Player Matchup

Osiris
Osiris
Silver II
 
Osiris
Silver II
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold V
ClassicDio
Ganesha
Gold V
Level 149
God Stats
12W - 7L
1,500 SR
Queue Stats
366W - 359L
1,488 MMR
Solo
Danzaburou
Danzaburou
Silver I
Light And Flame
Danzaburou
Silver I
Level 155
God Stats
3W - 2L
1,654 SR
Queue Stats
126W - 126L
1,511 MMR
Party 1
Hel
Hel
Gold III
Senpapi20
Hel
Gold III
Level 149
God Stats
57W - 32L
1,603 SR
Queue Stats
322W - 309L
1,489 MMR
Solo
Bakasura
Bakasura
Silver II
i CHA0TiiC3
Bakasura
Silver II
Level 109
God Stats
1W - 1L
1,791 SR
Queue Stats
102W - 108L
1,449 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,610 SR
1,487 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 106
1,638 SR
1,484 MMR
Medusa
Medusa
Gold IV
DahSH3RMSTER
Medusa
Gold IV
Level 65
God Stats
17W - 18L
1,623 SR
Queue Stats
140W - 138L
1,444 MMR
Party 3
Nu Wa
Nu Wa
Silver II
MoDz_xExpert
Nu Wa
Silver II
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 39L
1,551 MMR
Party 2
Arachne
Arachne
Gold III
SimpviIIe
Arachne
Gold III
Level 77
God Stats
6W - 2L
1,827 SR
Queue Stats
74W - 78L
1,535 MMR
Party 3
Sun Wukong
Sun Wukong
Bronze III
clavalley8
Sun Wukong
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 21L
1,475 MMR
Solo
Ares
Ares
Gold V
xArcade
Ares
Gold V
Level 125
God Stats
4W - 2L
1,739 SR
Queue Stats
86W - 87L
1,417 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
20
1 / 2 / 15
13,328
494
16,176
29,063
28,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ganesha
ClassicDio
Ganesha
19
0 / 1 / 35
14,194
526
10,244
33,406
45,075
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
Light And Flame
Danzaburou
20
10 / 4 / 12
16,899
626
26,460
21,361
11,182
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
21 / 1 / 10
16,207
600
29,449
23,334
15,251
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
i CHA0TiiC3
Bakasura
20
13 / 4 / 9
15,044
557
13,105
23,839
13,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
Cu ChulainnKing ArthurErlang ShenScyllaCthulhu

VS

Bans
PersephoneTyrHeimdallrGuan YuApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
2 / 9 / 3
11,909
441
12,153
19,809
6,923
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
1 / 14 / 3
11,149
413
18,939
19,873
7,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
SimpviIIe
Arachne
20
6 / 8 / 2
13,209
489
12,690
27,112
12,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
clavalley8
Sun Wukong
20
1 / 5 / 3
12,810
474
11,410
25,769
20,166
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ares
xArcade
Ares
17
2 / 9 / 5
11,952
443
10,368
29,523
32,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
28
45
Kills
12
12
Deaths
45
81
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
1
2
15
4.25
W
Ganesha
ClassicDio
Ganesha
0
1
35
17.5
L
Medusa
2
9
3
0.39
W
Danzaburou
Light And Flame
Danzaburou
10
4
12
4
L
1
14
3
0.18
W
21
1
10
26
L
Arachne
SimpviIIe
Arachne
6
8
2
0.88
L
Sun Wukong
clavalley8
Sun Wukong
1
5
3
0.5
W
Bakasura
i CHA0TiiC3
Bakasura
13
4
9
4.38
L
Ares
xArcade
Ares
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,434
Damage
65,560
131,003
Taken
122,086
114,279
Mitigated
79,080
72,706
Healing
24,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
16,176
6,209
0
11,168
29,063
28,989
2,120
8,355
19,377
0
80,228
W
Ganesha
ClassicDio
Ganesha
10,244
1,722
0
8,481
33,406
45,075
1,667
9,678
23,212
41,150
0
L
Medusa
12,153
4,457
0
3,262
19,809
6,923
2,393
4,461
14,224
0
68,209
W
Danzaburou
Light And Flame
Danzaburou
26,460
14,229
0
9,763
21,361
11,182
1,803
4,177
16,990
0
142,291
L
18,939
1,788
0
960
19,873
7,177
0
10,208
9,200
75,584
0
W
29,449
2,652
20,600
17,417
23,334
15,251
2,384
8,516
14,362
130,735
0
L
Arachne
SimpviIIe
Arachne
12,690
8,816
0
8,416
27,112
12,393
684
7,026
19,589
0
93,545
L
Sun Wukong
clavalley8
Sun Wukong
11,410
2,846
0
6,230
25,769
20,166
324
6,174
18,411
466
87,886
W
Bakasura
i CHA0TiiC3
Bakasura
13,105
8,504
0
5,277
23,839
13,782
3,439
5,386
17,169
0
70,736
L
Ares
xArcade
Ares
10,368
623
0
5,155
29,523
32,421
0
12,085
16,027
40,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,672
Gold Earned
61,029
643
Minions Killed
620
0
Camps Cleared
0
2,637,538
Distance Traveled
2,265,812
28
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
13,328
494
129
5
0
527,450
5
W
Ganesha
14,194
526
1
0
0
539,263
6
L
Medusa
11,909
441
112
4
0
472,755
13
W
Danzaburou
16,899
626
185
7
0
455,995
6
L
Nu Wa
11,149
413
114
4
0
386,082
7
W
Hel
16,207
600
199
7
0
555,236
11
L
Arachne
13,209
489
168
6
0
454,552
1
L
Sun Wukong
12,810
474
186
7
0
480,615
0
W
Bakasura
15,044
557
129
5
0
559,594
0
L
Ares
11,952
443
40
1
0
471,808
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role