Player Matchup

Janus
Janus
Heector97
Janus
Level 159
God Stats
3W - 7L
1,422 SR
Queue Stats
157W - 146L
1,541 Elo+
Party 3
Achilles
Achilles
Professional PK
Achilles
Level 147
God Stats
7W - 9L
1,092 SR
Queue Stats
225W - 255L
1,437 Elo+
Party 2
Nemesis
Nemesis
R2JULIO
Nemesis
Level 153
God Stats
1W - 2L
1,715 SR
Queue Stats
222W - 223L
1,557 Elo+
Party 3
Zeus
Zeus
Tapiawe
Zeus
Level 155
God Stats
6W - 3L
1,749 SR
Queue Stats
272W - 261L
1,540 Elo+
Party 3
Osiris
Osiris
XsibbyX
Osiris
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
121W - 133L
1,336 Elo+
Party 2
Team Averages
Level 144
1,496 SR
1,482 Elo+

VS

Team Averages
Level 140
1,467 SR
1,509 Elo+
Tyr
Tyr
 
Tyr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
JJSSB6
Cerberus
Level 65
God Stats
12W - 5L
1,841 SR
Queue Stats
160W - 141L
1,495 Elo+
Solo
Thoth
Thoth
KagetanexHiruko
Thoth
Level 158
God Stats
10W - 9L
1,197 SR
Queue Stats
404W - 380L
1,491 Elo+
Party 1
Medusa
Medusa
Krispy Ice101
Medusa
Level 160
God Stats
18W - 22L
1,299 SR
Queue Stats
472W - 432L
1,460 Elo+
Party 1
Osiris
Osiris
nidecona
Osiris
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 31L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Heector97
Janus
13
1 / 6 / 3
8,197
482
6,734
8,820
2,348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
16
4 / 1 / 1
9,507
559
7,767
11,000
10,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
R2JULIO
Nemesis
16
3 / 2 / 3
9,560
562
6,181
11,153
4,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zeus
Tapiawe
Zeus
14
2 / 6 / 0
8,530
502
8,607
10,453
2,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
XsibbyX
Osiris
10
0 / 7 / 6
6,976
410
6,071
15,009
6,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
4 / 2 / 8
9,431
555
5,902
13,599
6,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cerberus
JJSSB6
Cerberus
16
2 / 2 / 4
9,707
571
7,974
13,510
12,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
4 / 3 / 6
9,988
588
7,920
7,359
2,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 1 / 4
9,719
572
8,249
10,086
3,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Osiris
nidecona
Osiris
14
9 / 2 / 5
9,176
540
8,050
12,746
7,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
49
10
Kills
22
22
Deaths
10
13
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
4
2
8
4
L
Janus
Heector97
Janus
1
6
3
0.42
W
Cerberus
JJSSB6
Cerberus
2
2
4
2
W
4
3
6
2.33
W
3
1
4
5
L
Achilles
4
1
1
4.5
L
Nemesis
R2JULIO
Nemesis
3
2
3
2.25
L
Zeus
Tapiawe
Zeus
2
6
0
0.33
L
Osiris
XsibbyX
Osiris
0
7
6
0.43
W
Osiris
nidecona
Osiris
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,360
Damage
38,095
56,435
Taken
57,300
25,430
Mitigated
33,169
14,790
Healing
28,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
5,902
808
0
8,777
13,599
6,790
44
3,379
9,932
0
57,156
L
Janus
Heector97
Janus
6,734
80
0
1,167
8,820
2,348
0
2,598
6,197
47,672
0
W
Cerberus
JJSSB6
Cerberus
7,974
405
0
6,884
13,510
12,134
0
1,325
11,681
66,881
0
W
7,920
75
0
2,131
7,359
2,688
0
2,845
4,340
61,196
0
W
8,249
3,329
0
4,510
10,086
3,829
1,717
2,694
7,238
0
72,587
L
Achilles
7,767
1,704
0
4,874
11,000
10,043
0
4,784
5,766
0
55,573
L
Nemesis
R2JULIO
Nemesis
6,181
1,694
0
4,993
11,153
4,126
0
2,253
8,822
0
64,651
L
Zeus
Tapiawe
Zeus
8,607
489
0
1,355
10,453
2,402
0
2,442
8,011
53,282
0
L
Osiris
XsibbyX
Osiris
6,071
1,645
0
2,401
15,009
6,511
0
3,243
11,745
0
22,613
W
Osiris
nidecona
Osiris
8,050
2,733
0
6,096
12,746
7,728
500
4,148
8,243
0
36,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,770
Gold Earned
48,021
474
Minions Killed
578
0
Camps Cleared
0
1,683,645
Distance Traveled
1,689,523
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,431
555
93
5
0
378,242
5
L
Janus
8,197
482
97
6
0
317,616
4
W
Cerberus
9,707
571
186
11
0
332,060
5
W
Thoth
9,988
588
130
8
0
317,682
9
W
Medusa
9,719
572
115
7
0
294,654
1
L
Achilles
9,507
559
123
7
0
354,776
3
L
Nemesis
9,560
562
128
8
0
393,027
5
L
Zeus
8,530
502
89
5
0
291,451
5
L
Osiris
6,976
410
37
2
0
326,775
0
W
Osiris
9,176
540
54
3
0
366,885
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role