Player Matchup

Danzaburou
Danzaburou
Angelic Fiends
Danzaburou
Level 107
God Stats
4W - 3L
1,653 SR
Queue Stats
8W - 8L
1,443 Elo+
Party 2
Ganesha
Ganesha
DaddyAnime95
Ganesha
Level 122
God Stats
4W - 3L
1,526 SR
Queue Stats
19W - 22L
1,443 Elo+
Party 2
Chaac
Chaac
DaddyDepresso
Chaac
Level 7
God Stats
2W - 1L
1,653 SR
Queue Stats
4W - 3L
1,395 Elo+
Party 2
Arachne
Arachne
DaddyGwyn
Arachne
Level 10
God Stats
1W - 1L
1,353 SR
Queue Stats
3W - 4L
1,408 Elo+
Party 2
Kukulkan
Kukulkan
窥云探月
Kukulkan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 50
1,537 SR
1,438 Elo+

VS

Team Averages
Level 33
1,433 SR
1,285 Elo+
Nemesis
Nemesis
Jeringaslokas
Nemesis
Level 25
God Stats
5W - 1L
1,500 SR
Queue Stats
445W - 559L
1,359 Elo+
Party 3
Ymir
Ymir
JosefoRobledo
Ymir
Level 87
God Stats
3W - 8L
1,332 SR
Queue Stats
27W - 42L
1,215 Elo+
Party 1
Jormungandr
Jormungandr
NewHeiku
Jormungandr
Level 15
God Stats
12W - 16L
1,495 SR
Queue Stats
17W - 26L
1,238 Elo+
Party 1
Neith
Neith
Riskinthehouse
Neith
Level 9
God Stats
3W - 5L
1,337 SR
Queue Stats
57W - 69L
1,140 Elo+
Party 1
Chaac
Chaac
Rodright1152
Chaac
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
213W - 231L
1,472 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Angelic Fiends
Danzaburou
14
8 / 0 / 4
9,939
523
14,047
6,494
2,404
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ganesha
DaddyAnime95
Ganesha
13
0 / 0 / 11
9,424
496
5,212
10,861
11,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
1 / 5 / 2
9,174
483
11,709
17,667
18,619
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arachne
DaddyGwyn
Arachne
16
10 / 3 / 2
10,443
550
14,875
18,891
7,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
窥云探月
Kukulkan
15
1 / 2 / 4
9,435
497
4,939
6,572
2,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
15
1 / 4 / 0
8,931
470
2,888
14,447
5,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 3 / 0
7,426
391
4,119
14,748
13,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jormungandr
NewHeiku
Jormungandr
14
2 / 3 / 3
9,127
480
8,081
14,120
9,186
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 8 / 0
7,664
403
6,911
11,917
4,640
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
6 / 2 / 2
10,453
550
17,617
19,004
25,824
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
20
Kills
10
10
Deaths
20
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Angelic Fiends
Danzaburou
8
0
4
10
L
Ganesha
DaddyAnime95
Ganesha
0
0
11
5.5
L
1
5
2
0.4
L
Arachne
DaddyGwyn
Arachne
10
3
2
3.67
W
Nemesis
1
4
0
0.25
W
1
3
0
0.33
W
Jormungandr
NewHeiku
Jormungandr
2
3
3
1.17
W
0
8
0
0
W
6
2
2
3.5
L
Kukulkan
窥云探月
Kukulkan
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,782
Damage
39,616
60,485
Taken
74,236
43,171
Mitigated
58,660
27,799
Healing
23,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Angelic Fiends
Danzaburou
14,047
6,939
1,039
4,028
6,494
2,404
808
2,759
3,735
0
53,583
L
Ganesha
DaddyAnime95
Ganesha
5,212
621
0
2,552
10,861
11,668
268
2,239
8,622
33,629
0
L
11,709
3,915
0
8,571
17,667
18,619
752
1,365
15,566
0
47,842
L
Arachne
DaddyGwyn
Arachne
14,875
10,518
267
11,342
18,891
7,835
0
2,911
15,880
0
59,938
W
Nemesis
2,888
1,471
0
5,873
14,447
5,267
0
1,960
12,487
0
63,002
W
4,119
138
0
600
14,748
13,743
0
3,113
11,635
32,454
0
W
Jormungandr
NewHeiku
Jormungandr
8,081
1,091
212
4,408
14,120
9,186
0
2,602
11,518
41,381
0
W
6,911
2,627
0
1,807
11,917
4,640
0
2,197
9,720
0
42,677
W
17,617
5,605
0
10,127
19,004
25,824
66
279
18,725
0
62,846
L
Kukulkan
窥云探月
Kukulkan
4,939
688
0
0
6,572
2,645
1,638
2,926
3,621
47,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,415
Gold Earned
43,601
405
Minions Killed
424
0
Camps Cleared
0
1,681,874
Distance Traveled
1,689,106
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,939
523
118
6
0
351,022
12
L
Ganesha
9,424
496
11
1
0
338,870
6
L
Chaac
9,174
483
66
3
0
321,635
0
L
Arachne
10,443
550
101
5
0
335,761
1
W
Nemesis
8,931
470
105
6
0
359,988
0
W
Ymir
7,426
391
28
1
0
335,743
3
W
Jormungandr
9,127
480
83
4
0
327,137
3
W
Neith
7,664
403
83
4
0
292,140
3
W
Chaac
10,453
550
125
7
0
374,098
1
L
Kukulkan
9,435
497
109
6
0
334,586
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role