Player Matchup

Merlin
Merlin
Bean369
Merlin
Level 35
God Stats
0W - 5L
1,025 SR
Queue Stats
15W - 20L
1,449 Elo+
Party 1
Hercules
Hercules
SlyFML
Hercules
Level 94
God Stats
5W - 8L
1,496 SR
Queue Stats
40W - 53L
1,471 Elo+
Party 1
Athena
Athena
Wachaka
Athena
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 36L
1,471 Elo+
Party 1
Team Averages
Level 72
1,340 SR
1,464 Elo+

VS

Team Averages
Level 101
1,751 SR
1,458 Elo+
Cthulhu
Cthulhu
Buzzaxe666
Cthulhu
Level 67
God Stats
26W - 17L
1,924 SR
Queue Stats
224W - 218L
1,517 Elo+
Party 2
Nike
Nike
CRAZYASSASIAN12
Nike
Level 102
God Stats
4W - 7L
1,550 SR
Queue Stats
112W - 96L
1,388 Elo+
Solo
Zeus
Zeus
Orverus
Zeus
Level 133
God Stats
15W - 8L
1,781 SR
Queue Stats
177W - 159L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bean369
Merlin
11
2 / 5 / 4
8,064
620
3,456
8,682
2,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
SlyFML
Hercules
12
7 / 3 / 4
9,399
723
9,171
15,999
14,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Athena
Wachaka
Athena
10
2 / 4 / 3
8,651
665
1,545
11,471
7,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Buzzaxe666
Cthulhu
12
4 / 4 / 6
9,231
710
6,685
12,373
8,313
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
6 / 2 / 5
9,866
759
9,955
9,568
7,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zeus
Orverus
Zeus
11
2 / 6 / 9
8,786
676
13,712
8,465
2,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
32
11
Kills
12
12
Deaths
12
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Merlin
Bean369
Merlin
2
5
4
0.8
W
Cthulhu
Buzzaxe666
Cthulhu
4
4
6
1.75
W
6
2
5
4.25
W
Zeus
Orverus
Zeus
2
6
9
1.08
L
Hercules
SlyFML
Hercules
7
3
4
3
L
Athena
Wachaka
Athena
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,172
Damage
30,352
36,152
Taken
30,406
25,705
Mitigated
18,479
8,255
Healing
6,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Bean369
Merlin
3,456
190
0
759
8,682
2,997
0
3,758
4,539
20,603
0
W
Cthulhu
Buzzaxe666
Cthulhu
6,685
772
1,761
1,183
12,373
8,313
332
3,050
8,590
19,086
0
W
9,955
1,026
1,151
1,422
9,568
7,669
734
1,155
8,037
0
35,827
W
Zeus
Orverus
Zeus
13,712
1,331
576
648
8,465
2,497
867
651
7,688
37,229
0
L
Hercules
SlyFML
Hercules
9,171
2,168
0
5,662
15,999
14,753
0
9,533
5,645
475
21,027
L
Athena
Wachaka
Athena
1,545
727
0
1,834
11,471
7,955
0
6,356
4,788
10,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,114
Gold Earned
27,883
76
Minions Killed
123
0
Camps Cleared
0
612,016
Distance Traveled
724,596
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,064
620
36
3
0
182,906
0
W
Cthulhu
9,231
710
22
2
0
253,510
0
W
Nike
9,866
759
51
4
0
267,695
2
W
Zeus
8,786
676
50
4
0
203,391
0
L
Hercules
9,399
723
26
2
0
226,016
5
L
Athena
8,651
665
14
1
0
203,094
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role