Player Matchup

Cerberus
Cerberus
DUKEOFCAIXINHAS
Cerberus
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
120W - 94L
1,484 Elo+
Party 1
Cthulhu
Cthulhu
MissingNames
Cthulhu
Level 119
God Stats
20W - 9L
1,581 SR
Queue Stats
111W - 73L
1,481 Elo+
Party 1
Fenrir
Fenrir
xBlitzneedle
Fenrir
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 128
1,527 SR
1,489 Elo+

VS

Team Averages
Level 25
1,626 SR
1,421 Elo+
Ymir
Ymir
ColtX
Ymir
Level 16
God Stats
12W - 6L
1,721 SR
Queue Stats
46W - 63L
1,366 Elo+
Solo
Neith
Neith
Jefferson4ii20
Neith
Level 17
God Stats
5W - 6L
1,739 SR
Queue Stats
17W - 23L
1,540 Elo+
Solo
Anubis
Anubis
tHeFlashBoy740
Anubis
Level 41
God Stats
13W - 16L
1,420 SR
Queue Stats
94W - 117L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
4 / 0 / 11
10,029
669
4,833
9,771
7,843
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
MissingNames
Cthulhu
15
4 / 0 / 14
10,783
719
14,101
9,045
1,727
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
15
11 / 2 / 7
11,751
783
10,553
10,787
6,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ColtX
Ymir
12
0 / 6 / 2
9,070
605
7,115
13,955
8,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
0 / 6 / 1
8,013
534
6,054
10,081
3,442
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
1 / 7 / 1
8,570
571
5,723
11,552
6,127
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
5
19
Kills
1
2
Deaths
19
32
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ymir
ColtX
Ymir
0
6
2
0.17
W
Cerberus
4
0
11
9.5
L
0
6
1
0.08
W
Cthulhu
MissingNames
Cthulhu
4
0
14
11
L
1
7
1
0.21
W
Fenrir
11
2
7
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,487
Damage
18,892
29,603
Taken
35,588
16,314
Mitigated
17,854
7,787
Healing
5,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
ColtX
Ymir
7,115
1,307
0
1,952
13,955
8,285
92
8,074
5,881
23,572
0
W
Cerberus
4,833
94
0
1,386
9,771
7,843
427
3,521
6,250
21,047
0
L
6,054
2,135
198
2,262
10,081
3,442
140
4,340
5,741
0
27,349
W
Cthulhu
MissingNames
Cthulhu
14,101
1,054
314
2,580
9,045
1,727
719
5,054
3,991
57,404
0
L
5,723
130
0
1,430
11,552
6,127
125
6,670
4,882
30,297
0
W
Fenrir
10,553
3,265
0
3,507
10,787
6,744
843
4,332
6,455
269
54,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,563
Gold Earned
25,653
194
Minions Killed
119
0
Camps Cleared
0
818,347
Distance Traveled
669,524
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,070
605
22
1
0
242,922
5
W
Cerberus
10,029
669
34
2
0
265,704
2
L
Neith
8,013
534
47
3
0
204,575
5
W
Cthulhu
10,783
719
94
6
0
271,901
0
L
Anubis
8,570
571
50
3
0
222,027
3
W
Fenrir
11,751
783
66
4
0
280,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role