Player Matchup

Xbalanque
Xbalanque
AlmostDecent
Xbalanque
Level 146
God Stats
35W - 20L
1,662 SR
Queue Stats
356W - 349L
1,674 Elo+
Party 3
Da Ji
Da Ji
Joyfullmurder
Da Ji
Level 142
God Stats
0W - 2L
1,715 SR
Queue Stats
14W - 13L
1,782 Elo+
Party 3
Horus
Horus
Killvoid
Horus
Level 144
God Stats
12W - 9L
1,380 SR
Queue Stats
377W - 343L
1,593 Elo+
Party 3
Ganesha
Ganesha
Miwaii
Ganesha
Level 124
God Stats
23W - 16L
1,625 SR
Queue Stats
195W - 183L
1,623 Elo+
Party 3
Baron Samedi
Baron Samedi
Simonjked
Baron Samedi
Level 147
God Stats
7W - 3L
1,831 SR
Queue Stats
11W - 9L
1,743 Elo+
Party 3
Team Averages
Level 141
1,643 SR
1,683 Elo+

VS

Team Averages
Level 108
1,544 SR
1,626 Elo+
Cthulhu
Cthulhu
Cr0ker
Cthulhu
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 32L
1,624 Elo+
Party 2
Tyr
Tyr
DielAlx
Tyr
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 53L
1,626 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Haktal
Ah Muzen Cab
Level 107
God Stats
3W - 0L
1,500 SR
Queue Stats
240W - 212L
1,619 Elo+
Solo
Anubis
Anubis
Smaus322
Anubis
Level 63
God Stats
6W - 6L
1,719 SR
Queue Stats
179W - 159L
1,587 Elo+
Party 1
Pele
Pele
WR1nkl3
Pele
Level 95
God Stats
3W - 1L
1,500 SR
Queue Stats
273W - 259L
1,675 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
AlmostDecent
Xbalanque
20
4 / 1 / 4
14,590
608
14,977
19,312
7,641
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
5 / 7 / 3
11,987
499
10,198
17,889
11,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Killvoid
Horus
20
4 / 4 / 2
12,633
526
13,808
22,050
22,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ganesha
Miwaii
Ganesha
15
0 / 7 / 7
10,473
436
6,388
21,215
15,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
Simonjked
Baron Samedi
19
1 / 4 / 5
11,842
493
9,398
17,203
6,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cr0ker
Cthulhu
17
0 / 2 / 5
11,733
489
8,517
17,475
13,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyr
20
2 / 3 / 8
14,999
625
16,069
29,204
24,009
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
Haktal
Ah Muzen Cab
20
2 / 3 / 2
13,672
570
12,804
17,918
9,999
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
Smaus322
Anubis
20
6 / 4 / 3
14,471
603
17,282
17,567
10,860
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pele
WR1nkl3
Pele
20
13 / 2 / 4
15,569
649
16,821
20,140
10,683
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
45
14
Kills
23
23
Deaths
14
21
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
AlmostDecent
Xbalanque
4
1
4
6
W
Cthulhu
Cr0ker
Cthulhu
0
2
5
1.25
W
Tyr
2
3
8
2
W
Ah Muzen Cab
Haktal
Ah Muzen Cab
2
3
2
1
L
5
7
3
0.93
L
Horus
Killvoid
Horus
4
4
2
1.25
L
Ganesha
Miwaii
Ganesha
0
7
7
0.5
L
Baron Samedi
Simonjked
Baron Samedi
1
4
5
0.88
W
Anubis
Smaus322
Anubis
6
4
3
1.88
W
Pele
WR1nkl3
Pele
13
2
4
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,769
Damage
71,493
97,669
Taken
102,304
64,681
Mitigated
69,540
27,704
Healing
45,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
AlmostDecent
Xbalanque
14,977
6,366
0
11,975
19,312
7,641
5,942
4,038
15,274
0
131,974
W
Cthulhu
Cr0ker
Cthulhu
8,517
329
225
2,573
17,475
13,989
534
1,609
13,576
50,534
0
W
Tyr
16,069
2,498
0
12,919
29,204
24,009
1,047
4,053
24,376
7,882
98,913
W
Ah Muzen Cab
Haktal
Ah Muzen Cab
12,804
8,050
0
8,893
17,918
9,999
6,292
1,072
16,846
0
133,697
L
10,198
2,672
0
250
17,889
11,889
830
7,279
10,610
0
72,414
L
Horus
Killvoid
Horus
13,808
4,335
327
6,797
22,050
22,914
324
1,565
20,325
12,016
63,545
L
Ganesha
Miwaii
Ganesha
6,388
649
0
3,200
21,215
15,985
86
5,916
15,299
35,804
0
L
Baron Samedi
Simonjked
Baron Samedi
9,398
504
135
5,020
17,203
6,252
0
8,344
8,779
82,347
0
W
Anubis
Smaus322
Anubis
17,282
1,041
0
9,760
17,567
10,860
1,700
7,366
9,827
108,199
0
W
Pele
WR1nkl3
Pele
16,821
4,428
0
11,237
20,140
10,683
2,525
4,220
15,832
0
119,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,525
Gold Earned
70,444
712
Minions Killed
838
0
Camps Cleared
0
2,229,993
Distance Traveled
2,378,512
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
14,590
608
282
12
0
476,440
4
W
Cthulhu
11,733
489
56
2
0
484,273
7
W
Tyr
14,999
625
192
8
0
497,498
0
W
Ah Muzen Cab
13,672
570
217
9
0
483,899
3
L
Da Ji
11,987
499
121
5
0
458,248
3
L
Horus
12,633
526
130
5
0
427,538
5
L
Ganesha
10,473
436
21
1
0
436,827
9
L
Baron Samedi
11,842
493
158
7
0
430,940
1
W
Anubis
14,471
603
194
8
0
407,570
1
W
Pele
15,569
649
179
7
0
505,272
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role