Player Matchup

Ymir
Ymir
 
Ymir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
AwesomeAndy9
Janus
Level 61
God Stats
8W - 5L
1,500 SR
Queue Stats
83W - 71L
1,625 Elo+
Party 2
Neith
Neith
DirtyAres
Neith
Level 35
God Stats
6W - 3L
1,446 SR
Queue Stats
61W - 43L
1,673 Elo+
Party 2
Vamana
Vamana
ExcuseMyFrench92
Vamana
Level 128
God Stats
2W - 0L
1,718 SR
Queue Stats
14W - 9L
1,578 Elo+
Party 2
Fenrir
Fenrir
funnyichigo
Fenrir
Level 154
God Stats
45W - 30L
1,661 SR
Queue Stats
92W - 80L
1,639 Elo+
Party 2
Team Averages
Level 100
1,565 SR
1,603 Elo+

VS

Team Averages
Level 119
1,489 SR
1,481 Elo+
Cupid
Cupid
DrowsyPotato_
Cupid
Level 141
God Stats
3W - 7L
1,380 SR
Queue Stats
232W - 223L
1,506 Elo+
Party 1
Ymir
Ymir
Ifcy
Ymir
Level 107
God Stats
28W - 37L
1,666 SR
Queue Stats
793W - 785L
1,483 Elo+
Party 1
Fenrir
Fenrir
InfiniteCam
Fenrir
Level 137
God Stats
5W - 3L
1,500 SR
Queue Stats
328W - 326L
1,500 Elo+
Party 1
Agni
Agni
SteeboTheGoat
Agni
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 25L
1,548 Elo+
Party 1
Thor
Thor
pab70q
Thor
Level 84
God Stats
96W - 135L
1,401 SR
Queue Stats
646W - 777L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
3 / 1 / 1
5,150
515
2,544
5,884
2,480
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
4 / 0 / 3
6,468
647
3,973
2,897
797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
DirtyAres
Neith
9
0 / 1 / 4
5,363
536
4,080
4,320
2,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 1 / 3
5,651
565
3,458
6,057
4,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
9
4 / 1 / 2
5,984
598
2,257
5,895
1,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 0
3,798
380
1,939
2,753
962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ymir
Ifcy
Ymir
8
0 / 3 / 2
4,859
486
1,685
7,450
2,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
5
0 / 1 / 0
4,102
410
466
2,276
1,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
0 / 3 / 0
4,062
406
1,201
3,523
971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Thor
pab70q
Thor
8
1 / 4 / 2
4,696
470
1,749
5,854
1,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
12
Kills
1
4
Deaths
12
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
1
1
3.5
W
4
0
3
5.5
W
Neith
DirtyAres
Neith
0
1
4
2
L
0
1
0
0
W
1
1
3
2.5
L
Ymir
Ifcy
Ymir
0
3
2
0.33
L
Fenrir
0
1
0
0
L
0
3
0
0
W
Fenrir
4
1
2
5
L
Thor
pab70q
Thor
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,312
Damage
7,040
25,053
Taken
21,856
11,632
Mitigated
8,076
7,435
Healing
3,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,544
703
438
1,194
5,884
2,480
163
1,252
4,632
13,139
0
W
3,973
769
0
836
2,897
797
2,761
421
2,416
38,395
0
W
Neith
DirtyAres
Neith
4,080
2,121
0
1,233
4,320
2,164
1,673
167
4,153
0
29,194
L
1,939
1,145
0
1,104
2,753
962
0
692
2,061
0
9,529
W
3,458
1,780
0
1,655
6,057
4,251
789
0
6,057
0
21,620
L
Ymir
Ifcy
Ymir
1,685
278
0
1,503
7,450
2,921
0
2,671
4,779
12,349
0
L
Fenrir
466
52
0
334
2,276
1,412
0
357
1,919
0
10,747
L
1,201
83
0
500
3,523
971
0
1,509
2,014
10,697
0
W
Fenrir
2,257
361
0
2,079
5,895
1,940
4
938
4,909
0
15,641
L
Thor
pab70q
Thor
1,749
556
0
472
5,854
1,810
0
1,288
4,566
0
9,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,616
Gold Earned
21,517
238
Minions Killed
108
0
Camps Cleared
0
876,908
Distance Traveled
595,249
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,150
515
19
2
0
169,908
1
W
Janus
6,468
647
79
8
0
169,194
0
W
Neith
5,363
536
61
6
0
152,795
2
L
Cupid
3,798
380
30
3
0
78,300
1
W
Vamana
5,651
565
46
5
0
185,589
2
L
Ymir
4,859
486
15
2
0
155,674
2
L
Fenrir
4,102
410
23
2
0
101,863
0
L
Agni
4,062
406
26
3
0
112,137
0
W
Fenrir
5,984
598
33
3
0
199,422
1
L
Thor
4,696
470
14
1
0
147,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role