Player Matchup

Tyr
Tyr
HermannHoppe
Tyr
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
Juninn
Ullr
Level 160
God Stats
3W - 0L
1,711 SR
Queue Stats
454W - 111L
2,007 Elo+
Party 1
Yemoja
Yemoja
Khαriη
Yemoja
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
SópostoWIN
Hercules
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 19L
1,811 Elo+
Party 1
Hel
Hel
iPhilipe
Hel
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 140
1,542 SR
1,663 Elo+

VS

Team Averages
Level 112
1,493 SR
1,449 Elo+
Thoth
Thoth
FRANCHULO778
Thoth
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 137L
1,398 Elo+
Party 2
Artio
Artio
FrancoArgen
Artio
Level 155
God Stats
5W - 8L
1,424 SR
Queue Stats
428W - 494L
1,560 Elo+
Solo
Hun Batz
Hun Batz
OmegaTD1
Hun Batz
Level 115
God Stats
1W - 6L
1,282 SR
Queue Stats
93W - 105L
1,371 Elo+
Party 2
Jing Wei
Jing Wei
PowerGuido43
Jing Wei
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,480 Elo+
Solo
King Arthur
King Arthur
SilkDoor49307
King Arthur
Level 103
God Stats
8W - 6L
1,759 SR
Queue Stats
106W - 139L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 4
5,331
533
3,675
10,715
4,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mace

Mace

+10
Physical Power

Ullr
Juninn
Ullr
11
5 / 2 / 2
6,633
663
4,959
7,002
1,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Yemoja
Khαriη
Yemoja
9
2 / 0 / 4
5,917
592
2,183
4,210
1,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
SópostoWIN
Hercules
11
0 / 0 / 2
6,137
614
5,775
6,109
2,495
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
6 / 0 / 2
6,998
700
4,604
4,372
1,452
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
4,588
459
1,761
4,910
1,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
2 / 1 / 1
5,042
504
3,595
5,813
2,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hun Batz
OmegaTD1
Hun Batz
6
0 / 3 / 3
4,223
422
3,393
5,962
1,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Jing Wei
PowerGuido43
Jing Wei
8
1 / 5 / 1
4,725
473
3,422
7,163
1,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
SilkDoor49307
King Arthur
9
0 / 1 / 1
4,762
476
3,434
7,815
3,297
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
15
Kills
3
3
Deaths
16
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
2
1
1
2.5
W
2
1
4
4
W
Ullr
Juninn
Ullr
5
2
2
3
W
Yemoja
Khαriη
Yemoja
2
0
4
4
L
Hun Batz
OmegaTD1
Hun Batz
0
3
3
0.5
L
Jing Wei
PowerGuido43
Jing Wei
1
5
1
0.3
L
King Arthur
SilkDoor49307
King Arthur
0
1
1
0.5
W
Hercules
SópostoWIN
Hercules
0
0
2
1
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,196
Damage
15,605
32,408
Taken
31,663
11,804
Mitigated
9,926
19,623
Healing
10,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,761
114
0
250
4,910
1,332
0
2,138
2,680
22,635
0
L
3,595
467
487
3,373
5,813
2,129
0
819
4,994
11,896
0
W
3,675
1,022
0
5,462
10,715
4,269
0
1,484
9,071
0
26,163
W
Ullr
Juninn
Ullr
4,959
2,820
0
2,301
7,002
1,988
587
1,913
5,089
0
41,328
W
Yemoja
Khαriη
Yemoja
2,183
997
1,554
1,744
4,210
1,600
90
929
3,239
9,870
0
L
Hun Batz
OmegaTD1
Hun Batz
3,393
1,194
0
1,396
5,962
1,595
0
983
4,915
0
13,415
L
Jing Wei
PowerGuido43
Jing Wei
3,422
2,874
0
2,052
7,163
1,573
0
1,907
5,218
0
18,181
L
King Arthur
SilkDoor49307
King Arthur
3,434
511
0
2,647
7,815
3,297
0
708
7,069
0
23,406
W
Hercules
SópostoWIN
Hercules
5,775
1,846
0
2,697
6,109
2,495
0
289
5,820
0
35,300
W
4,604
579
2,810
3,055
4,372
1,452
821
521
3,833
46,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,016
Gold Earned
23,340
362
Minions Killed
177
0
Camps Cleared
0
972,751
Distance Traveled
962,910
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
4,588
459
45
5
0
149,147
0
L
Artio
5,042
504
17
2
0
194,986
3
W
Tyr
5,331
533
54
5
0
202,507
3
W
Ullr
6,633
663
99
10
0
173,014
0
W
Yemoja
5,917
592
15
2
0
195,818
3
L
Hun Batz
4,223
422
30
3
0
220,261
3
L
Jing Wei
4,725
473
34
3
0
186,316
1
L
King Arthur
4,762
476
51
5
0
212,200
3
W
Hercules
6,137
614
84
8
0
212,317
2
W
Hel
6,998
700
110
11
0
189,095
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role