Player Matchup

Yemoja
Yemoja
Baeja
Yemoja
Level 73
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 9L
1,334 Elo+
Party 2
Odin
Odin
fwufferson
Odin
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,253 Elo+
Party 2
Cthulhu
Cthulhu
mexicanjesus11
Cthulhu
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,253 Elo+
Party 2
Team Averages
Level 60
1,500 SR
1,280 Elo+

VS

Team Averages
Level 86
1,531 SR
1,463 Elo+
Chang'e
Chang'e
ElfLady
Chang'e
Level 36
God Stats
2W - 3L
1,324 SR
Queue Stats
63W - 76L
1,501 Elo+
Party 1
Chaac
Chaac
FILIPsitoWE
Chaac
Level 76
God Stats
2W - 3L
1,524 SR
Queue Stats
124W - 218L
1,368 Elo+
Solo
Medusa
Medusa
MattosNoob
Medusa
Level 145
God Stats
1W - 3L
1,746 SR
Queue Stats
79W - 104L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Baeja
Yemoja
13
2 / 0 / 1
9,313
665
6,999
9,327
8,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
1 / 9 / 2
8,648
618
3,082
10,818
5,306
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 5 / 1
7,887
563
11,063
17,042
12,164
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ElfLady
Chang'e
13
7 / 0 / 5
10,009
715
11,297
12,751
5,381
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 2 / 11
9,312
665
8,987
15,895
14,847
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
MattosNoob
Medusa
13
5 / 2 / 5
9,758
697
7,806
8,540
4,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
4
Kills
14
14
Deaths
4
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Baeja
Yemoja
2
0
1
2.5
W
Chang'e
ElfLady
Chang'e
7
0
5
9.5
W
2
2
11
3.75
W
Medusa
MattosNoob
Medusa
5
2
5
3.75
L
1
9
2
0.22
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,144
Damage
28,090
37,187
Taken
37,186
26,101
Mitigated
24,445
10,670
Healing
19,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Baeja
Yemoja
6,999
1,220
2,259
3,969
9,327
8,631
0
3,223
6,104
20,988
0
W
Chang'e
ElfLady
Chang'e
11,297
528
2,298
6,644
12,751
5,381
1,510
6,300
6,451
40,350
0
W
8,987
2,532
672
7,736
15,895
14,847
87
7,814
8,081
0
36,334
W
Medusa
MattosNoob
Medusa
7,806
3,443
932
1,502
8,540
4,217
1,612
4,059
4,481
0
47,227
L
3,082
730
363
355
10,818
5,306
0
4,181
6,637
0
14,963
L
11,063
988
493
3,231
17,042
12,164
0
3,987
13,055
33,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,848
Gold Earned
29,079
77
Minions Killed
171
0
Camps Cleared
0
666,844
Distance Traveled
766,915
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,313
665
26
2
0
247,235
0
W
Chang'e
10,009
715
75
5
0
254,606
1
W
Chaac
9,312
665
38
3
0
256,215
4
W
Medusa
9,758
697
58
4
0
256,094
0
L
Odin
8,648
618
26
2
0
156,302
0
L
Cthulhu
7,887
563
25
2
0
263,307
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role