Player Matchup

Anubis
Anubis
KnightoftheOkami
Anubis
Level 126
God Stats
6W - 3L
1,811 SR
Queue Stats
50W - 51L
1,506 Elo+
Party 2
Sylvanus
Sylvanus
PhantomDiddler
Sylvanus
Level 69
God Stats
8W - 6L
1,865 SR
Queue Stats
11W - 7L
1,764 Elo+
Party 2
Medusa
Medusa
xXGingaNinja3Xx
Medusa
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 16L
1,500 Elo+
Party 2
Team Averages
Level 101
1,725 SR
1,590 Elo+

VS

Team Averages
Level 111
1,523 SR
1,568 Elo+
Mercury
Mercury
 
Mercury
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
HUwangTANG
Pele
Level 46
God Stats
3W - 1L
1,792 SR
Queue Stats
26W - 16L
1,568 Elo+
Party 1
Ravana
Ravana
YaJ_Kou_Za920
Ravana
Level 134
God Stats
1W - 3L
1,278 SR
Queue Stats
61W - 40L
1,635 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 6 / 9
13,512
751
13,113
16,099
8,159
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
17
3 / 5 / 12
12,957
720
10,040
15,648
8,462
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
9 / 6 / 5
14,094
783
16,217
16,446
5,111
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
6 / 4 / 9
12,159
676
11,285
14,310
7,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 7 / 8
11,995
666
13,315
16,337
4,321
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

16
6 / 6 / 8
12,370
687
16,573
16,814
10,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
42
17
Kills
17
17
Deaths
17
26
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
6
4
9
2.63
L
5
7
8
1.29
W
5
6
9
1.58
W
Sylvanus
3
5
12
1.8
L
6
6
8
1.67
W
9
6
5
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,370
Damage
41,173
48,193
Taken
47,461
21,732
Mitigated
22,113
22,144
Healing
7,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
11,285
5,854
0
1,632
14,310
7,094
1,286
5,775
8,535
0
51,313
L
13,315
2,926
0
4,094
16,337
4,321
0
9,490
6,847
0
51,628
W
13,113
502
0
5,854
16,099
8,159
576
294
15,523
75,687
0
W
Sylvanus
10,040
1,534
4,428
6,532
15,648
8,462
498
4
15,444
26,611
0
L
16,573
5,271
0
1,350
16,814
10,698
300
7,953
8,861
0
62,280
W
16,217
7,145
536
4,794
16,446
5,111
3,018
0
16,321
0
64,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,563
Gold Earned
36,524
205
Minions Killed
224
0
Camps Cleared
0
941,867
Distance Traveled
1,017,088
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
12,159
676
66
4
0
379,874
5
L
Pele
11,995
666
66
4
0
315,990
1
W
Anubis
13,512
751
90
5
0
305,915
5
W
Sylvanus
12,957
720
34
2
0
332,417
2
L
Ravana
12,370
687
92
5
0
321,224
5
W
Medusa
14,094
783
81
5
0
303,535
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role