Player Matchup

Cthulhu
Cthulhu
Diamond II
Bitikha
Cthulhu
Diamond II
Level 158
God Stats
18W - 15L
1,823 SR
Queue Stats
88W - 70L
2,353 MMR
Party 4
Nu Wa
Nu Wa
Diamond IV
Jambo Cleatus
Nu Wa
Diamond IV
Level 160
God Stats
29W - 16L
2,000 SR
Queue Stats
297W - 262L
2,166 MMR
Party 4
Apollo
Apollo
Diamond IV
Lyaic
Apollo
Diamond IV
Level 66
God Stats
14W - 11L
1,763 SR
Queue Stats
104W - 80L
2,274 MMR
Solo
He Bo
He Bo
Diamond II
Turnublamb
He Bo
Diamond II
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Sun Wukong
Sun Wukong
Diamond II
xrtsA
Sun Wukong
Diamond II
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
266W - 215L
2,303 MMR
Party 3
Team Averages
Diamond III
Diamond III
Average Tier
Level 121
1,717 SR
2,119 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 141
1,614 SR
2,115 MMR
Vulcan
Vulcan
Diamond I
 
Vulcan
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Diamond III
CryoSettings
Loki
Diamond III
Level 148
God Stats
62W - 33L
1,944 SR
Queue Stats
299W - 259L
2,188 MMR
Party 1
Ganesha
Ganesha
Diamond IV
VeeVilly
Ganesha
Diamond IV
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
223W - 144L
2,257 MMR
Solo
Nike
Nike
Diamond III
iYoltz
Nike
Diamond III
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
176W - 156L
2,347 MMR
Party 2
Chernobog
Chernobog
Diamond III
thesnapplecap
Chernobog
Diamond III
Level 160
God Stats
6W - 4L
1,628 SR
Queue Stats
501W - 479L
2,282 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bitikha
Cthulhu
12
1 / 6 / 2
7,718
386
8,279
19,088
8,642
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
0 / 4 / 4
9,548
477
8,775
9,949
2,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
Lyaic
Apollo
19
1 / 1 / 0
11,649
582
6,098
11,741
4,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

He Bo
18
3 / 7 / 2
10,836
542
8,210
13,076
3,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
xrtsA
Sun Wukong
14
0 / 3 / 2
9,058
453
7,456
15,372
12,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
SetScyllaJanusDanzaburouNemesis

VS

Bans
Cu ChulainnAwilixSobekFenrirKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
17
2 / 1 / 9
11,175
559
10,645
8,686
3,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
8 / 1 / 7
12,713
636
10,059
15,380
7,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
VeeVilly
Ganesha
16
1 / 2 / 13
10,801
540
7,947
17,299
16,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nike
iYoltz
Nike
19
5 / 1 / 6
12,388
619
11,397
18,645
14,004
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chernobog
thesnapplecap
Chernobog
20
5 / 0 / 7
12,842
642
11,666
13,546
6,027
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
63
5
Kills
21
21
Deaths
5
10
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
2
1
9
6.5
L
Cthulhu
Bitikha
Cthulhu
1
6
2
0.33
W
8
1
7
11.5
L
0
4
4
0.5
L
Apollo
Lyaic
Apollo
1
1
0
1
L
He Bo
3
7
2
0.57
W
Ganesha
VeeVilly
Ganesha
1
2
13
3.75
W
Nike
iYoltz
Nike
5
1
6
8
W
Chernobog
thesnapplecap
Chernobog
5
0
7
8.5
L
Sun Wukong
xrtsA
Sun Wukong
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,818
Damage
51,714
69,226
Taken
73,556
32,643
Mitigated
47,091
20,157
Healing
31,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
10,645
2,881
0
1,160
8,686
3,418
52
5,565
2,892
72,656
0
L
Cthulhu
Bitikha
Cthulhu
8,279
516
1,218
2,387
19,088
8,642
0
8,595
10,319
29,946
0
W
10,059
3,376
0
9,182
15,380
7,235
4,108
5,222
9,879
0
94,955
L
8,775
1,077
0
2,039
9,949
2,862
0
4,710
5,089
65,193
0
L
Apollo
Lyaic
Apollo
6,098
4,633
0
5,940
11,741
4,708
3,619
545
11,196
0
100,157
L
He Bo
8,210
78
0
3,586
13,076
3,817
0
2,605
10,283
89,134
0
W
Ganesha
VeeVilly
Ganesha
7,947
1,081
0
4,968
17,299
16,407
596
7,550
9,546
35,800
0
W
Nike
iYoltz
Nike
11,397
1,361
0
6,705
18,645
14,004
0
4,606
13,542
9,167
76,640
W
Chernobog
thesnapplecap
Chernobog
11,666
7,718
0
9,268
13,546
6,027
4,581
3,483
9,923
0
119,580
L
Sun Wukong
xrtsA
Sun Wukong
7,456
1,321
0
4,987
15,372
12,614
275
2,866
12,426
106
50,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,809
Gold Earned
59,919
645
Minions Killed
667
0
Camps Cleared
0
1,888,222
Distance Traveled
2,126,250
30
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
11,175
559
161
8
0
436,916
11
L
Cthulhu
7,718
386
25
1
0
392,968
3
W
Loki
12,713
636
160
8
0
437,260
5
L
Nu Wa
9,548
477
157
8
0
377,257
11
L
Apollo
11,649
582
203
10
0
368,449
4
L
He Bo
10,836
542
153
8
0
359,575
2
W
Ganesha
10,801
540
14
1
0
410,605
7
W
Nike
12,388
619
139
7
0
438,589
6
W
Chernobog
12,842
642
193
10
0
402,880
3
L
Sun Wukong
9,058
453
107
5
0
389,973
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role