Player Matchup

Hou Yi
Hou Yi
ChillBellicheck
Hou Yi
Level 25
God Stats
1W - 1L
1,690 SR
Queue Stats
32W - 31L
1,234 Elo+
Solo
Hera
Hera
Josue9228
Hera
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,605 Elo+
Solo
Chaac
Chaac
Kangaroojack829
Chaac
Level 29
God Stats
1W - 3L
1,374 SR
Queue Stats
22W - 33L
1,394 Elo+
Solo
Cerberus
Cerberus
SupahMikey
Cerberus
Level 29
God Stats
4W - 4L
1,680 SR
Queue Stats
146W - 171L
1,390 Elo+
Solo
Fenrir
Fenrir
djchavez17
Fenrir
Level 22
God Stats
0W - 1L
1,753 SR
Queue Stats
3W - 6L
1,357 Elo+
Solo
Team Averages
Level 23
1,599 SR
1,396 Elo+

VS

Team Averages
Level 21
1,450 SR
1,496 Elo+
Camazotz
Camazotz
BihImNotFrom63rd
Camazotz
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 103L
1,671 Elo+
Solo
Erlang Shen
Erlang Shen
Leiver98
Erlang Shen
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
77W - 71L
1,623 Elo+
Solo
Kukulkan
Kukulkan
RatIsAllFather
Kukulkan
Level 29
God Stats
2W - 1L
1,250 SR
Queue Stats
78W - 85L
1,691 Elo+
Solo
Cthulhu
Cthulhu
jakewtfdude
Cthulhu
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 13L
1,135 Elo+
Party 1
Rama
Rama
xesthet
Rama
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 27L
1,360 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 7 / 6
10,229
538
13,467
20,044
6,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hera
15
2 / 7 / 3
9,120
480
10,860
11,362
3,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 4 / 0
8,679
457
9,350
16,752
10,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
SupahMikey
Cerberus
13
4 / 7 / 8
8,777
462
7,140
16,493
10,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
djchavez17
Fenrir
16
5 / 6 / 2
9,991
526
9,181
15,228
6,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 1 / 2
12,103
637
13,854
16,784
10,865
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Erlang Shen
Leiver98
Erlang Shen
17
10 / 3 / 9
11,459
603
15,034
13,390
9,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
19
10 / 2 / 4
12,551
661
15,939
11,920
6,843
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
jakewtfdude
Cthulhu
15
4 / 5 / 9
10,054
529
8,178
14,566
8,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Rama
xesthet
Rama
10
1 / 10 / 2
7,769
409
5,891
11,441
3,071
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
57
21
Kills
31
31
Deaths
21
19
Assists
26
Player
Kills
Deaths
Assists
KDA
W
6
1
2
7
L
9
7
6
1.71
L
Hera
2
7
3
0.5
L
1
4
0
0.25
W
Erlang Shen
Leiver98
Erlang Shen
10
3
9
4.83
W
Kukulkan
10
2
4
6
L
Cerberus
SupahMikey
Cerberus
4
7
8
1.14
L
Fenrir
djchavez17
Fenrir
5
6
2
1
W
Cthulhu
jakewtfdude
Cthulhu
4
5
9
1.7
W
Rama
xesthet
Rama
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,998
Damage
58,896
79,879
Taken
68,101
37,376
Mitigated
39,642
25,203
Healing
18,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,854
4,693
0
11,151
16,784
10,865
236
1,354
14,827
0
92,361
L
13,467
7,831
0
8,416
20,044
6,346
407
5,156
14,815
0
50,680
L
Hera
10,860
2,673
0
1,200
11,362
3,170
80
3,916
7,421
63,848
0
L
9,350
2,095
0
7,552
16,752
10,440
344
2,815
13,937
0
46,454
W
Erlang Shen
Leiver98
Erlang Shen
15,034
8,783
0
1,326
13,390
9,966
481
5,242
7,956
0
83,604
W
Kukulkan
15,939
2,554
0
4,130
11,920
6,843
883
3,098
8,613
96,167
0
L
Cerberus
SupahMikey
Cerberus
7,140
740
0
2,774
16,493
10,817
217
7,550
8,746
27,305
0
L
Fenrir
djchavez17
Fenrir
9,181
2,532
207
5,054
15,228
6,603
0
4,385
10,843
0
61,182
W
Cthulhu
jakewtfdude
Cthulhu
8,178
642
0
617
14,566
8,897
128
4,529
9,998
37,050
0
W
Rama
xesthet
Rama
5,891
3,643
0
816
11,441
3,071
480
3,266
8,103
0
22,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,796
Gold Earned
53,936
483
Minions Killed
552
0
Camps Cleared
0
1,660,130
Distance Traveled
1,811,884
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
12,103
637
177
9
0
382,229
0
L
Hou Yi
10,229
538
77
4
0
299,695
2
L
Hera
9,120
480
126
7
0
308,452
0
L
Chaac
8,679
457
84
4
0
370,630
2
W
Erlang Shen
11,459
603
111
6
0
389,670
2
W
Kukulkan
12,551
661
162
9
0
362,308
2
L
Cerberus
8,777
462
87
5
0
349,961
0
L
Fenrir
9,991
526
109
6
0
331,392
3
W
Cthulhu
10,054
529
53
3
0
389,970
3
W
Rama
7,769
409
49
3
0
287,707
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role