Player Matchup

Achilles
Achilles
 
Achilles
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Cashew1246
Ares
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 25L
1,458 Elo+
Party 1
Ymir
Ymir
FlameDragYT
Ymir
Level 15
God Stats
14W - 10L
1,482 SR
Queue Stats
19W - 19L
1,268 Elo+
Party 1
Team Averages
Level 42
1,494 SR
1,409 Elo+

VS

Team Averages
Level 23
1,427 SR
1,351 Elo+
Sun Wukong
Sun Wukong
BLyo12393
Sun Wukong
Level 24
God Stats
2W - 0L
1,478 SR
Queue Stats
25W - 27L
1,318 Elo+
Party 2
Guan Yu
Guan Yu
Mighty Guan Yu
Guan Yu
Level 19
God Stats
4W - 0L
1,500 SR
Queue Stats
5W - 0L
1,500 Elo+
Solo
Ymir
Ymir
nacho-agusantune
Ymir
Level 26
God Stats
8W - 7L
1,304 SR
Queue Stats
108W - 149L
1,234 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
2 / 5 / 1
6,574
657
8,845
10,659
8,244
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
1 / 5 / 3
6,784
678
6,160
10,502
6,069
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 7 / 2
6,677
668
7,188
13,467
6,544
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BLyo12393
Sun Wukong
10
1 / 1 / 9
7,017
702
5,964
8,192
5,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
12 / 0 / 4
9,122
912
15,077
10,925
8,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
4 / 3 / 8
7,543
754
4,702
11,923
8,344
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
4
Kills
17
17
Deaths
4
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
5
1
0.5
W
Sun Wukong
BLyo12393
Sun Wukong
1
1
9
5.5
L
1
5
3
0.5
L
1
7
2
0.29
W
12
0
4
14
W
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,193
Damage
25,743
34,628
Taken
31,040
20,857
Mitigated
21,931
4,051
Healing
9,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
8,845
3,580
0
572
10,659
8,244
0
1,355
9,114
0
19,461
W
Sun Wukong
BLyo12393
Sun Wukong
5,964
1,483
0
1,776
8,192
5,043
377
3,340
4,852
0
21,851
L
6,160
1,532
935
1,300
10,502
6,069
0
1,312
9,119
19,611
0
L
7,188
2,641
528
716
13,467
6,544
0
2,085
11,198
16,035
0
W
15,077
4,318
958
4,308
10,925
8,544
346
3,377
7,548
0
42,392
W
4,702
1,099
564
2,265
11,923
8,344
249
6,635
5,288
11,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,035
Gold Earned
23,682
65
Minions Killed
106
0
Camps Cleared
0
465,627
Distance Traveled
532,401
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,574
657
30
3
0
150,539
0
W
Sun Wukong
7,017
702
26
3
0
181,933
0
L
Ares
6,784
678
15
2
0
168,485
1
L
Ymir
6,677
668
20
2
0
146,603
0
W
Guan Yu
9,122
912
57
6
0
202,116
4
W
Ymir
7,543
754
23
2
0
148,352
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role