
Gold I
Level 129
God Stats
26W - 12L
1,405 SR
Queue Stats
148W - 146L
1,476 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
HyP Jets
Tsukuyomi
Silver I
Level 117
God Stats
17W - 7L
1,874 SR
Queue Stats
145W - 103L
1,387 MMR
Party 2
Scylla
Scylla
Bronze III
ProfsrFreelo
Scylla
Bronze III
Level 148
God Stats
2W - 1L
1,612 SR
Queue Stats
89W - 59L
1,555 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Powercalafrio
Sylvanus
12
0 / 3 / 6
9,989
666
5,524
17,726
15,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
1 / 2 / 2
8,700
580
4,631
8,953
2,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Medusa
14
5 / 6 / 0
10,413
694
8,370
16,235
5,404
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Ne ZhaPersephoneKumbhakarnaCthulhuChaac

VS

Bans
SetApolloThothCupidRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 7
10,944
730
6,842
14,908
14,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tsukuyomi
HyP Jets
Tsukuyomi
14
4 / 2 / 7
10,713
714
7,789
7,950
4,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
14
4 / 2 / 7
10,536
702
21,186
4,659
1,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
6
Kills
11
11
Deaths
6
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
3
2
7
3.25
W
Tsukuyomi
HyP Jets
Tsukuyomi
4
2
7
3.75
L
Sylvanus
Powercalafrio
Sylvanus
0
3
6
1
W
Scylla
4
2
7
3.75
L
1
2
2
1
L
Medusa
5
6
0
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,525
Damage
35,817
42,914
Taken
27,517
23,711
Mitigated
20,085
17,709
Healing
8,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,842
441
0
5,445
14,908
14,755
240
5,055
9,853
23,120
0
W
Tsukuyomi
HyP Jets
Tsukuyomi
7,789
1,372
0
2,176
7,950
4,084
1,527
3,845
4,105
0
47,515
L
Sylvanus
Powercalafrio
Sylvanus
5,524
1,062
2,980
5,868
17,726
15,627
112
11,202
6,073
18,001
0
W
Scylla
21,186
1,819
0
570
4,659
1,246
1,046
1,321
3,338
61,275
0
L
4,631
549
4,414
3,671
8,953
2,680
111
5,680
3,091
19,703
0
L
Medusa
8,370
2,651
0
776
16,235
5,404
240
10,171
5,674
0
60,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,102
Gold Earned
32,193
169
Minions Killed
188
0
Camps Cleared
0
782,998
Distance Traveled
844,502
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,944
730
37
2
0
265,858
2
W
Tsukuyomi
10,713
714
69
5
0
306,339
0
L
Sylvanus
9,989
666
26
2
0
251,945
2
W
Scylla
10,536
702
82
5
0
272,305
4
L
Chang'e
8,700
580
41
3
0
267,519
0
L
Medusa
10,413
694
102
7
0
263,534
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role