Player Matchup

Izanami
Izanami
Humannaquin
Izanami
Level 27
God Stats
67W - 69L
1,467 SR
Queue Stats
144W - 165L
1,585 Elo+
Solo
Nike
Nike
RaizinBren
Nike
Level 27
God Stats
4W - 18L
1,082 SR
Queue Stats
258W - 293L
1,396 Elo+
Party 2
Janus
Janus
Spuushyman
Janus
Level 16
God Stats
1W - 3L
1,310 SR
Queue Stats
27W - 43L
1,338 Elo+
Party 2
Hel
Hel
Y0RGY
Hel
Level 6
God Stats
0W - 2L
1,291 SR
Queue Stats
150W - 181L
1,393 Elo+
Party 2
Bellona
Bellona
nahjoto
Bellona
Level 16
God Stats
0W - 2L
1,498 SR
Queue Stats
37W - 33L
1,491 Elo+
Solo
Team Averages
Level 18
1,330 SR
1,441 Elo+

VS

Team Averages
Level 40
1,559 SR
1,436 Elo+
Merlin
Merlin
Darklihte
Merlin
Level 37
God Stats
22W - 15L
1,729 SR
Queue Stats
74W - 108L
1,405 Elo+
Party 1
Sobek
Sobek
Foolishnessss
Sobek
Level 125
God Stats
2W - 3L
1,222 SR
Queue Stats
79W - 98L
1,370 Elo+
Party 1
Bellona
Bellona
KnightSyn
Bellona
Level 5
God Stats
1W - 0L
1,687 SR
Queue Stats
3W - 1L
1,668 Elo+
Party 1
Danzaburou
Danzaburou
SorryKyle9543
Danzaburou
Level 15
God Stats
7W - 10L
1,438 SR
Queue Stats
141W - 173L
1,182 Elo+
Solo
Arachne
Arachne
beastingflame
Arachne
Level 20
God Stats
25W - 10L
1,719 SR
Queue Stats
32W - 21L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Humannaquin
Izanami
18
0 / 8 / 0
11,442
440
10,539
26,791
9,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Boots

Boots

+6%
Movement Speed

18
7 / 9 / 7
12,664
487
11,756
22,526
15,830
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Janus
18
4 / 9 / 0
12,436
478
6,299
20,883
7,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hel
Y0RGY
Hel
17
0 / 10 / 1
10,631
409
2,854
17,523
9,637
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
nahjoto
Bellona
20
8 / 6 / 4
13,730
528
15,922
26,101
24,978
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Darklihte
Merlin
20
8 / 4 / 6
14,969
576
20,767
13,252
6,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
10 / 0 / 11
13,439
517
9,077
18,798
24,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bellona
KnightSyn
Bellona
18
3 / 8 / 4
11,793
454
7,031
18,007
14,980
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
SorryKyle9543
Danzaburou
20
6 / 0 / 8
13,443
517
12,471
10,050
3,988
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
20
15 / 7 / 6
14,872
572
28,779
21,508
13,671
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
77
19
Kills
42
42
Deaths
19
12
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Merlin
Darklihte
Merlin
8
4
6
2.75
W
10
0
11
15.5
L
Izanami
Humannaquin
Izanami
0
8
0
0
W
Bellona
KnightSyn
Bellona
3
8
4
0.63
L
7
9
7
1.17
W
Danzaburou
SorryKyle9543
Danzaburou
6
0
8
10
L
Janus
4
9
0
0.44
L
Hel
Y0RGY
Hel
0
10
1
0.05
W
Arachne
15
7
6
2.57
L
Bellona
nahjoto
Bellona
8
6
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,370
Damage
78,125
113,824
Taken
81,615
67,165
Mitigated
63,838
28,650
Healing
17,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Darklihte
Merlin
20,767
1,257
0
1,482
13,252
6,320
2,552
3,213
10,039
96,390
0
W
9,077
1,344
0
3,974
18,798
24,879
790
1,776
17,022
51,594
0
L
Izanami
Humannaquin
Izanami
10,539
7,380
0
11,558
26,791
9,176
1,710
6,605
19,800
0
106,222
W
Bellona
KnightSyn
Bellona
7,031
2,470
0
1,189
18,007
14,980
4,269
351
17,656
0
34,980
L
11,756
2,728
470
578
22,526
15,830
2,824
2,138
19,829
0
61,406
W
Danzaburou
SorryKyle9543
Danzaburou
12,471
4,824
0
4,104
10,050
3,988
5,446
1,009
9,041
0
77,612
L
Janus
6,299
1,303
0
3,214
20,883
7,544
1,580
11,631
8,477
65,447
0
L
Hel
Y0RGY
Hel
2,854
1,104
1,946
3,610
17,523
9,637
1,131
1,515
15,819
44,374
0
W
Arachne
28,779
22,297
0
6,831
21,508
13,671
1,380
2,804
18,704
0
110,944
L
Bellona
nahjoto
Bellona
15,922
3,610
0
7,274
26,101
24,978
162
5,939
19,505
0
84,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,903
Gold Earned
68,516
627
Minions Killed
586
0
Camps Cleared
0
1,999,190
Distance Traveled
2,450,403
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,969
576
178
7
0
472,767
2
W
Sobek
13,439
517
59
2
0
519,032
2
L
Izanami
11,442
440
171
7
0
369,628
2
W
Bellona
11,793
454
67
3
0
480,315
1
L
Nike
12,664
487
105
4
0
457,513
0
W
Danzaburou
13,443
517
135
5
0
451,514
0
L
Janus
12,436
478
140
5
0
348,368
0
L
Hel
10,631
409
78
3
0
358,743
0
W
Arachne
14,872
572
147
6
0
526,775
0
L
Bellona
13,730
528
133
5
0
464,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role