Player Matchup

Hercules
Hercules
DivineDevour
Hercules
Level 127
God Stats
3W - 0L
1,736 SR
Queue Stats
109W - 102L
1,589 Elo+
Party 2
Vulcan
Vulcan
GTD Zeref
Vulcan
Level 17
God Stats
4W - 1L
1,737 SR
Queue Stats
23W - 15L
1,353 Elo+
Party 2
Rama
Rama
KamStealth
Rama
Level 23
God Stats
1W - 2L
1,484 SR
Queue Stats
1W - 2L
1,155 Elo+
Party 2
Sobek
Sobek
LcK GUWOP
Sobek
Level 97
God Stats
1W - 1L
1,586 SR
Queue Stats
21W - 22L
1,511 Elo+
Party 2
Ne Zha
Ne Zha
LilUziSmurf4472
Ne Zha
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 6L
1,569 Elo+
Party 2
Team Averages
Level 55
1,608 SR
1,435 Elo+

VS

Team Averages
Level 24
1,586 SR
1,402 Elo+
Jormungandr
Jormungandr
Jakecitoo
Jormungandr
Level 23
God Stats
26W - 20L
1,602 SR
Queue Stats
198W - 222L
1,402 Elo+
Solo
Nike
Nike
SaltyNecromancer
Nike
Level 24
God Stats
13W - 3L
1,850 SR
Queue Stats
30W - 13L
1,483 Elo+
Solo
Anhur
Anhur
bigballer148
Anhur
Level 69
God Stats
0W - 2L
1,489 SR
Queue Stats
83W - 87L
1,252 Elo+
Party 1
Sol
Sol
knndyalbrght
Sol
Level 4
God Stats
54W - 59L
1,786 SR
Queue Stats
62W - 66L
1,668 Elo+
Party 1
Chaac
Chaac
lHavener
Chaac
Level 2
God Stats
1W - 2L
1,205 SR
Queue Stats
1W - 5L
1,205 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DivineDevour
Hercules
12
3 / 0 / 0
6,465
647
2,772
7,778
2,974
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Vulcan
GTD Zeref
Vulcan
9
1 / 1 / 3
5,480
548
3,257
3,739
1,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
5 / 2 / 0
5,431
543
3,479
5,439
2,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sobek
LcK GUWOP
Sobek
9
4 / 0 / 4
5,500
550
4,405
6,698
2,649
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
3 / 1 / 2
6,341
634
3,941
6,212
1,829
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Jakecitoo
Jormungandr
7
1 / 3 / 1
4,739
474
3,967
5,439
3,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 3 / 0
6,047
605
2,592
7,247
2,311
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
1 / 4 / 0
4,702
470
3,207
5,260
1,319
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 3 / 0
5,500
550
3,332
7,236
1,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chaac
lHavener
Chaac
5
0 / 4 / 0
4,239
424
850
6,417
3,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
16
Kills
4
4
Deaths
17
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hercules
DivineDevour
Hercules
3
0
0
3
W
Vulcan
GTD Zeref
Vulcan
1
1
3
2.5
L
Jormungandr
Jakecitoo
Jormungandr
1
3
1
0.5
W
5
2
0
2.5
W
Sobek
LcK GUWOP
Sobek
4
0
4
6
W
3
1
2
4
L
0
3
0
0
L
1
4
0
0.25
L
2
3
0
0.67
L
Chaac
lHavener
Chaac
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,854
Damage
13,948
29,866
Taken
31,599
11,151
Mitigated
11,594
10,828
Healing
5,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DivineDevour
Hercules
2,772
1,302
0
4,117
7,778
2,974
123
0
7,778
0
37,578
W
Vulcan
GTD Zeref
Vulcan
3,257
608
0
782
3,739
1,244
117
2,391
1,323
20,991
0
L
Jormungandr
Jakecitoo
Jormungandr
3,967
1,637
0
810
5,439
3,114
0
1,264
4,175
15,873
0
W
3,479
2,959
0
528
5,439
2,455
114
1,947
3,492
0
21,728
W
Sobek
LcK GUWOP
Sobek
4,405
395
298
2,776
6,698
2,649
0
2,001
4,622
16,337
0
W
3,941
2,155
342
1,985
6,212
1,829
0
960
5,252
0
36,305
L
2,592
572
0
269
7,247
2,311
0
0
7,247
0
38,892
L
3,207
1,685
0
842
5,260
1,319
0
2,589
2,671
0
12,598
L
3,332
743
0
2,412
7,236
1,733
143
2,596
4,408
22,545
0
L
Chaac
lHavener
Chaac
850
277
0
1,433
6,417
3,117
0
967
5,436
0
16,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,217
Gold Earned
25,227
265
Minions Killed
194
0
Camps Cleared
0
1,034,550
Distance Traveled
918,846
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,465
647
90
9
0
203,126
1
W
Vulcan
5,480
548
40
4
0
212,627
1
L
Jormungandr
4,739
474
19
2
0
178,896
1
W
Rama
5,431
543
45
5
0
188,332
0
W
Sobek
5,500
550
16
2
0
214,382
0
W
Ne Zha
6,341
634
74
7
0
216,083
0
L
Nike
6,047
605
88
9
0
199,464
0
L
Anhur
4,702
470
30
3
0
181,040
0
L
Sol
5,500
550
31
3
0
178,977
0
L
Chaac
4,239
424
26
3
0
180,469
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role