Player Matchup

Amaterasu
Amaterasu
Bahamut376
Amaterasu
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 127L
1,509 Elo+
Party 3
Cthulhu
Cthulhu
Daiser
Cthulhu
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 87L
1,454 Elo+
Party 3
Yemoja
Yemoja
Elnotsoslimjim
Yemoja
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 42L
1,694 Elo+
Party 1
Merlin
Merlin
Strehn
Merlin
Level 157
God Stats
2W - 0L
1,760 SR
Queue Stats
134W - 132L
1,554 Elo+
Party 1
Chronos
Chronos
jakemontoya
Chronos
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 85L
1,546 Elo+
Party 1
Team Averages
Level 144
1,552 SR
1,551 Elo+

VS

Team Averages
Level 131
1,548 SR
1,545 Elo+
Anhur
Anhur
Brahgee
Anhur
Level 145
God Stats
2W - 2L
1,500 SR
Queue Stats
177W - 154L
1,588 Elo+
Party 2
Geb
Geb
Phrice
Geb
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
128W - 123L
1,608 Elo+
Party 2
Ra
Ra
SirYin
Ra
Level 160
God Stats
3W - 4L
1,742 SR
Queue Stats
547W - 549L
1,626 Elo+
Solo
Nox
Nox
mellymel17
Nox
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 86L
1,416 Elo+
Solo
Raijin
Raijin
pseudoGEEP
Raijin
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Bahamut376
Amaterasu
20
8 / 1 / 17
11,617
830
13,173
20,053
14,460
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
Daiser
Cthulhu
18
7 / 2 / 13
11,426
816
14,493
16,947
18,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
2 / 2 / 18
10,164
726
6,017
11,340
13,373
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
Strehn
Merlin
17
4 / 3 / 11
10,772
769
16,259
10,987
5,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
jakemontoya
Chronos
17
6 / 3 / 11
10,549
754
11,984
11,683
6,106
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Brahgee
Anhur
17
5 / 6 / 4
10,308
736
9,275
13,355
5,965
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Geb
Phrice
Geb
15
0 / 5 / 7
8,487
606
9,596
14,772
18,784
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ra
15
0 / 5 / 5
8,615
615
6,900
14,223
6,865
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

15
1 / 4 / 6
8,853
632
8,696
9,370
4,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Raijin
pseudoGEEP
Raijin
17
4 / 7 / 4
9,926
709
13,492
13,789
7,713
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
36
27
Kills
10
11
Deaths
27
70
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Bahamut376
Amaterasu
8
1
17
16.5
L
Anhur
Brahgee
Anhur
5
6
4
1.17
W
Cthulhu
Daiser
Cthulhu
7
2
13
6.75
W
2
2
18
5.5
L
Geb
Phrice
Geb
0
5
7
0.7
L
Ra
0
5
5
0.5
W
Merlin
Strehn
Merlin
4
3
11
3.17
W
Chronos
jakemontoya
Chronos
6
3
11
3.83
L
1
4
6
1
L
Raijin
pseudoGEEP
Raijin
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,926
Damage
47,959
71,010
Taken
65,509
57,180
Mitigated
43,784
40,730
Healing
21,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Bahamut376
Amaterasu
13,173
4,784
5,169
10,956
20,053
14,460
1,223
11,564
8,363
0
33,042
L
Anhur
Brahgee
Anhur
9,275
3,869
477
1,927
13,355
5,965
0
9,274
3,789
0
17,253
W
Cthulhu
Daiser
Cthulhu
14,493
415
3,340
4,062
16,947
18,137
140
9,258
7,510
29,176
0
W
6,017
919
9,512
2,996
11,340
13,373
200
6,163
4,953
11,844
0
L
Geb
Phrice
Geb
9,596
1,834
1,505
1,742
14,772
18,784
0
9,067
5,450
12,604
0
L
Ra
6,900
454
6,561
5,953
14,223
6,865
0
11,972
1,938
32,498
0
W
Merlin
Strehn
Merlin
16,259
1,388
1,027
1,674
10,987
5,104
958
5,398
5,505
32,403
0
W
Chronos
jakemontoya
Chronos
11,984
3,165
0
1,994
11,683
6,106
4,268
5,638
5,995
26,661
0
L
8,696
504
522
481
9,370
4,457
0
8,063
1,092
20,616
0
L
Raijin
pseudoGEEP
Raijin
13,492
1,725
1,210
895
13,789
7,713
0
9,004
4,487
25,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,528
Gold Earned
46,189
144
Minions Killed
138
0
Camps Cleared
0
1,261,452
Distance Traveled
1,100,691
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
11,617
830
30
2
0
290,377
7
L
Anhur
10,308
736
23
2
0
203,429
0
W
Cthulhu
11,426
816
28
2
0
248,989
1
W
Yemoja
10,164
726
15
1
0
239,057
1
L
Geb
8,487
606
11
1
0
230,210
1
L
Ra
8,615
615
31
2
0
236,056
1
W
Merlin
10,772
769
44
3
0
236,718
1
W
Chronos
10,549
754
27
2
0
246,311
1
L
Nox
8,853
632
48
3
0
236,164
1
L
Raijin
9,926
709
25
2
0
194,832
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role