Player Matchup

Thoth
Thoth
DeathxGripXD
Thoth
Level 129
God Stats
36W - 23L
1,267 SR
Queue Stats
623W - 358L
1,585 Elo+
Party 1
Hercules
Hercules
FRxANDERSON
Hercules
Level 153
God Stats
27W - 22L
1,190 SR
Queue Stats
633W - 386L
1,567 Elo+
Party 1
Cerberus
Cerberus
Nice and High
Cerberus
Level 17
God Stats
27W - 6L
1,765 SR
Queue Stats
82W - 30L
1,817 Elo+
Party 1
Team Averages
Level 100
1,408 SR
1,656 Elo+

VS

Team Averages
Level 57
1,399 SR
1,468 Elo+
Scylla
Scylla
 
Scylla
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
KingOfTheDead117
Tsukuyomi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,388 Elo+
Solo
Sobek
Sobek
mysteryflo
Sobek
Level 41
God Stats
2W - 4L
1,197 SR
Queue Stats
50W - 34L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
11 / 1 / 4
9,309
931
12,168
5,463
1,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
FRxANDERSON
Hercules
11
4 / 0 / 10
8,152
815
5,042
8,786
3,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Nice and High
Cerberus
9
0 / 2 / 8
6,940
694
3,238
10,243
3,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
2 / 6 / 0
6,912
691
9,054
9,397
2,317
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
7
1 / 5 / 1
6,170
617
2,425
5,505
1,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sobek
9
0 / 4 / 3
6,605
661
3,150
11,437
7,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
15
Kills
3
3
Deaths
15
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
6
0
0.33
W
11
1
4
13
W
Hercules
FRxANDERSON
Hercules
4
0
10
9
L
Tsukuyomi
1
5
1
0.3
W
Cerberus
Nice and High
Cerberus
0
2
8
2
L
Sobek
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,448
Damage
14,629
24,492
Taken
26,339
8,861
Mitigated
11,330
5,194
Healing
5,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
9,054
1,506
222
1,870
9,397
2,317
0
6,474
2,568
29,670
0
W
12,168
472
410
464
5,463
1,814
1,870
2,824
2,639
41,274
0
W
Hercules
FRxANDERSON
Hercules
5,042
2,016
0
2,403
8,786
3,251
616
2,938
5,848
0
13,142
L
Tsukuyomi
2,425
643
0
258
5,505
1,869
0
2,531
2,770
0
12,504
W
Cerberus
Nice and High
Cerberus
3,238
47
0
1,917
10,243
3,796
467
6,466
3,777
11,583
0
L
Sobek
3,150
106
0
3,484
11,437
7,144
0
5,652
5,483
9,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,401
Gold Earned
19,687
113
Minions Killed
84
0
Camps Cleared
0
561,593
Distance Traveled
427,545
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,912
691
49
5
0
147,102
1
W
Thoth
9,309
931
64
6
0
181,708
0
W
Hercules
8,152
815
17
2
0
190,728
0
L
Tsukuyomi
6,170
617
23
2
0
105,075
0
W
Cerberus
6,940
694
32
3
0
189,157
0
L
Sobek
6,605
661
12
1
0
175,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role