Player Matchup

Ares
Ares
ArcticDalkar
Ares
Level 96
God Stats
3W - 3L
1,809 SR
Queue Stats
91W - 83L
1,537 Elo+
Party 2
Janus
Janus
Dimi5169
Janus
Level 14
God Stats
4W - 3L
1,435 SR
Queue Stats
17W - 11L
1,402 Elo+
Party 2
Cernunnos
Cernunnos
Fishyy-_-Onnmee
Cernunnos
Level 43
God Stats
17W - 13L
1,507 SR
Queue Stats
57W - 64L
1,408 Elo+
Party 1
King Arthur
King Arthur
GreatHalfrican
King Arthur
Level 36
God Stats
8W - 4L
1,468 SR
Queue Stats
19W - 14L
1,329 Elo+
Party 2
Arachne
Arachne
areumae
Arachne
Level 89
God Stats
17W - 19L
1,472 SR
Queue Stats
474W - 509L
1,454 Elo+
Party 1
Team Averages
Level 56
1,538 SR
1,426 Elo+

VS

Team Averages
Level 57
1,520 SR
1,404 Elo+
Neith
Neith
 
Neith
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ravana
Ravana
RP2xDON
Ravana
Level 39
God Stats
3W - 7L
1,398 SR
Queue Stats
28W - 35L
1,339 Elo+
Solo
Bellona
Bellona
SmarmyMoney4126
Bellona
Level 66
God Stats
4W - 10L
1,613 SR
Queue Stats
19W - 28L
1,406 Elo+
Party 3
Hades
Hades
TheNerdyGremlin
Hades
Level 67
God Stats
7W - 9L
1,590 SR
Queue Stats
41W - 40L
1,370 Elo+
Party 3
Anhur
Anhur
XhyperlyXL3gitx
Anhur
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 30L
1,406 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 0 / 1
3,828
766
1,245
1,836
725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Janus
Dimi5169
Janus
4
0 / 0 / 0
2,866
573
221
1,274
289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate

Breastplate

+20
Physical Protection

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cernunnos
Fishyy-_-Onnmee
Cernunnos
6
3 / 0 / 1
3,883
777
1,150
1,628
384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
GreatHalfrican
King Arthur
5
1 / 1 / 0
3,387
677
1,378
3,120
964
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Arachne
areumae
Arachne
5
2 / 0 / 1
3,516
703
1,887
2,170
1,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
1
0 / 0 / 0
915
183
0
0
0
Ravana
RP2xDON
Ravana
5
0 / 2 / 0
3,132
626
572
2,270
522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

5
1 / 1 / 0
3,252
650
1,421
2,379
1,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 0 / 0
3,209
642
998
1,886
638
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

3
0 / 4 / 0
2,864
573
143
2,858
462
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
1
7
Kills
1
1
Deaths
7
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
0
0
0
W
1
0
1
1.5
W
Janus
Dimi5169
Janus
0
0
0
0
W
Cernunnos
Fishyy-_-Onnmee
Cernunnos
3
0
1
3.5
W
King Arthur
GreatHalfrican
King Arthur
1
1
0
1
L
Ravana
RP2xDON
Ravana
0
2
0
0
L
1
1
0
1
L
0
0
0
0
L
0
4
0
0
W
Arachne
areumae
Arachne
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,881
Damage
3,134
10,028
Taken
9,393
3,462
Mitigated
3,029
2,838
Healing
2,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
0
0
0
0
0
0
0
0
0
0
0
W
1,245
62
0
985
1,836
725
222
219
1,617
9,967
0
W
Janus
Dimi5169
Janus
221
64
0
0
1,274
289
0
580
694
5,487
0
W
Cernunnos
Fishyy-_-Onnmee
Cernunnos
1,150
638
0
355
1,628
384
342
0
1,628
0
10,594
W
King Arthur
GreatHalfrican
King Arthur
1,378
105
0
500
3,120
964
0
0
2,927
0
7,551
L
Ravana
RP2xDON
Ravana
572
288
0
666
2,270
522
0
83
2,187
0
10,403
L
1,421
383
0
459
2,379
1,407
0
0
2,379
0
7,848
L
998
119
0
1,474
1,886
638
0
964
922
11,328
0
L
143
0
0
293
2,858
462
0
419
2,439
0
5,349
W
Arachne
areumae
Arachne
1,887
1,508
0
998
2,170
1,100
0
199
1,949
0
8,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,480
Gold Earned
13,372
84
Minions Killed
81
0
Camps Cleared
0
448,902
Distance Traveled
345,493
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
915
183
0
0
0
0
0
W
Ares
3,828
766
15
3
0
97,121
1
W
Janus
2,866
573
10
2
0
68,065
0
W
Cernunnos
3,883
777
25
5
0
85,857
0
W
King Arthur
3,387
677
12
2
0
107,865
0
L
Ravana
3,132
626
31
6
0
93,371
2
L
Bellona
3,252
650
16
3
0
80,674
1
L
Hades
3,209
642
22
4
0
101,060
1
L
Anhur
2,864
573
12
2
0
70,388
0
W
Arachne
3,516
703
22
4
0
89,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role