Player Matchup

Kuzenbo
Kuzenbo
BROKU8969
Kuzenbo
Level 28
God Stats
0W - 2L
1,302 SR
Queue Stats
25W - 29L
1,474 Elo+
Solo
Tsukuyomi
Tsukuyomi
Richardsxns
Tsukuyomi
Level 26
God Stats
34W - 21L
1,745 SR
Queue Stats
319W - 317L
1,511 Elo+
Party 1
Kukulkan
Kukulkan
SNH Nemoken
Kukulkan
Level 26
God Stats
6W - 6L
1,510 SR
Queue Stats
185W - 230L
1,402 Elo+
Party 1
Heimdallr
Heimdallr
Uniicorniio5275
Heimdallr
Level 16
God Stats
3W - 2L
1,708 SR
Queue Stats
34W - 27L
1,629 Elo+
Solo
Fenrir
Fenrir
lMasterPRl
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 8L
1,689 Elo+
Solo
Team Averages
Level 25
1,553 SR
1,541 Elo+

VS

Team Averages
Level 26
1,415 SR
1,532 Elo+
Nike
Nike
 
Nike
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
AllMight_Pain
Ganesha
Level 26
God Stats
1W - 1L
1,314 SR
Queue Stats
11W - 10L
1,597 Elo+
Solo
Apollo
Apollo
NCR_Ranger_Scout
Apollo
Level 28
God Stats
3W - 3L
1,506 SR
Queue Stats
43W - 50L
1,492 Elo+
Solo
Chronos
Chronos
angeloFTW05
Chronos
Level 29
God Stats
3W - 0L
1,265 SR
Queue Stats
89W - 91L
1,560 Elo+
Solo
Set
Set
proplayerevy
Set
Level 29
God Stats
9W - 8L
1,489 SR
Queue Stats
65W - 53L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BROKU8969
Kuzenbo
12
0 / 4 / 2
7,234
402
4,135
12,247
6,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tsukuyomi
Richardsxns
Tsukuyomi
11
5 / 5 / 2
7,882
438
6,733
9,215
3,426
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
SNH Nemoken
Kukulkan
14
1 / 5 / 1
8,100
450
4,702
9,119
3,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
Uniicorniio5275
Heimdallr
9
0 / 5 / 0
6,383
355
4,643
11,031
3,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
lMasterPRl
Fenrir
13
6 / 7 / 3
9,007
500
10,377
15,092
4,495
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
18
8 / 0 / 3
11,159
620
12,028
16,249
9,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ganesha
14
0 / 3 / 9
9,474
526
4,247
8,678
6,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
6 / 3 / 3
9,528
529
10,977
12,344
4,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chronos
angeloFTW05
Chronos
16
4 / 1 / 3
9,884
549
6,582
9,360
4,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
8 / 5 / 4
10,329
574
8,557
13,586
6,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
48
12
Kills
26
26
Deaths
12
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
8
0
3
9.5
W
Ganesha
0
3
9
1.5
L
Kuzenbo
BROKU8969
Kuzenbo
0
4
2
0.25
W
6
3
3
2.5
L
Tsukuyomi
Richardsxns
Tsukuyomi
5
5
2
1.2
L
Kukulkan
SNH Nemoken
Kukulkan
1
5
1
0.3
L
Heimdallr
Uniicorniio5275
Heimdallr
0
5
0
0
W
Chronos
angeloFTW05
Chronos
4
1
3
5.5
L
Fenrir
lMasterPRl
Fenrir
6
7
3
1.07
W
8
5
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,590
Damage
42,391
56,704
Taken
60,217
22,035
Mitigated
31,065
7,043
Healing
23,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
12,028
1,633
0
8,940
16,249
9,557
1,222
1,368
14,869
0
74,891
W
Ganesha
4,247
528
0
1,517
8,678
6,167
605
1,582
7,096
20,999
0
L
Kuzenbo
BROKU8969
Kuzenbo
4,135
1,443
0
420
12,247
6,919
96
2,568
9,679
26,186
0
W
10,977
7,740
0
6,667
12,344
4,223
2,903
1,350
10,994
0
58,846
L
Tsukuyomi
Richardsxns
Tsukuyomi
6,733
2,405
0
1,714
9,215
3,426
0
2,837
6,378
0
26,980
L
Kukulkan
SNH Nemoken
Kukulkan
4,702
983
0
300
9,119
3,404
0
2,179
6,940
44,246
0
L
Heimdallr
Uniicorniio5275
Heimdallr
4,643
1,878
0
3,465
11,031
3,791
0
0
11,031
0
28,296
W
Chronos
angeloFTW05
Chronos
6,582
1,644
0
3,090
9,360
4,884
2,053
2,044
7,160
47,351
2,609
L
Fenrir
lMasterPRl
Fenrir
10,377
4,172
0
1,144
15,092
4,495
0
3,052
12,040
0
30,502
W
8,557
4,820
0
2,875
13,586
6,234
2,454
2,273
11,261
0
55,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,606
Gold Earned
50,374
267
Minions Killed
498
0
Camps Cleared
0
1,453,994
Distance Traveled
1,667,927
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
11,159
620
145
8
0
398,561
5
W
Ganesha
9,474
526
4
0
0
338,744
0
L
Kuzenbo
7,234
402
38
2
0
366,861
0
W
Apollo
9,528
529
139
8
0
295,215
5
L
Tsukuyomi
7,882
438
48
3
0
321,405
0
L
Kukulkan
8,100
450
88
5
0
263,155
5
L
Heimdallr
6,383
355
52
3
0
186,688
0
W
Chronos
9,884
549
103
6
0
307,326
5
L
Fenrir
9,007
500
41
2
0
315,885
3
W
Set
10,329
574
107
6
0
328,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role