Player Matchup

Neith
Neith
EBNoXie
Neith
Level 24
God Stats
131W - 15L
1,875 SR
Queue Stats
613W - 61L
1,816 Elo+
Party 1
Bacchus
Bacchus
Hikarustall
Bacchus
Level 99
God Stats
22W - 3L
1,951 SR
Queue Stats
1,196W - 123L
1,978 Elo+
Party 1
Agni
Agni
Krizalid
Agni
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Shïrö
Sun Wukong
Level 145
God Stats
3W - 0L
1,500 SR
Queue Stats
664W - 55L
1,981 Elo+
Party 1
Ao Kuang
Ao Kuang
whіstle
Ao Kuang
Level 156
God Stats
26W - 0L
1,824 SR
Queue Stats
1,288W - 130L
1,996 Elo+
Party 1
Team Averages
Level 113
1,730 SR
1,854 Elo+

VS

Team Averages
Level 82
1,514 SR
1,542 Elo+
Bacchus
Bacchus
Mikenkaiser
Bacchus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 23L
1,596 Elo+
Solo
Baron Samedi
Baron Samedi
Pents
Baron Samedi
Level 105
God Stats
1W - 2L
1,749 SR
Queue Stats
15W - 14L
1,539 Elo+
Solo
Baba Yaga
Baba Yaga
Vairabetão
Baba Yaga
Level 49
God Stats
19W - 9L
1,629 SR
Queue Stats
104W - 119L
1,557 Elo+
Solo
Izanami
Izanami
aKarloh
Izanami
Level 43
God Stats
1W - 2L
1,162 SR
Queue Stats
3W - 3L
1,601 Elo+
Solo
Fenrir
Fenrir
nebrasko35
Fenrir
Level 107
God Stats
4W - 5L
1,529 SR
Queue Stats
652W - 703L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
EBNoXie
Neith
16
2 / 1 / 19
9,836
984
13,942
8,748
3,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
Hikarustall
Bacchus
18
4 / 0 / 26
11,696
1,170
11,932
11,207
18,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Agni
17
9 / 2 / 18
11,282
1,128
25,109
6,842
2,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Shïrö
Sun Wukong
17
7 / 0 / 15
11,498
1,150
11,028
14,375
10,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ao Kuang
whіstle
Ao Kuang
18
14 / 1 / 10
12,526
1,253
21,448
12,015
6,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

302

VS

Team 2 Tickets

118

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Mikenkaiser
Bacchus
15
0 / 9 / 2
9,327
933
6,571
22,887
23,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
Pents
Baron Samedi
14
1 / 7 / 1
8,748
875
13,731
14,501
6,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baba Yaga
Vairabetão
Baba Yaga
15
0 / 6 / 4
8,746
875
11,233
18,133
8,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
aKarloh
Izanami
14
1 / 7 / 1
9,205
921
6,423
18,531
7,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
nebrasko35
Fenrir
14
2 / 7 / 0
8,652
865
5,444
14,194
6,705
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
12
36
Kills
4
4
Deaths
36
88
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Neith
EBNoXie
Neith
2
1
19
11.5
W
Bacchus
Hikarustall
Bacchus
4
0
26
17
W
Agni
9
2
18
9
L
Bacchus
Mikenkaiser
Bacchus
0
9
2
0.11
L
Baron Samedi
Pents
Baron Samedi
1
7
1
0.21
W
Sun Wukong
Shïrö
Sun Wukong
7
0
15
14.5
L
Baba Yaga
Vairabetão
Baba Yaga
0
6
4
0.33
L
Izanami
aKarloh
Izanami
1
7
1
0.21
L
Fenrir
nebrasko35
Fenrir
2
7
0
0.29
W
Ao Kuang
whіstle
Ao Kuang
14
1
10
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,459
Damage
43,402
53,187
Taken
88,246
42,563
Mitigated
52,698
14,023
Healing
5,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
EBNoXie
Neith
13,942
7,565
0
3,859
8,748
3,658
0
5,609
3,139
0
31,466
W
Bacchus
Hikarustall
Bacchus
11,932
1,443
0
950
11,207
18,414
0
6,802
4,405
17,602
0
W
Agni
25,109
1,888
112
2,062
6,842
2,929
0
5,141
1,701
41,018
0
L
Bacchus
Mikenkaiser
Bacchus
6,571
410
0
876
22,887
23,041
0
14,058
8,535
13,183
0
L
Baron Samedi
Pents
Baron Samedi
13,731
2,190
478
1,086
14,501
6,697
0
9,649
4,759
35,588
0
W
Sun Wukong
Shïrö
Sun Wukong
11,028
3,746
0
1,791
14,375
10,582
0
8,500
5,011
0
29,948
L
Baba Yaga
Vairabetão
Baba Yaga
11,233
1,672
0
1,014
18,133
8,650
0
12,151
5,757
25,585
0
L
Izanami
aKarloh
Izanami
6,423
3,701
334
1,716
18,531
7,605
0
10,852
7,379
0
35,333
L
Fenrir
nebrasko35
Fenrir
5,444
667
0
363
14,194
6,705
0
10,736
3,327
0
12,651
W
Ao Kuang
whіstle
Ao Kuang
21,448
8,674
0
5,249
12,015
6,980
0
5,483
6,532
33,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,838
Gold Earned
44,678
166
Minions Killed
169
12
Camps Cleared
4
1,027,027
Distance Traveled
869,172
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,836
984
48
5
1
188,831
0
W
Bacchus
11,696
1,170
14
1
1
214,132
0
W
Agni
11,282
1,128
53
5
0
205,300
1
L
Bacchus
9,327
933
7
1
0
186,034
0
L
Baron Samedi
8,748
875
43
4
0
168,352
0
W
Sun Wukong
11,498
1,150
38
4
4
201,444
0
L
Baba Yaga
8,746
875
34
3
1
166,205
1
L
Izanami
9,205
921
69
7
1
154,917
1
L
Fenrir
8,652
865
16
2
2
193,664
0
W
Ao Kuang
12,526
1,253
13
1
6
217,320
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role